Hi! 
thanks for the help. My keyboard has been great. however tonight I tried to make the keyboards function buttons as the power key, even following what was said it still doesn't work.
I changed the magic command in config.h :
/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x0ADB
#define DEVICE_VER      0x0101
#define MANUFACTURER    t.m.k.
#define PRODUCT         Apple
#define DESCRIPTION     M0116 Apple Keyboard
/* matrix size */
#define MATRIX_ROWS 16  // keycode bit: 3-0
#define MATRIX_COLS 8   // keycode bit: 6-4
#define MATRIX_ROW(code)    ((code)>>3&0x0F)
#define MATRIX_COL(code)    ((code)&0x07)
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* legacy keymap support */
#define USE_LEGACY_KEYMAP
/* ADB port setting */
#define ADB_PORT        PORTD
#define ADB_PIN         PIND
#define ADB_DDR         DDRD
#define ADB_DATA_BIT    0
//#define ADB_PSW_BIT     1       // optional
/* key combination for command */
#ifndef __ASSEMBLER__
#include "adb.h"
#include "matrix.h"
/*#define IS_COMMAND() ( \
    matrix_is_on(MATRIX_ROW(ADB_POWER), MATRIX_COL(ADB_POWER)) \
)
*/
/* key combination for command */
#define IS_COMMAND() ( \
    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/*#define IS_COMMAND() ( \
    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_LALT) | MOD_BIT(KC_LGUI)) \
)
*/
#endif
#endif
and I disabled it as well in makefile
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
#                Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
#               (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
#            have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
#             have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
#               (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
#                (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging, 
#              with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
#                   bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = adb_usb_lufa
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC =	keymap_common.c \
	matrix.c \
	led.c \
	adb.c
ifdef KEYMAP
    SRC := keymap_$(KEYMAP).c $(SRC)
else
    SRC := keymap_ansi.c $(SRC)
endif
CONFIG_H = config.h
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
#     This will define a symbol, F_CPU, in all source code files equal to the
#     processor frequency in Hz. You can then use this symbol in your source code to
#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
#     automatically to create a 32-bit value in your source code.
#
#     This will be an integer division of F_USB below, as it is sourced by
#     F_USB after it has run through any CPU prescalers. Note that this value
#     does not *change* the processor frequency - it should merely be updated to
#     reflect the processor speed set externally so that the code can use accurate
#     software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
#     This will define a symbol, F_USB, in all source code files equal to the
#     input clock frequency (before any prescaling is performed) in Hz. This value may
#     differ from F_CPU if prescaling is used on the latter, and is required as the
#     raw input clock is fed directly to the PLL sections of the AVR for high speed
#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
#     at the end, this will be done automatically to create a 32-bit value in your
#     source code.
#
#     If no clock division is performed on the input clock inside the AVR (via the
#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
#   Teensy halfKay   512
#   Teensy++ halfKay 1024
#   Atmel DFU loader 4096
#   LUFA bootloader  4096
#   USBaspLoader     2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
#   comment out to disable the options.
#
#BOOTMAGIC_ENABLE = yes	# Virtual DIP switch configuration(+1000)
#MOUSEKEY_ENABLE = yes	# Mouse keys(+4700)
EXTRAKEY_ENABLE = yes	# Audio control and System control(+450)
CONSOLE_ENABLE = yes	# Console for debug(+400)
#COMMAND_ENABLE = yes    # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes  # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes	# USB Nkey Rollover
#ADB_MOUSE_ENABLE = yes
# ADB Mice need acceleration for todays much bigger screens. 
OPT_DEFS += -DADB_MOUSE_MAXACC=8
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/protocol.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk
and obviously changed the keymap from the caps key to the power key.
