Hi,
I'm having some trouble mapping my keys. I wired a custom 60%-keyboard that's absolutely standard German ISO. I mapped all the ISO keys to their US-ANSI counterpart and simply switched the Windows input language. This works perfectly fine except for the freakin' "double bracket" key that has no counterpart in US-ANSI. I just get two keys that give me backslashes since that's what they do if I switch my OS input language with any other keyboard.
It's the key right to the left shift btw. What do I put in the array there?
Thanks for your help.
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: default */
KEYMAP(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,ENT, \
FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT,BSLS, \
LSFT,BSLS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, \
LCTL,LGUI,LALT, SPC, RALT, RGUI,FN1, RCTL),
/* 1: fn */
KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,HOME,UP, END, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,LEFT,DOWN,RGHT,DEL, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
[1] = ACTION_LAYER_TOGGLE(1), // toggle Fn overlay
};