Recent Posts

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Off Topic / Re: Gaming PC Parts discussion thread.
« Last post by tp4tissue on Sun, 11 October 2026, 11:19:35 »
Upscaling, Lots of issues still. Doesn't look great in Forza horizon 6.

They look "fine" in still images,

IN MOTION, because horizon6 has alot of repetitive patterned structures like nets/fence/posts along the road and vertical window mesh for the cities, Upscaling adds alot of noise, and stability breakup. Everything looks a little sandy, especially along/around specular high contrast edges where the shimmer goes bzzzzzzz

Raytracing cost is still no bueno.   If you use normal pipe, 4K maxed out at 90-130fps,  Ray tracing, 1080p upscaled, 90-100fps.   Cost structure still isn't there to support it.
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Interest Checks / Re: [IC] MTNU A History of Violets - GB in 2027
« Last post by Piperaceae on Sun, 11 October 2026, 09:53:23 »
Slightly slimmed down, mostly in the novelties. But a big base is the plan, with 6u and 3u bars in there, among other things. I'm on vacation right now, but when I get home I can look at other MTNU sets for comparison to give an example.
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Reviews / Geonworks Strike HE Switch Review
« Last post by ThereminGoat on Sun, 11 October 2026, 07:49:27 »
Hey all,
 
It was only a few reviews ago that I had mentioned I wanted to get ahold of the Geonworks Strike HE switches, and these rare, niche-filling clicky Hall Effect style switches finally made it here. This is your deep dive review on these switches and perhaps some of the subtle things that set them apart from click bar switches you've tried before...

Website: https://www.theremingoat.com/
Article: https://www.theremingoat.com/blog/geonworks-strike-he-switch-review
Scorecard Repository: https://github.com/ThereminGoat/switch-scores
Force Curve Repository: https://github.com/ThereminGoat/force-curves
Patreon: https://www.patreon.com/theremingoat

As always, thank you all for the continued love and support. I just got a good few packages of switches hit the mailbox this week so be on the lookout for newer, fresher maildays, scorecards, and force curves coming out in the next couple of months!

Cheers,
Goat
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Interest Checks / Re: [IC] SWG Retroguardia
« Last post by raz on Sun, 11 October 2026, 07:39:56 »
Update!

- Final kitting;
- GB Date;
- Vendors;
- New renders;
- Novelties

 ;D
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New Members / Re: Welcome new members!
« Last post by umer_mtn on Sun, 11 October 2026, 03:59:30 »
Hello everyone! I'm new here, great to be here. RIP my waller  :-[
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Interest Checks / Re: [IC] RHINO60 Custom Keyboard - JACKY DESIGN
« Last post by SKYP.Lab on Sun, 11 October 2026, 03:26:31 »
If I am not a hover typer, where would my wrists rest on this thing? Would they be hitting the lip? Just curious, any feedback is appreciated.
Same question here. To answer the one in the OP too: the sharper direction works for me, and the 0.9° curve on the front edge is a smart touch so it doesn't end up feeling like a brick. A side profile shot with a hand on it would help a lot once the prototypes land.
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Interest Checks / Re: [IC] MTNU A History of Violets - GB in 2027
« Last post by SKYP.Lab on Sun, 11 October 2026, 03:25:13 »
Coming in 2027, NovelKeys is lead vendor. That's all I have right now!
Glad this found a lead vendor after the long wait. Breaking Alert out of the base looks like it was the right call. Is the slimmed-down kitting the final one, or will there be another round on the form before 2027?
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Interest Checks / Re: [IC] GMK CYL Desert Nights
« Last post by SKYP.Lab on Sun, 11 October 2026, 03:09:17 »
+1 to swag. The subtle sparkle is the whole point of a night sky set, purple and gold already do the heavy lifting. GLWIC
Ok, you brought me out of my hole -- I'm supposed to be a lurker only, but I've been following Desert Nights for some time now.

I just wanted to chime in that I'd much rather this stay as a GMK set.  I see GMK's more subtle sparkle effect as a big draw -- not a drawback!

While the comparison with Vior make sense (especially since they're very similiar colorways), I don't personally like Vior's implementation of the sparkles.  I was really hoping that Desert Nights would be more like a violet/indigo version of GMK Cosmos -- just with sandy colored legends/sparkle effects.  I thought your initial renders captured this really well and I really think you should hold firm to that original design aesthetic.  Yes, GMK costs more, take forever, and can be a huge pain to work with -- but they would be the ideal partner for this project.   

This has the potential to be a really amazing set.  I hope it turns out great and I'll be watching. 

That's all I wanted to say -- talk to ya'all again in another 7 1/2 years  :p

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Group Buys and Preorders / Re: [GB] GMK CYL Purple. | Group Buy is live!
« Last post by MoltenKhor on Sat, 10 October 2026, 19:16:24 »
Groupbuy is now live! Links to each vendor as soon as they have the product page up  :D
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