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  /* Default layer : plain keymap IGNORE THE DIAGRAMS, THEY ARE NOT INDICATIVE OF THE KEYBOARD
   *                     +-------+
   *                     | FN1   |
   *                     +-------+
   * +---+---+---+---+---+---+---+---+---+---+---+---+---+-----+ +---+---+---+---+
   * |esc| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | bks | |clr| = | / | * |
   * +---------------------------------------------------------+ +---+---+---+---+
   * | tab | q | w | e | r | t | y | u | i | o | p | [ | ] |   | | 7 | 8 | 9 | + |
   * +-----------------------------------------------------+   | +---+---+---+---+
   * | caps | a | s | d | f | g | h | j | k | l | ; | ' |return| | 4 | 5 | 6 | - |
   * +---------------------------------------------------------+ +---+---+---+---+
   * | shift  | z | x | c | v | b | n | m | , | . | / |  shift | | 1 | 2 | 3 |   |
   * +---------------------------------------------------------+ +-------+---|ent|
   * |Ctrl|opt|comnd| ` |                   | \ |lef|rig|dwn|up | |   0   | . |   |
   * +---------------------------------------------------------+ +-------+---+---+
   *FROM WHAT I UNDERSTAND FN2 (WHICH IS CURRENTLY SET AS PERIOD ON THE NUMBERPAD) ACTIVATES THE COMMAND I HAVE LABLED AT THE BOTTOM
   */
  [0] = KEYMAP_M0116_ANSI(
    FN2,
    ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC,   DEL, EQL, PSLS,NLCK,
    TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC,       P7,  P8,  P9,  PPLS,
    LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT,   ENT,  P4,  P5,  P6,  PMNS,
    LSFT,  Z, X, C, V, B, N, M, COMM,  DOT, SLSH, RSFT,  P1,  P2,  P3,
    CAPS,LGUI,LALT,GRV,   SPC,   BSLS,LEFT,RGHT,DOWN,UP,  P0,       FN1,PENT
  ),
  /* Layer 1 : 
   *                     +-------+
   *                     | FN1   |
   *                     +-------+
   * +---+---+---+---+---+---+---+---+---+---+---+---+---+-----+ +---+---+---+---+
   * |Esc|F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|     | |   |   |   |Mut|
   * +---------------------------------------------------------+ +---+---+---+---+
   * |     |   |   |   |   |   |   |   |   |   |   |   |   |   | |   |   |   |VoU|
   * +-----------------------------------------------------+   | +---+---+---+---+
   * |      |   |   |   |   |   |   |   |   |   |   |   |      | |   |   |   |VoD|
   * +---------------------------------------------------------+ +---+---+---+---+
   * |      |   |   |   |   |   |   |   |   |   |   |Capslock| |   |   |   |   |
   * +---------------------------------------------------------+ +-------+---|   |
   * |Fn1|   |     |   |                   |   |Hom|End|PgD|PgU| |       |   |   |
   * +---------------------------------------------------------+ +-------+---+---+
   *THIS LAYER IS MEANT TO ACTIVATE WHEN I HIT FN2
   */
   [1] = KEYMAP_M0116_ANSI(
    TRNS,
    ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,TRNS,TRNS,   TRNS,                 DEL, HOME, PGUP, MUTE,
    TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,                      INS, END,PGDN, VOLU,
    TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,    TRNS,                  TRNS, UP, TRNS,   VOLD,
    TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,        TRNS,                   LEFT,DOWN,RGHT,
    TRNS,TRNS , TRNS, TRNS,         TRNS,      TRNS, TRNS,TRNS,TRNS,TRNS,                            TRNS,     FN1,    TRNS
  ),
  
    /* Layer 2 : 
   *                     +-------+
   *                     | FN1   |
   *                     +-------+
   * +---+---+---+---+---+---+---+---+---+---+---+---+---+-----+ +---+---+---+---+
   * |Esc|F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|     | |   |   |   |Mut|
   * +---------------------------------------------------------+ +---+---+---+---+
   * |     |   |   |   |   |   |   |   |   |   |   |   |   |   | |   |   |   |VoU|
   * +-----------------------------------------------------+   | +---+---+---+---+
   * |      |   |   |   |   |   |   |   |   |   |   |   |      | |   |   |   |VoD|
   * +---------------------------------------------------------+ +---+---+---+---+
   * |      |   |   |   |   |   |   |   |   |   |   |Capslock| |   |   |   |   |
   * +---------------------------------------------------------+ +-------+---|   |
   * |Fn1|   |     |   |                   |   |Hom|End|PgD|PgU| |       |   |   |
   * +---------------------------------------------------------+ +-------+---+---+
   */
  [2] = KEYMAP_M0116_ANSI(
    TRNS,
    ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10,F11,F12,          TRNS,                 TRNS, TRNS, TRNS, TRNS,
    TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,      	TRNS, TRNS, TRNS, TRNS,
    TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,    TRNS,   TRNS, TRNS, TRNS,   TRNS,
    TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,        TRNS,      TRNS,TRNS, TRNS,
    TRNS,TRNS , TRNS, TRNS,         TRNS,      TRNS, TRNS,TRNS,TRNS,TRNS,              TRNS,     TRNS,    TRNS
  ),
};
const uint16_t PROGMEM fn_actions[] = {
    [1] = ACTION_LAYER_TOGGLE(1), /*THIS IS MEANT TO ACTIVATE THE LAYER THAT IS LABELED LAYER 1*/
    [2] = ACTION_LAYER_TAP_KEY(2,1),
};
/*
const uint16_t PROGMEM fn_actions[] = {
	ACTION_LAYER_TOGGLE(1), THIS LAYER IS MEANT TO ACTIVATE WHEN I PRESS FN2, WHICH GOES TO LAYER 1 WHICH IS THE SECOND LAYER BECAUSE COMPUTERS COUNT FROM 0
	ACTION_LAYER_TAP_KEY(2, KC_CAPS),
};
copied from tufty's keymap
*/
any Ideas? thanks.