Author Topic: [IC] GMK Infernal | GB ENDING IN 3 DAYS!!!!  (Read 35542 times)

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Offline Blamby

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[IC] GMK Infernal | GB ENDING IN 3 DAYS!!!!
« on: Mon, 05 April 2021, 15:03:54 »


Inspiration:
The underworld

GB THREAD



Group Buy is delayed to 22 october



BASE KIT:

LATIN KIT:

SYMBOL KIT:

ACCENT KIT:


NORDEUK KIT:


ALT MODS:


NUMPAD:



IRON-165 BY SMITH+RUNE:


ISOMETRIA BY EBASTLER:


TGR Jane by yuktsi:


TGR 910 by yuktsi:



TGR Alice by yuktsi:


US-Mechs&Co
EU-MyKeyboard
ASIA-zFRONTIER
CANADA-DeskHero
AUSTRALIA-DailyClack
WORLDWIDE-KBDFans
UK-Prototypist
Pricing



Group Buy will start on 16 october



-GMK Infernal x Entrkeys
-GMK Infernal x Sandun



-GMK Infernal x Namong
-GMK Infernal x Luxecables



-GMK Infernal x CyberMaker


-GMK Infernal x GOLDEN STAR KEYCAPS


-GMK Infernal x Asero Foundry


Deskmat by Input Universe





SOCIAL MEDIAS




Updates:
15.04: Changed the manufacture to GMK due to many reasons
Sublegends will be uvprinted
Novelties will be UV Printed + some new novelties
Changed the kitting and added new renders

21.06: Changed the demon-like sublegends, I was inspired by different symbols from different sources.
           Changed the kitting, most important added alt black mods

26.07: announced GB date
           novelties revamped
           new render on tgr alice

31.08: New Kitting renders
           Small changes in kitting
           New noveltie

17.09: New renders

22.09: Small changes in kitting

30.09: Again changes in kitting

15.10: small changes in novelties design; Took out ISO noveltie
« Last Edit: Mon, 22 November 2021, 03:29:20 by Blamby »

Offline Blamby

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Re: [IC] ePBT Infernal
« Reply #1 on: Mon, 05 April 2021, 15:05:20 »
Reserved

Offline sub0001

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  • Location: Chicago, IL
Re: [IC] ePBT Infernal
« Reply #2 on: Mon, 05 April 2021, 15:06:05 »
interesting concept! what are those sublegends?

Offline Afresh

  • Posts: 284
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Re: [IC] ePBT Infernal
« Reply #3 on: Mon, 05 April 2021, 15:07:47 »
inspiration: underworld

damn... to the point

Offline kuro0renji

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Re: [IC] ePBT Infernal
« Reply #4 on: Mon, 05 April 2021, 15:09:40 »
really nice colors combination

Offline Nukz

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Re: [IC] ePBT Infernal
« Reply #5 on: Mon, 05 April 2021, 15:12:19 »

Offline Blamby

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Re: [IC] ePBT Infernal
« Reply #6 on: Mon, 05 April 2021, 15:13:01 »
interesting concept! what are those sublegends?
I made them inspiring myself from different underworld themed fonts

Offline yoot

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Re: [IC] ePBT Infernal
« Reply #7 on: Mon, 05 April 2021, 15:16:33 »
I like this just wish it wasn't ePBT with reverse dyesub

Offline Kokaloo

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Re: [IC] ePBT Infernal
« Reply #8 on: Mon, 05 April 2021, 15:18:39 »
i've been to hell and can confirm this keyset is very reminiscent of it gl
please consider a 40s kit
« Last Edit: Mon, 05 April 2021, 15:22:07 by Kokaloo »

Offline Blamby

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Re: [IC] ePBT Infernal
« Reply #9 on: Mon, 05 April 2021, 15:19:25 »
I like this just wish it wasn't ePBT with reverse dyesub
Originally I thought going with other manufactures but due to custom sublegends, epbt seemed to be more reliable to that, price of the kits etc.

Offline Faceman76

  • Posts: 160
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Re: [IC] ePBT Infernal
« Reply #10 on: Mon, 05 April 2021, 15:29:58 »
Show Image
Fart Infernal?

