#IfWinActive ; works in any active window
~LWin Up:: Return
~RWin Up:: Return
$#F5::SendInput {Media_Play_Pause}
$#F6::SendInput {Media_Next}
$#F7::SendInput {Media_Prev}
$#F8::SendInput {Media_Stop}
Volume_Down::Media_Play_Pause
Media_Prev::Media_Stop
LWin & 0::SendInput {Volume_Mute}
LWin & =::SendInput {Volume_Up}
LWin & -::SendInput {Volume_Down}
return
Turns the left windows key into a psuedo function key
doesn't work too well in games though

so maybe change to control.
And now you have to learn the script to understand how to change this mess
