See, it's pretty terrible looking...
Here's a closeup of some of the awfulness...
So the WASD (which is not really WASD, but more like QWES, because I don't actually like WASD) is actually the left analog stick - there's no subtle movements there, it's full-on or full-off. The other buttons are just... buttons. The left and right triggers are converted from analog to just full-on or full-off and I brought them over to the thumbstick.
My next plan if everything went well, was to bring all the switches through a matrix, run that into a Teensy, then be able to use software to change the keymappings, so I could move the ABXY and D-pad keys wherever I wanted them, to change with the game. I didn't get there, because the thumbstick idea didn't really work out the way I wanted. Increasing the height to make an arcade stick, with buttons introduced additional dead-space at the center point of analog stick. I thought I might be able to come up with some way to improve response but I sort of lost interest.