Author Topic: [IC] SA Atlantis NOW WITH RENDERS!  (Read 5310 times)

0 Members and 1 Guest are viewing this topic.

Offline Dazon

  • Thread Starter
  • Posts: 94
  • Location: yes
[IC] SA Atlantis NOW WITH RENDERS!
« on: Thu, 11 October 2018, 21:54:51 »
Hello! This is my first time posting here, so sorry in advance for anything wrong.

Anyways, i have been lurking on r/mechanicalkeyboards and was always interested in making my own set. I was thinking the other day what color scheme would work, and i developed what is now SA Atlantis.
I wanted this set to pop in color, while still maintaining a subtle look. Feel free to give all feedback necessary. Also looking for ideas for 13 1u key novelties and one enter key novelty.
onto the heckin'pictures

205630-0205634-1

Once again, sorry if anything is wrong.
« Last Edit: Thu, 18 October 2018, 21:09:13 by Dazon »

Offline Mcnos

  • Posts: 1279
    • GMK Fuyu
Re: [IC] SA Atlantis
« Reply #1 on: Thu, 11 October 2018, 22:02:09 »
Gives me the aquaman kind of feeling.  :thumb:

Offline Dazon

  • Thread Starter
  • Posts: 94
  • Location: yes
Re: [IC] SA Atlantis
« Reply #2 on: Thu, 11 October 2018, 22:08:40 »
Ill take that as good, is there anything you think i should change?

Offline Geass

  • Posts: 37
  • Location: Luxembourg
Re: [IC] SA Atlantis
« Reply #3 on: Fri, 12 October 2018, 02:56:10 »
Really like the colorway, gives off a really nice vibe, more compatibility would be cool tho



Offline Zilleon

  • Posts: 82
Re: [IC] SA Atlantis
« Reply #4 on: Fri, 12 October 2018, 05:30:12 »
I love the colorway, please consider adding a Colevrak kit :)

Offline jacobavenkraft

  • Posts: 41
Re: [IC] SA Atlantis
« Reply #5 on: Fri, 12 October 2018, 08:04:40 »
Nice colorway.  Alphas are a little hard to read for me, dunno if you could tweak to get a little more contrast.  Appreciate the ortho kit, but it would be nice to have the extra top row to support 5x12 ortho boards like the Preonic.

Offline mimalik

  • Posts: 376
Re: [IC] SA Atlantis
« Reply #6 on: Fri, 12 October 2018, 09:00:52 »
Add orange alpha set as well. Will really go well with both sets of mods.

Offline Dazon

  • Thread Starter
  • Posts: 94
  • Location: yes
Re: [IC] SA Atlantis
« Reply #7 on: Fri, 12 October 2018, 09:58:50 »
I will definitely add more contrast and support , and i do like the idea of orange alphas.

Offline Dazon

  • Thread Starter
  • Posts: 94
  • Location: yes
Re: [IC] SA Atlantis
« Reply #8 on: Fri, 12 October 2018, 22:41:05 »
UPDATE:
I have made a bunch of additions, and here is the set so far!



Only thing i am confused with is what keys to add for an ISO, Dvorak, and Colemak.
Also how can i make some pretty hot realistic renders in blender? is there a template or something i can use?

And of course the imgur link is broken, here it is -_-
https://imgur.com/gallery/ILg7Ycx



Offline mimalik

  • Posts: 376
Re: [IC] SA Atlantis
« Reply #10 on: Sun, 14 October 2018, 19:00:44 »
Thanks for orange alphas, wow, love em all, dont forget orange numpad (apologize if it appears to much of ask). Personally, when this set is dropped, I will purchase every kit in the render so far. This could be my SA end game.

Offline Dazon

  • Thread Starter
  • Posts: 94
  • Location: yes
Re: [IC] SA Atlantis
« Reply #11 on: Mon, 15 October 2018, 20:27:26 »
Once again, changing the colorway. I am switching to PBT for Dye Sub, but if you want Double shot, i can make it happen. Also, how does a markup of 5-10% sound?

Offline laserbeamspewpew

  • Posts: 159
  • Location: Brooklyn
Re: [IC] SA Atlantis
« Reply #12 on: Mon, 15 October 2018, 21:26:12 »
Once again, changing the colorway. I am switching to PBT for Dye Sub, but if you want Double shot, i can make it happen. Also, how does a markup of 5-10% sound?

You can't dye sub a lighter legend onto a darker cap FYI. You might also have trouble getting such vibrant colors in PBT. SP's PBT tooling is also not ready yet.

Offline Dazon

  • Thread Starter
  • Posts: 94
  • Location: yes
Re: [IC] SA Atlantis
« Reply #13 on: Mon, 15 October 2018, 21:40:58 »
oh noes. i am gonna go to double shot again then

Offline Dazon

  • Thread Starter
  • Posts: 94
  • Location: yes
Re: [IC] SA Atlantis
« Reply #14 on: Wed, 17 October 2018, 20:55:16 »
UPDATE :

I have been playing with blender, and i got some decent renders!
https://imgur.com/gallery/ehB2vb1

Im getting better, do any of you guys have suggestions on how to improve the remders?

Offline Volsairine

  • Posts: 10
  • hedonist
Re: [IC] SA Atlantis NOW WITH RENDERS!
« Reply #15 on: Thu, 18 October 2018, 03:04:10 »
This is such a lovely idea! Any thoughts on the novelties? I feel like there is so much you could do with it :) A nautilus shell is a must, I feel.

Sent from my Pixel 2 XL using Tapatalk


Offline Dazon

  • Thread Starter
  • Posts: 94
  • Location: yes
Re: [IC] SA Atlantis NOW WITH RENDERS!
« Reply #16 on: Thu, 18 October 2018, 21:04:33 »
i like that idea, i will definetely do that!

Offline Volsairine

  • Posts: 10
  • hedonist
Re: [IC] SA Atlantis NOW WITH RENDERS!
« Reply #17 on: Fri, 19 October 2018, 02:31:34 »
i like that idea, i will definetely do that!
Sounds awesome! I mean you could do so much, could do a whale fin, all sorts of stuff. I look forward to seeing what you come up with :)

Sent from my Pixel 2 XL using Tapatalk


Offline AaronR

  • Posts: 111
Re: [IC] SA Atlantis NOW WITH RENDERS!
« Reply #18 on: Fri, 19 October 2018, 03:23:55 »
SP or Maxkeys?

Offline Dazon

  • Thread Starter
  • Posts: 94
  • Location: yes
Re: [IC] SA Atlantis NOW WITH RENDERS!
« Reply #19 on: Fri, 19 October 2018, 20:12:56 »
ill try SP