Author Topic: [IC] GMK Poke (Minor Updates)  (Read 7903 times)

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Offline kekaiyo

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  • Posts: 48
[IC] GMK Poke (Minor Updates)
« on: Tue, 16 March 2021, 21:23:21 »




Poke /Pokč/ a Hawaiian / Polynesian dish typically served with diced raw fish,
rice, onions, and limu (seaweed) and sometimes avocado.


Poke can be seasoned with toppings such as sriracha mayo, shoyu, and Hawaiian salt.

  • If you have some time I would appreciate if you could fill out the INTEREST CHECK FORM, if you are interested in this set.
  • If you would like to talk about the set and stay up to date, feel free to join the DISCORD SERVER, for updates in the (#ic-gmk-poke) channel.

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Colors
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  • PANTONE 200C (RED) is used to represent ahi or tuna, a typical fish used in poke.
  • PANTONE 7742 (GREEN) to represent green onions or avocado.
  • GMK’s WS4 (CREAM) added to balance out the two colors, and represent rice, salt, or mayo.

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Kits
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Compatibility for full size, 1800, TKL, 75%, 65%, and 60%
4 keys for 40%, an extra "B" for Alice layouts and support for F13 boards.



Spacebar kit includes support for Alice layouts, 3u split space bars
accents and a 6u centered stem for HHKB.



Novelties:
R1 Ahi / Shoyu / Salt
R2 Nori / Salmon / Salt / Tobiko
R3 Chopsticks/ Tobiko / Ahi
R4 Avocado / Rice / Limu / Shoyu



Novelty Meanings:
More
Ahi: Ahi is yellowfin tuna, a pelagic fish that dwells further out in the ocean.
Tobiko: Flying fish roe, used in some poke, Ikura is larger in size from salmon.
Limu: Limu is a type of seaweed algae that is used in poke, it is very dangerous to
pick and it has an iodine smell due to the iron content, therefore it is soaked in
water to get rid of some of that iodine smell and taste.


Sorry if I’m making you ono for poke, but I hope you enjoy this set!
Kits are designed to support as many layouts as possible.

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Deskmats
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Tatami Mat



Desk Mat Specifications:
900x400x4mm
Cloth Top & Rubber Bottom
Stitched edges

More to come!

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Renders
____________________

Cypher by Cable Car Designs
Dalco 959 Mini WKL by Hand Engineering
Koyu by Rama Works
Charlotte by Kraize
Iron 65 by Smith + Rune
Corne by Keyhive
Phoenix WK by Cable Car Designs (ad-c)
U80-A by Rama Works

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Vendors
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TBD
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Collaborations
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TBD / feel free to reach out on discord if you are interested in collaborating - KEKAIYŘ#6050

____________________
Special Thanks
____________________

Overall support & help, Aad, Tom, and iinko
Kitting: Honorless, Guill3m, Matt, and 7h

Thank you to anyone else that supported this set and anyone else I forgot to mention!

____________________
Misc
____________________

Thank you for your time and please consider filling out the INTEREST CHECK FORM!

Signature:
If you like this set, please consider putting this image in your signature!


Code: [Select]
[url=https://geekhack.org/index.php?topic=111777][img]https://i.imgur.com/xLMtYa7.png[/img][/url]

« Last Edit: Sat, 27 March 2021, 14:53:42 by kekaiyo »

Offline kekaiyo

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  • Posts: 48
Re: [IC] GMK Poke
« Reply #1 on: Tue, 16 March 2021, 21:25:59 »
Changelog:

03/16: Changed all renders to more accurately reflect colors.
03/17: Added specific questions regarding the color in the INTEREST CHECK FORM.
03/20: Added new Render (Corne by Keyhive).
03/21: Added a discord channel for IC in the DISCORD SERVER
03/25: Changed Background to a lighter color for Kit renders. Moved Accents to base kit, and removed extension kit.
         - Added 2 more renders, more to come with better and more cohesive color matching.
         - Enlarged "Poke Bowl" Icon on Deskmat.
         - Fixed centered mods.
« Last Edit: Thu, 25 March 2021, 17:40:56 by kekaiyo »

Offline Ustinj

  • Posts: 228
Re: [IC] GMK Poke
« Reply #2 on: Tue, 16 March 2021, 21:28:17 »
I can't take any more stop!!!!

have you tried logging out and not opening geekhack

Offline iinko_mk

  • Posts: 234
  • Location: Somewhere over the rainbow
  • Status: broke
Re: [IC] GMK Poke
« Reply #3 on: Tue, 16 March 2021, 21:35:12 »
looks real nice.

