Recent Posts

Pages:  [1] 2 3 4 5 6 ... 10 »
1
Interest Checks / Re: [IC] CONVEX – Tenting Full Layout Keyboard Kit w/ LCD Calculator
« Last post by Jules on Sun, 04 January 2026, 17:15:05 »
Please consider ISO support and maybe southpaw and I'm in!
2
geekhack Media / Re: What did you get in the mail today?
« Last post by phinix on Sun, 04 January 2026, 14:14:36 »
Logitech Pro X Superlight 2 DEX

315725-0

3
Meetups / Re: TKX 2025 - Tokyo Keyboard Expo
« Last post by reaper on Sun, 04 January 2026, 12:44:43 »
And I just got back from Japan!  :)

didn't even say hi wow
Sorry didn't know you were there.
4
geekhack Media / Re: What did you get in the mail today?
« Last post by reaper on Sun, 04 January 2026, 12:43:47 »
Been getting back into PSP lately and was always fascinated by the colored 3000s released in Japan. Just picked this thing up and loving it!

Show Image

That brings back memories.  I was one of the mods on Sony Playstation PSP forums when it first launched and that was a fun time.. got invited to a lot of betas (SOCOM US Navy Seals Fireteam beta was one of them).  I remember going to work in the day time and come home looking forward to fragging some noobs that just joined.  :)
Seen lots of weird posts on the Playstation forums too (i believe it was back in 2005) and that's where I gained most of my moderators experience.
5
Keyboards / Re: Why do tenkeyless layouts dominate over "nav-less" designs?
« Last post by Findecanor on Sun, 04 January 2026, 10:51:30 »
Unfortunately, it is rare that programs support key combinations with modifier keys on the numpad.
So you can't always select text and/or jump to next/previous word or top/bottom of document using the numpad the same way as with the dedicated arrow keys.

I've learned that the space around the inverse-T cluster matters for people. it helps people locate it.
Even some 65% and 75% layout keyboards have space around the arrow keys for that reason.

The inverse-T to be superior ergonomically to the cross-layout. When you rest your fingers on the cluster, the middle finger — being longer — has its natural resting position in-between the Up and Down arrow keys, with equal distance to both.

I have become accustomed to having Home/End/PgUp/PgDn above the cursor keys. I use them all the time for editing text and code and wouldn't want to be without them.
I have a couple keyboards where the nav cluster above the cursor keys are 2×2 or 2×3, and the entire keyboard being one column less wide than a typical TKL, and I have had no problem going between that and a TKL.

There are lots of 65% and 75% keyboards that don't even include the full for nav keys, but instead have Ins and Del, or Del and PageUp, or PageUp/PageDown. Many even lack a Del key. I would never buy such a keyboard.
6
Off Topic / Re: $80 games.
« Last post by DanielHallam on Sun, 04 January 2026, 10:36:53 »
It was gonna happen sooner or later, I mean think back to the 80s. NES games were like $50 to $60 when brand new iirc. That said I agree with Leslieann, Steams sales ftw. Combine them with a decent backlog & you have very little reason to pay full price for any game. Also Xbox PC game pass is well worth the $12 a month IMO, huge value with how many big games they put out on it the day of the games release. Like 90% of the games that I would've been tempted to grab for full price in the last year, year & half have come out on game pass. I'm really hoping whatever MS & Steam are working on together right now includes integration of PC game pass into Steam!I recently discovered the value of $80 games and how they can offer enjoyable experiences without breaking the bank. Many players are surprised by the quality and entertainment these options provide, especially when combined with deals like https://casinosanalyzer.com/free-spins-no-deposit/for-existing-players which enhance play time and reward opportunities. These games strike a balance between cost and excitement, making them perfect for casual gamers or those exploring new titles. In my opinion, $80 games deliver fun, variety, and satisfaction, proving that great gaming doesn’t always require huge spending and consistently keep players engaged longer.
agree with you
In the 80's games were expensive because the memory chips in cartridges were insanely expensive, today they don't even really pay for hardware at all. And yes I get it, was going to happen at some point but also look at movies, these companies/studios continue to bet the company on each and every game/movie. Do they need to? Why does a video game need a longer lead time and budget than an operating system or movie? And why bet the company on it? it's just ridiculous.

Yeah I completely agree with that sentiment. It is crazy how they continue to bet the farm on these huge games/movies when they've not only been burned how many times by doing so, but also have the proof that games/movies smaller in scope can easily make as much money as the big boys if done right & good. I've been saying for years now AAA games are dead, like 99% of the most memorable games I've played in the last 5 years have been either AA or indie titles. I really think the video game industry needs another crash to reset it, I know it sounds drastic but I don't see these big publishers pulling their heads out of their asses for any other reason.
How much money did Angry Birds make?
The farming sim? Euro truck? Goat simulator? Kerbal Space Program? Flappy Bird? None of these were major studio endeavors that cost close to a $Bil.

If you can do 95% with 10%, why not.
Kevin Smith was once asked why the studios keep hiring him since his movies never make a lot of money, his response was something to the effect of "they always make money". If he gets a 5x return on investment it doesn't matter if it's $5 mil or $500 mil, it's still a solid return on investment.
8
Reviews / Cherry MX Firefinch Switch Review
« Last post by ThereminGoat on Sun, 04 January 2026, 08:19:30 »
315722-0

Hey all,

We're officially into calendar year number six of switch reviews and I couldn't think of a better way to start it than another Cherry linear. After all, these are some of the last to ever be produced at Cherry's Auerbach facility.. or maybe even the first of their new Chinese facility. Either way, this is the deep dive you want on the Whiplash EU x Cherry linear collaborations - the Cherry MX Firefinches.

Website: https://www.theremingoat.com/
Article: https://www.theremingoat.com/blog/cherry-mx-firefinch-switch-review
Scorecard Repository: https://github.com/ThereminGoat/switch-scores
Force Curve Repository: https://github.com/ThereminGoat/force-curves
Patreon: https://www.patreon.com/theremingoat

As always, thank you all for the continued readership and support. I'm excited to fill out another great year with switch content, articles, and measurements and I can only hope that its as entertaining (if not more so) than each year behind us at this point.

Cheers,
Goat
9
Keyboards / Why do tenkeyless layouts dominate over "nav-less" designs?
« Last post by spremino on Sun, 04 January 2026, 08:10:09 »
From a functionality point of view, a nav-less layout keeps all keys. The numpad can already act as a navigation block, but the navigation block cannot replace the numpad.

The only explanations that come to my mind are that TKL is easier to manufacture as a cut-down full-size board, or that many users simply prefer a dedicated navigation cluster. I am curious what other reasons people see, thank you.
10
Group Buys and Preorders / Re: [GB] DCS Superweld | Jan 2nd - Jan 30th
« Last post by tacahiroy on Sun, 04 January 2026, 06:06:47 »
Finally, a long wait is over. Thanks for rearranging the GB.
Pages:  [1] 2 3 4 5 6 ... 10 »