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TKC 1800, Crystal Box Navy, Sprit 100g

Offline Lenders

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Re: [IC] ePBT Infernal
« Reply #11 on: Mon, 05 April 2021, 15:38:00 »
Deep.

Offline sub0001

  • Posts: 44
  • Location: Chicago, IL
Re: [IC] ePBT Infernal
« Reply #12 on: Mon, 05 April 2021, 15:42:27 »
interesting concept! what are those sublegends?
I made them inspiring myself from different underworld themed fonts

in that case, gj! seems very true to theme. GLWIC  :thumb:

Offline Zeelobby

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Re: [IC] ePBT Infernal
« Reply #13 on: Mon, 05 April 2021, 16:18:24 »
I like this just wish it wasn't ePBT with reverse dyesub
Originally I thought going with other manufactures but due to custom sublegends, epbt seemed to be more reliable to that, price of the kits etc.
Think it has more to do with the horrible shrinkage reverse dyesub caps have. Lots of warping, size issues, stem issues. Etc. There's a reason most ePBT sets tend to be light in color. Reverse dyesub is notorious for issues.

Offline Chippy

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Re: [IC] ePBT Infernal
« Reply #14 on: Mon, 05 April 2021, 19:21:15 »
wicked color combination, but I worry about this being reverse dyesub.
This and the swiss cheese keyboard is the next generation of keyboards

Offline C_L | Soup

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Re: [IC] ePBT Infernal
« Reply #15 on: Mon, 05 April 2021, 20:49:08 »
n e 40s kit avail
love the concept, love the colors! GLWIC

Offline Havattack

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Re: [IC] ePBT Infernal
« Reply #16 on: Mon, 05 April 2021, 21:06:08 »
The lack of skulls and demon novelties is kind of depressing.. and throw in a Cerberus, imp, succubus, etc
The colorway is dope.

Offline Faceman76

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Re: [IC] ePBT Infernal
« Reply #17 on: Mon, 05 April 2021, 21:13:06 »
The lack of skulls and demon novelties is kind of depressing.. and throw in a Cerberus, imp, succubus, etc
The colorway is dope.
I mentioned the same on the IC form.

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TKC 1800, Crystal Box Navy, Sprit 100g

Offline vnflynn

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Re: [IC] ePBT Infernal
« Reply #18 on: Tue, 06 April 2021, 01:01:55 »
this is the real GMK Fallen

Offline mr_fro2000

  • Posts: 64
Re: [IC] ePBT Infernal
« Reply #19 on: Tue, 06 April 2021, 05:42:10 »
Nice concept and looks nice in renders but I imagine this is going to be very hard to execute... like a red version of Nautilus Nightmares.  That was GMK and it still came out a mess... if this is reverse dyesub it'll be very tough to get right.

Offline lush_bunny

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Re: [IC] ePBT Infernal
« Reply #20 on: Tue, 06 April 2021, 08:14:05 »
Tempting. Looks like what I wanted for GMK Red Dragon.
But reverse dyesub is... hard to execute to say the least.
If the colormatching is top notch and the manu can deliver, I can see myself copping this.

Offline Blamby

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Re: [IC] ePBT Infernal
« Reply #21 on: Tue, 06 April 2021, 12:59:26 »
Nice concept and looks nice in renders but I imagine this is going to be very hard to execute... like a red version of Nautilus Nightmares.  That was GMK and it still came out a mess... if this is reverse dyesub it'll be very tough to get right.
I don't know the details about what happened with Nautilus Nightmares, could you please inform me more about this?

Offline lush_bunny

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Re: [IC] ePBT Infernal
« Reply #22 on: Tue, 06 April 2021, 17:50:52 »
Nice concept and looks nice in renders but I imagine this is going to be very hard to execute... like a red version of Nautilus Nightmares.  That was GMK and it still came out a mess... if this is reverse dyesub it'll be very tough to get right.
I don't know the details about what happened with Nautilus Nightmares, could you please inform me more about this?

I'm not the guy you replied to, but the Nautilus mod colors turned to be bluer than the renders.

