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[IC] GMK Baikal
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Topic: [IC] GMK Baikal (Read 279 times)
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mamaybabay
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Posts: 1
Location: Gravity Falls
[IC] GMK Baikal
«
on:
Thu, 15 January 2026, 05:01:23 »
GMK BAIKAL
GMK BAIKAL is a historically grounded keycap set inspired by Lake Baikal—its depth, its cliffs, and the quiet traces of human presence along its shores. Deep navy alphas are the lake’s vast water: heavy, still, and almost endless. Stone-grey mods echo the surrounding rock formations, like a shoreline cut from basalt. Sublegends are inspired by the Olkhon–Yenisei tradition (within the broader Old Turkic runic sphere) and have been carefully adapted for production-friendly line weights and keycap legibility—so the script feels carved, not printed. The novelties reference documented Baikal-area petroglyph motifs, re-drawn into clean, consistent silhouettes—small marks that read like echoes from the cliffs. I’m also preparing a short English booklet/insert with context and references, so the set stays respectful to its sources while inviting people to explore the story behind it.
IC Form
Colors:
Alphas:
Pantone 2189 C — deep Baikal water blue
Mods:
Pantone 4292 C — basalt/cliff stone grey
Accents:
Pantone 1605 C — warm lichen / sandstone highlight
Mod + novelty legends:
Pantone 3 C
Alpha legends:
Pantone 2178 C
Pantone values are visual targets; final production color matching may vary slightly depending on manufacturer/material.
Kits
Renders
Updates
2026-01-15 — IC launched (kits, concept, and first visuals live)
2026-01-15 — Pantone targets published (2189 C / 4292 C / 1605 C / 3 C / 2178 C)
2026-01-15 — Sublegends + novelties direction clarified (Olkhon–Yenisei / Baikal petroglyphs)
2026-01-15 — First WIP renders shared; lighting/color calibration in progress
I’m currently working on a few more keycap projects as well. You can follow my process, ideas, and updates for BAIKAL and my other sets on
INSTAGRAM
Thanks for checking out BAIKAL — all feedback is welcome.
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Last Edit: Thu, 15 January 2026, 10:51:28 by mamaybabay
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[IC] GMK Baikal