I would really like to see switches with this behavior, and let me tell you why / where I've seen them:
PS/2 controllers.
The buttons and analog joysticks all have, at least ostensibly, a range through which you can choose "how much" you're pushing down.
Mind you, it's completely useless because it happens within an almost instantaneous moment of the key's throw, and something akin to 3/4ths of the movement is past "fully depressed" -- but many video games could benefit from having two, or three or four states.
If it doesn't derail OP's question too much, how might other GH'ers use existing keyswitch technology to make a working, useful, playable PS/2 (or other console) controller?