Author Topic: [IC] SA Oblivion V2 - Launches August 2020 on Drop.com  (Read 63514 times)

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Offline owltro

  • Posts: 4
Re: [IC] SA Oblivion V2
« Reply #100 on: Mon, 27 April 2020, 03:24:12 »
Count me in, love me some clean hagoromo

Offline doctorserka

  • Posts: 2
Re: [IC] SA Oblivion V2
« Reply #101 on: Tue, 28 April 2020, 14:08:58 »
Im waiting to GB of this set. It looks very good, and the quality of SP keycaps is always the best.

Agree with every word! Luv every keycap here and wanna buy as many as I can))
Can't wait for GB!

Offline Rök

  • Posts: 3
  • Location: Montreal, Canada
Re: [IC] SA Oblivion V2
« Reply #102 on: Tue, 28 April 2020, 14:16:21 »
Waiting for the GB as well!
I so badly want those git modifiers  ;D

Offline powahause

  • Posts: 12
Re: [IC] SA Oblivion V2
« Reply #103 on: Wed, 29 April 2020, 00:16:48 »
Count me in, love me some clean hagoromo
Always though the hagoromo kit looks better than stock oblivion too

Offline Howgii

  • Posts: 15
  • Location: Sweden
Re: [IC] SA Oblivion V2
« Reply #104 on: Mon, 04 May 2020, 14:52:28 »
I would also like an ISO kit.

Offline Kaktus

  • Posts: 34
Re: [IC] SA Oblivion V2
« Reply #105 on: Fri, 08 May 2020, 09:55:38 »
Please include an Iso commit key.  :-*

Offline beekey

  • Posts: 403
Re: [IC] SA Oblivion V2
« Reply #106 on: Sat, 09 May 2020, 03:38:25 »
Would love to see a combination like GMK Monokai Material in SA. :)

Offline jammypiano

  • Posts: 1
  • Location: England
Re: [IC] SA Oblivion V2
« Reply #107 on: Sat, 09 May 2020, 10:12:39 »
registering further support for an ISO shift key!

Excellent work by the way! :)

Offline mvkoto

  • Posts: 60
Re: [IC] SA Oblivion V2
« Reply #108 on: Mon, 11 May 2020, 12:56:03 »
interested!

Offline b0bab0i

  • Posts: 4
Re: [IC] SA Oblivion V2
« Reply #109 on: Mon, 11 May 2020, 20:03:27 »
Interested

Offline duckadence

  • Posts: 16
Re: [IC] SA Oblivion V2
« Reply #110 on: Mon, 11 May 2020, 23:19:38 »
Dang. No more Hagoromo Colevrak. I was too slow for the extras. Maybe in the future I guess...

Re: [IC] SA Oblivion V2
« Reply #111 on: Tue, 12 May 2020, 10:10:17 »
Yes

Offline KeyCap75

  • Posts: 41
  • Location: Vienna
Re: [IC] SA Oblivion V2
« Reply #112 on: Thu, 14 May 2020, 23:32:51 »
Vote for ISO...immediately ordered the ISO NorDe kit from Drop, just to notice afterwards, that there is no basic ISO support in none of the modifier kits 🤦‍♂️😖

Offline enjoidis

  • Posts: 28
Re: [IC] SA Oblivion V2
« Reply #113 on: Fri, 15 May 2020, 00:24:23 »
No ISO support?  :(

Offline mimalik

  • Posts: 374
Re: [IC] SA Oblivion V2
« Reply #114 on: Fri, 15 May 2020, 09:42:14 »
We are at mid way May, shall we expect this to drop soon? ETA? So that I'll lock that money for this drop only.

Offline Kaktus

  • Posts: 34
Re: [IC] SA Oblivion V2
« Reply #115 on: Fri, 15 May 2020, 12:57:15 »
No ISO support?  :(

You're not alone  :-\

Offline LightenS

  • Posts: 6
Re: [IC] SA Oblivion V2
« Reply #116 on: Fri, 15 May 2020, 15:05:22 »
To be honest, the way of Colevrak kit is made is completely wrong.  The set should include Alpha Set and Colevrak instead of split them up.

1. Colevark Users has to to purchase both alpha and colevrak if they are interested.  Otherwise, they can purchase only alpha.
2. Why will any person buy only a colevrak set if there is no alpha to go with it?  especially when most of the group buy only happens once or twice.
3. If a person is missing an alpha set, And the Alpha set is no longer able to find, they can pay the price of (alpha+colevrak) set instead.  I am pretty sure most will purchase anyway, knowing that the after market price will be much higher anyway. Items sitting in inventory because it is incomplete, not because there is no demand.
4. Let's say that the person already has alpha and only need Colevrak.  they can purchase and sell alpha without any problems.

It is not because Colevrak is a problem, but the design assembly problems.
The easy way out is to take out the set(s) completely instead of thinking of a way to solve.  Which, sadly, most of the designers have chosen.

You will ask me, why not combine ISO and others like the colevrak set as well.  The answer lies in MOQ and the price of the items. 
Given that the Colevrak set price is basically another alpha set to begin with.  User already pay double. and We are fine with it since it is our hobby.
Let say ISO is $20.  Will people pay $60 more just to get a $20 values?  Maybe not.
« Last Edit: Fri, 15 May 2020, 15:07:06 by LightenS »

Offline Puddsy

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Re: [IC] SA Oblivion V2
« Reply #117 on: Fri, 15 May 2020, 16:01:44 »
To be honest, the way of Colevrak kit is made is completely wrong.  The set should include Alpha Set and Colevrak instead of split them up.