Offline digid3ar

  • Posts: 101
Re: [IC] ePBT Infernal
« Reply #23 on: Wed, 07 April 2021, 16:25:44 »
Nice concept and looks nice in renders but I imagine this is going to be very hard to execute... like a red version of Nautilus Nightmares.  That was GMK and it still came out a mess... if this is reverse dyesub it'll be very tough to get right.
I don't know the details about what happened with Nautilus Nightmares, could you please inform me more about this?
he may be implying that your renders could be a little misleading of the final product, due to your alphas looking too bright on the renders, you could get a chip or irl sample of your colors to assure the final product? pantone actually sell color chips

Offline Skeil

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Re: [IC] ePBT Infernal
« Reply #24 on: Sat, 10 April 2021, 08:47:48 »
Love the colors! GLWIC

Offline lush_bunny

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Re: [IC] ePBT Infernal
« Reply #25 on: Sat, 10 April 2021, 09:41:40 »
I just noticed that these renders show the numbers close to the edge of the cap. Maybe it's because of the sublegends?
Either way, I think your demonic language is fine on the alphas alone.

Online nvh2092

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Re: [IC] ePBT Infernal
« Reply #26 on: Sat, 10 April 2021, 10:25:12 »
Both of your base kits need R4 1u "<>" alpha key for full basic ISO support.

Offline Havattack

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Re: [IC] ePBT Infernal
« Reply #27 on: Sat, 10 April 2021, 13:50:54 »
Some accent keys that are the opposite of the regular keys would be dope. (Dark red legend on light red background instead of the opposite)

Offline xavierlh

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Re: [IC] ePBT Infernal
« Reply #28 on: Sat, 10 April 2021, 19:23:01 »
absolutely love the energy it gives! i'm putting this on a burgundy board for sure.
the discord server link isn't working? did you change it?

Offline Blamby

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Re: [IC] ePBT Infernal
« Reply #29 on: Sun, 11 April 2021, 03:58:19 »
Some accent keys that are the opposite of the regular keys would be dope. (Dark red legend on light red background instead of the opposite)
working on it

Offline Blamby

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Re: [IC] ePBT Infernal
« Reply #30 on: Sun, 11 April 2021, 03:58:35 »
absolutely love the energy it gives! i'm putting this on a burgundy board for sure.
the discord server link isn't working? did you change it?
should work now

Offline Joaquox

  • Posts: 116
Re: [IC] ePBT Infernal
« Reply #31 on: Mon, 12 April 2021, 04:41:41 »
Colors look great, and I like the theme!

The micro spacebars kit needs a rework. 1u needs to be 2x of each color and at least the 1.25u as well, but likely more. Unless the plan is that all ortho/split users should buy 2 kits each and end up with tons of unused caps.

I'd rather see you split it into alphas and modifier kits, instead of going with the huge base kits.

Offline L4ll1g470r

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Re: [IC] ePBT Infernal
« Reply #32 on: Mon, 12 April 2021, 05:46:51 »
Consider me interested, appreciate the Norde!

Offline Blamby

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Re: [IC] GMK Infernal | Changed the Manufacture
« Reply #33 on: Thu, 15 April 2021, 14:41:35 »
Updates:
15.04: Changed the manufacture to GMK due to many reasons
Sublegends will be double shot
Novelties will be UV Printed + some new novelties
Changed the kitting and added new renders

Offline Blamby

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Re: [IC] GMK Infernal | Collaborations announced
« Reply #34 on: Tue, 27 April 2021, 10:36:05 »
GMK Infernal will collaborate with:
Luxe cables
Namong
Sandun
Golden Star Keycaps

Offline Havattack

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Re: [IC] GMK Infernal | Changed the Manufacture
« Reply #35 on: Tue, 27 April 2021, 12:30:49 »
Updates:
15.04: Changed the manufacture to GMK due to many reasons
Sublegends will be double shot
Novelties will be UV Printed + some new novelties
Changed the kitting and added new renders
GMK does "uv printed"? is uv printed how you plan to get those tri-colored novelties?