Code: [Select]
[url=https://geekhack.org/index.php?topic=110839.0][img width=300 height=120]https://i.imgur.com/GKL0Jxi.png[/img][/url]

Offline kekaiyo

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  • Posts: 48
Re: [IC] GMK Poke
« Reply #4 on: Tue, 16 March 2021, 21:45:28 »
Thank you! been working hard on it, big thanks to the people listed

Offline dandruff

  • Posts: 184
Re: [IC] GMK Poke
« Reply #5 on: Tue, 16 March 2021, 21:50:41 »
Unlike individuals who get off to starting hate trains early with useless comments... some actual criticisms/thoughts/feedback:


- Your pipe keys are both mod colored in base kit
- Your renders are inconsistent in color (every other one has mods that look pink-ish due to red tinted lighting?)
- Your (fish egg?) novelties R2 and R3 are different molds, if you literally turn one of them around 180 degrees, GMK might be able to lower the cost of them since 1u molds can be reusable for different row profiles (consideration)
- You talk a lot about how important each color is, consider moving basic 40s kit to extension kit and adding green accent enter/esc to the base kit (consideration)

GLWIC

Offline i luv chuletas

  • Posts: 260
Re: [IC] GMK Poke
« Reply #6 on: Tue, 16 March 2021, 21:53:09 »
Damn, you nailed the theming with this. Will def keep an eye out!

Offline IOVERCALLHISTIOCYTES

  • Posts: 1370
Re: [IC] GMK Poke
« Reply #7 on: Tue, 16 March 2021, 22:04:57 »
I like Dandruff's points. Guess I think the cost savings of two color base kit is so great that unless you get 500 MOQ+ from a vendor that you might be better off keeping that aspect of the kitting as is.

Someone with experience with these things: is it possible to have the novelty designs that close to the edge of the cap?

Really like the Ahi Pantone color. Hope this runs.

Offline kekaiyo

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  • Posts: 48
Re: [IC] GMK Poke
« Reply #8 on: Tue, 16 March 2021, 22:08:16 »
Thanks for the awesome feedback, things I will definitely consider. The pipe color was an error on my part, I forgot to change the color before rendering, thanks for pointing that out, will update soon.

Offline atlanticise

  • Posts: 117
Re: [IC] GMK Poke
« Reply #9 on: Tue, 16 March 2021, 23:38:08 »
Interesting concept, though I have to second dandruff's opinion on the renders looking quite different. The signature image especially looks a lot like Hanami Dango to me, so when I scrolled down and saw the deep red I was a little confused for a moment.

Offline Kokaloo

  • Posts: 576
  • Location: Las Vegas
  • 🤘(• ω •)🤙
Re: [IC] GMK Poke
« Reply #10 on: Tue, 16 March 2021, 23:39:42 »
I can't take any more stop!!!!

have you tried logging out and not opening geekhack
man, that'd be the day

anyways the set is adorable, great use of ws4 and really appreciate the 40s in base.
You could nix the r2 escape if you really wanted, usually using that rows "End" key is enough if that helps cut any fat.
I think some more renders in more neutral lighting would help people get the gist of what you're going for

Offline yoot

  • Posts: 285
  • Location: US
    • none
Re: [IC] GMK Poke
« Reply #11 on: Tue, 16 March 2021, 23:41:38 »
Perhaps swapping the colorblocking (red mod base color and ws4 alpha base color) would make the set look a little better. Also, please get rid of 40% support in base—useless to most of the community

Offline of_sam

  • Posts: 188
  • Location: United States
Re: [IC] GMK Poke
« Reply #12 on: Tue, 16 March 2021, 23:59:48 »
I can't take any more stop!!!!

have you tried logging out and not opening geekhack
man, that'd be the day

anyways the set is adorable, great use of ws4 and really appreciate the 40s in base.
You could nix the r2 escape if you really wanted, usually using that rows "End" key is enough if that helps cut any fat.
I think some more renders in more neutral lighting would help people get the gist of what you're going for
I thought we were best friends :sad:

Offline Kokaloo

  • Posts: 576
  • Location: Las Vegas
  • 🤘(• ω •)🤙
Re: [IC] GMK Poke
« Reply #13 on: Wed, 17 March 2021, 00:02:44 »
I can't take any more stop!!!!

have you tried logging out and not opening geekhack
man, that'd be the day

anyways the set is adorable, great use of ws4 and really appreciate the 40s in base.
You could nix the r2 escape if you really wanted, usually using that rows "End" key is enough if that helps cut any fat.
I think some more renders in more neutral lighting would help people get the gist of what you're going for
I thought we were best friends :sad:
uwu
reserved

Offline Nukz

  • Posts: 96
  • Location: Ohio, Illinois
Re: [IC] GMK Poke
« Reply #14 on: Wed, 17 March 2021, 01:32:10 »
I like the 40s support in base, the set looks nice but still needs work! GLWIC! :thumb:

Offline shawnlyx

  • Posts: 29
Re: [IC] GMK Poke
« Reply #15 on: Wed, 17 March 2021, 07:33:36 »
An alt Green mod kit will make this perfect for a Christmas themed build. Make the red a little brighter and the rice color lighter too, rice is pearl white when cooked.

