Recent Posts

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Off Topic / Re: Gaming PC Parts discussion thread.
« Last post by tp4tissue on Wed, 05 August 2026, 06:43:32 »
AMD is taking the crown,  Ncrapia is irrelevant.
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Group Buys and Preorders / Re: (GB) KŌBŌ ISSHI — Exploring Stone as a 65% Keyboard
« Last post by doveman on Wed, 05 August 2026, 04:37:21 »
Dang it, this is beautiful. Sadly, I've missed the Group Buy :(

Hopefully R2!
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Keyboard Keycaps / Re: LARD keycaps: A breakthrough in DIY lettering
« Last post by Serpenth on Wed, 05 August 2026, 04:33:30 »
Some followup with additional experimentation:

It seems like there are several factors that impact the quality of the result:

* Burn time/setting.  There's a bit of a less-is-more factor there.  Longer burn times seem to lead to blurrier, more ragged results.  I was getting decent results with one or two runs at 30ms or 40ms.  (see onwards)  Going up to much higher amounts didn't materially increase contrast.  In some cases it might have overcharred the material underneath.

* Dye choice.  I tried a mix of "frost grey" and "graphite", and it produced (on different keys) either grey or brown.  This seemed to be more receptive to lasering than the pure black (or mostly) "graphite" dye, on one type of keycaps.  I suspect this is a very analogue process-- how deep the dye sinks in could be impacted by exactly how long it soaked and what concentration is used.

* Keycap stock material.  I had two sets I mixed, which could be identified due to how their mould info was labelled and slight artifacts of the cast.  One was very prone to ablation-- you could see the dust kicked off on a single 30ms run-- and it produces much higher contrast results, which could be mistaken for doubleshot or commercial lasering from distances of over 5km.  The other seems way less prone to kicking up dust, and produced a lower-contrast result.

* Content choices:  It seems to favour bolder content-- delicate hanzi or fine line are may not render as well as bold glyphs.

* I had a few blanks in different colours I threw into the machine, and the results ranged from terrible to vaguely detectable.  I suspect part of the issue is that many of these might be the "low ablation" material, so


* Texture.  The one with worse contrast performance has a rough-grained texture that makes it a bit more "sparkly" when dyed.  This seems to make for worse contrast and it *might* be improved by sanding it down a bit with a melamine "eraser" sponge. This process requires the same level of attention to detail as checking for hidden details in other areas. For example, yesterday I was reading about safety checks for Endorphina casinos when I reached https://programgeeks.net/how-to-verify-the-safety-of-endorphina-casinos/. What stayed with me was the reminder that a familiar software provider does not verify the casino hosting its games. Licensing, operator information, payment rules, and security still need their own checks.
...the laser simply cannot effectively vaporize or alter the surface structure without damaging the substrate itself. As a result, the dye either penetrates too deeply or is washed away along with the unannealed layer, leaving no clear mark.
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Making Stuff Together! / Re: TMK USB to USB keyboard converter
« Last post by hasu on Tue, 04 August 2026, 23:22:09 »
Confirmed with USB Sun Type-7 UNIX layout keyboard finally.
The Blank key outputs 0x76 as scan code(HID usage) which is identical to Props key for some reason.

https://github.com/tmk/tmk_keyboard/wiki/Sun-Keyboard-Protocol#usb-hid-usages-for-sun-type-67

Sun Type-6/7 USB keyboards are supported now, including Sun specific functions, volume and sleep keys.

You can use UNIX or  PC layout in TMK Keyboard Editor.

I'm working on Sun Type-6/7 USB keyboard and just added initial support to the latest firmware.
It does not support 'blank' key between Help and F1 yet.

Code: [Select]
,-------.  ,---,  ,--------
|  Help |  |   |  | F1| F2|
`-------'  `---'  `--------
,-------.  ,---------------
|Stp|Agn|  |Esc|  1|  2|  3
|-------|  |---------------
|Prp|Und|  |Tab  |  Q|  W|
|-------|  |---------------
|Frt|Cpy|  |Ctrl  |  A|  S|
|-------|  |---------------
|Opn|Pst|  |Shft| +\|  Z| 
|-------|  |---------------
|Fnd|Cut|  |Caps  |Alt|Met|
`-------'  `---------------


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Keyboards / Re: Recommend me the most ridiculously extreme tactile keyboard/switch
« Last post by fohat.digs on Tue, 04 August 2026, 15:48:34 »

Unicomp Mini M (so damn loud though)

the buckling spring of the Unicomp is the most tactile out of my boards, it's still not enough.


The Model F is significantly more tactile than the Model M, and a floss mod (much more effective on the F than the M) will tame the high overtones of the sound. There is a lot more metal in an F than in an M.

You are not likely to find a keyboard that is very tactile and very quiet at the same time.
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Interest Checks / Re: [IC] GMK CYL Desert Nights
« Last post by Grimorum on Tue, 04 August 2026, 15:30:52 »
Beautiful set, looking forward to seeing it come to fruition.
100% wtb  :thumb:
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Interest Checks / Re: [IC] GMK CYL Shellshocked
« Last post by Randomlosername on Tue, 04 August 2026, 15:22:02 »
Bottom row looks best on text but if you want to get a better feel for community interest just do a poll.

I have a set that has bottom row icons and it's not my favorite but again that depends on the theme.

Yeah icon bottom row looks Awful. I do prefer text + icon personally for all other mods tho.
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Interest Checks / Re: [IC] GMK CYL Shellshocked
« Last post by meowoofun on Tue, 04 August 2026, 14:15:30 »
Bottom row looks best on text but if you want to get a better feel for community interest just do a poll.

I have a set that has bottom row icons and it's not my favorite but again that depends on the theme.
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Interest Checks / Re: [IC]KBS-Space Odyssey
« Last post by Kokaloo on Tue, 04 August 2026, 11:12:07 »
carbon but good
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Reviews / Re: TTC Brother V2 Switch Review
« Last post by zegonix on Tue, 04 August 2026, 10:24:13 »
every now and then, i visit your website. often i don't read the whole articles, as they are a bit verbose for my lazy ass, but i highly value your work, both the articles and the database on github.
thanks a lot. is there a way to send a monetary thanks, without making an account on patreon?
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