Offline Blamby

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Re: [IC] GMK Infernal | Changed the Manufacture
« Reply #36 on: Tue, 27 April 2021, 12:44:12 »
Updates:
15.04: Changed the manufacture to GMK due to many reasons
Sublegends will be double shot
Novelties will be UV Printed + some new novelties
Changed the kitting and added new renders
GMK does "uv printed"? is uv printed how you plan to get those tri-colored novelties?
yes, I hope

Offline tacotemptations

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Re: [IC] GMK Infernal | Collaborations announced
« Reply #37 on: Tue, 27 April 2021, 13:29:18 »
im in!

Offline WarlordGorguts

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Re: [IC] GMK Infernal | Collaborations announced
« Reply #38 on: Wed, 16 June 2021, 05:56:29 »
Great theme, filled the IC form.
As for me, some more black variation kits needed to have more versatility.
Other then that, I'm in)

Offline Blamby

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Re: [IC] GMK Infernal | Collaborations announced
« Reply #39 on: Mon, 21 June 2021, 14:39:33 »
21.06: Changed the demon-like sublegends, I was inspired by different symbols from different sources.
           Changed the kitting, most important added alt black mods

Offline WarlordGorguts

  • Posts: 28
Re: [IC] GMK Infernal | NEW SUBLEGENDS
« Reply #40 on: Tue, 22 June 2021, 13:05:03 »
Yay, alt black mods!
Waiting for symbols.

Offline yuutsu

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Re: [IC] GMK Infernal | NEW SUBLEGENDS
« Reply #41 on: Tue, 22 June 2021, 14:24:19 »
I feel like the mods kit and the current alphas should be switched, personally I think it looks better, but that's just me. Other than that, could you look into F13 in base kit? Thanks.
Currently Owned:
F1-8x. Noxary X60v1. Symmetry 60 (soon tm) and 70. Parliament TKL (soon tm).

Offline Blamby

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Re: [IC] GMK Infernal | NEW SUBLEGENDS
« Reply #42 on: Wed, 23 June 2021, 01:30:02 »
I feel like the mods kit and the current alphas should be switched, personally I think it looks better, but that's just me. Other than that, could you look into F13 in base kit? Thanks.
okay, I'll try my best

Offline Havattack

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Re: [IC] GMK Infernal | NEW SUBLEGENDS
« Reply #43 on: Wed, 23 June 2021, 01:37:16 »
So sick! Perfect "base" set- mono colored and sub legend alphas included.  I love "mono" colored sets! They looks so much better then making the mods and alphas different/opposite colors, that's what accent keys are for.
I'm down for one.

Offline mr_foggy

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Re: [IC] GMK Infernal | NEW SUBLEGENDS
« Reply #44 on: Wed, 23 June 2021, 10:46:39 »
I feel like the mods kit and the current alphas should be switched, personally I think it looks better, but that's just me. Other than that, could you look into F13 in base kit? Thanks.
+1. base kit feels more inspired with the dark mods, full red is less... infernal? try switching them.

Offline ThomasLT

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Re: [IC] GMK Infernal | NEW SUBLEGENDS
« Reply #45 on: Wed, 23 June 2021, 11:14:54 »
that red is too sharp

Offline Faceman76

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Re: [IC] GMK Infernal | NEW SUBLEGENDS
« Reply #46 on: Wed, 23 June 2021, 12:38:11 »
that red is too sharp
Isn't that the intention?

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Offline WarlordGorguts

  • Posts: 28
Re: [IC] GMK Infernal | NEW SUBLEGENDS
« Reply #47 on: Wed, 23 June 2021, 15:08:40 »
Yeah, as for me, the colors are perfect.

Offline Blamby

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Re: [IC] GMK Infernal | GB month announced
« Reply #48 on: Mon, 26 July 2021, 14:47:29 »
Updates:
26.07: announced GB date
           novelties revamped
           new render on tgr alice

Online nvh2092

  • Posts: 494
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Re: [IC] GMK Infernal | GB month announced
« Reply #49 on: Tue, 27 July 2021, 06:46:51 »
Updates:
26.07: announced GB date
           novelties revamped
           new render on tgr alice
I think you should change one of the ansi novelties to left shift key, this way it won't be left out on neither iso or ansi. You have 4 ansi enter novelties right now and it's not only excessive but also expensive for the kit. This change can reduce from 4 ansi enters to 2 with a left shift.
« Last Edit: Wed, 28 July 2021, 01:02:54 by nvh2092 »