Offline Bub

  • Posts: 194
  • Location: MD, USA
    • big bub's beepers
Re: [IC] GMK Poke
« Reply #16 on: Wed, 17 March 2021, 07:35:34 »
nice r2 escape... set not for me, but kiting and IC looks good

Offline Chippy

  • Posts: 215
  • Location: USA
  • sus chef
Re: [IC] GMK Poke
« Reply #17 on: Wed, 17 March 2021, 17:14:16 »
I think the red should be a little deeper like fresh tuna is, but it's a fun idea.
This and the swiss cheese keyboard is the next generation of keyboards

Offline Reebes

  • Posts: 37
  • Location: Canada
Re: [IC] GMK Poke
« Reply #18 on: Wed, 17 March 2021, 17:27:13 »
I think the red should be a little deeper like fresh tuna is, but it's a fun idea.

I agree w this! Tuna is a nice colour imo, but the red here doesn’t really represent it. I love the general idea and the colour scheme and novelties are both great as well! Will be keeping an eye on this IC.

Offline kight

  • Posts: 39
Re: [IC] GMK Poke
« Reply #19 on: Sat, 20 March 2021, 03:14:15 »
I'd suggest moving a few accent keys into the base kit, otherwise your child kits will all be 250 MOQ for containing a color not in the base. GLWIC!

Offline kekaiyo

  • Thread Starter
  • Posts: 48
Re: [IC] GMK Poke
« Reply #20 on: Mon, 22 March 2021, 04:45:48 »
I was definitely thinking about it, however if there is an overwhelming interest in having accents in base it will most likely be added, Thank you!

Offline kekaiyo

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  • Posts: 48
Re: [IC] GMK Poke
« Reply #21 on: Mon, 22 March 2021, 04:50:09 »
I think the red should be a little deeper like fresh tuna is, but it's a fun idea.

I agree w this! Tuna is a nice colour imo, but the red here doesn’t really represent it. I love the general idea and the colour scheme and novelties are both great as well! Will be keeping an eye on this IC.

Thank you, also the pantone is a bit darker IRL, also I have added a question in the IC form specifically regarding the color. The colors represented in the renders are a lot closer to the actual pantone under the same conditions of lighting. I will definitly try to keep it as high quality and accurate as possible!

Offline kekaiyo

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  • Posts: 48
Re: [IC] GMK Poke (Minor Updates)
« Reply #22 on: Sat, 27 March 2021, 00:14:43 »
Minor updates made, also added some new renders! enjoy!

Offline Xanira

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  • Location: bed
Re: [IC] GMK Poke (Minor Updates)
« Reply #23 on: Tue, 30 March 2021, 09:48:38 »
simple but stunning renders, not for me but i think its really well executed

Offline kekaiyo

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  • Posts: 48
Re: [IC] GMK Poke (Minor Updates)
« Reply #24 on: Tue, 30 March 2021, 14:47:14 »
simple but stunning renders, not for me but i think its really well executed

Thank you!

Online nvh2092

  • Posts: 323
  • Location: Public toilet
Re: [IC] GMK Poke (Minor Updates)
« Reply #25 on: Tue, 30 March 2021, 15:44:28 »
Very nice colorway and not eye-hurting at all, can you consider adding a green novelty for iso enter since there's only one white normal iso one in the base kit?

Offline kekaiyo

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  • Posts: 48
Re: [IC] GMK Poke (Minor Updates)
« Reply #26 on: Tue, 30 March 2021, 15:46:11 »
Very nice colorway and not eye-hurting at all, can you consider adding a green novelty for iso enter since there's only one white normal iso one in the base kit?

I will definitely consider it, Thank you!

Offline Magic808

  • Posts: 4
  • Location: Hawaii
Re: [IC] GMK Poke (Minor Updates)
« Reply #27 on: Wed, 31 March 2021, 21:35:23 »
i will definitely buy this. love me some Poke