1. Colevark Users has to to purchase both alpha and colevrak if they are interested.  Otherwise, they can purchase only alpha.
2. Why will any person buy only a colevrak set if there is no alpha to go with it?  especially when most of the group buy only happens once or twice.
3. If a person is missing an alpha set, And the Alpha set is no longer able to find, they can pay the price of (alpha+colevrak) set instead.  I am pretty sure most will purchase anyway, knowing that the after market price will be much higher anyway. Items sitting in inventory because it is incomplete, not because there is no demand.
4. Let's say that the person already has alpha and only need Colevrak.  they can purchase and sell alpha without any problems.

It is not because Colevrak is a problem, but the design assembly problems.
The easy way out is to take out the set(s) completely instead of thinking of a way to solve.  Which, sadly, most of the designers have chosen.

You will ask me, why not combine ISO and others like the colevrak set as well.  The answer lies in MOQ and the price of the items. 
Given that the Colevrak set price is basically another alpha set to begin with.  User already pay double. and We are fine with it since it is our hobby.
Let say ISO is $20.  Will people pay $60 more just to get a $20 values?  Maybe not.

as a colemak user the last thing i want is to pay $20 for more **** i won't use

i'm always happy to pay the extra $40 or whatever for colevrak

i mostly just use blanks and then i don't even have to pay for a colevrak kit most of the time anyway
QFR | MJ2 TKL | "Bulgogiboard" (Keycon 104) | TGR Alice | Qlavier Ti/Acryl Alice (lost in mail T_T) | Revo One | z | Keycult No. 1

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Offline karlb

  • Posts: 6
  • Location: Northern California
Re: [IC] SA Oblivion V2
« Reply #118 on: Sat, 16 May 2020, 01:50:12 »
I think ill be purchasing the entire set, or close to it!

Offline ban25

  • Posts: 3
Re: [IC] SA Oblivion V2
« Reply #119 on: Sat, 16 May 2020, 03:01:22 »
Can't say no to an SA set!

Offline Radium

  • Posts: 19
  • Location: Vietnam
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Re: [IC] SA Oblivion V2
« Reply #120 on: Sat, 16 May 2020, 06:20:41 »
Can't wait to the day this GB begin :D

Offline mvkoto

  • Posts: 60
Re: [IC] SA Oblivion V2
« Reply #121 on: Sun, 17 May 2020, 11:35:46 »
Patiently waiting...

Offline Owl

  • Posts: 116
  • Location: United States
Re: [IC] SA Oblivion V2
« Reply #122 on: Sun, 17 May 2020, 11:52:33 »
Much appreciated. I had bought aftermarket and then traded it for another set that I wanted and have been missing SA Oblivion ever since. Will def be in for this.

Offline CorruptedJef

  • Posts: 8
Re: [IC] SA Oblivion V2
« Reply #123 on: Sun, 17 May 2020, 19:01:44 »
Been wanting a set of these since I saw Wildcat's set on Youtube, can't wait!

Offline CorruptedJef

  • Posts: 8
Re: [IC] SA Oblivion V2
« Reply #124 on: Mon, 18 May 2020, 01:36:11 »
How much will each set cost? Can't wait!

Offline Tunabelly

  • Posts: 2
Re: [IC] SA Oblivion V2
« Reply #125 on: Mon, 18 May 2020, 21:54:04 »
Def in.

missed the first GB so im not missing this one

Offline harlekein

  • Posts: 380
Re: [IC] SA Oblivion V2
« Reply #126 on: Tue, 19 May 2020, 02:22:46 »
To be honest, the way of Colevrak kit is made is completely wrong.  The set should include Alpha Set and Colevrak instead of split them up.

1. Colevark Users has to to purchase both alpha and colevrak if they are interested.  Otherwise, they can purchase only alpha.
2. Why will any person buy only a colevrak set if there is no alpha to go with it?  especially when most of the group buy only happens once or twice.
3. If a person is missing an alpha set, And the Alpha set is no longer able to find, they can pay the price of (alpha+colevrak) set instead.  I am pretty sure most will purchase anyway, knowing that the after market price will be much higher anyway. Items sitting in inventory because it is incomplete, not because there is no demand.
4. Let's say that the person already has alpha and only need Colevrak.  they can purchase and sell alpha without any problems.

It is not because Colevrak is a problem, but the design assembly problems.
The easy way out is to take out the set(s) completely instead of thinking of a way to solve.  Which, sadly, most of the designers have chosen.

I have had the same tought as you, but there are a couple of reasons Colevrak sets are set up this way. I believe to get full coverage for all layouts in one kit, the keys you could take out of a QWERTY alphas kit are minimal. Any advantage is negligible.

To avoid this you could in theory have a Colemak, a Dvorak and a QWERTY alphas kit, and while QWERTY is horrible by all means, most people stick to it. Dvorak/Colemak users are a minority and sales numbers prove that time and time again.

But there is hope for us. Look at KAT Space Cadet. The way KAT sets up MOQ it becomes feasible to have a dedicated Colemak and Dvorak alphas kit.

Personally I also like novelty legends a lot, so I tend to go for those. Look at upcoming KAT Iron which has Phoenician alphas for example. I prefer those over Latin legends any day. Of course not when it becomes overdone, like Hiragana.

Offline dvorcol

  • Posts: 1597
  • Location: Michigan
  • dvorcol#5071
Re: [IC] SA Oblivion V2
« Reply #127 on: Tue, 19 May 2020, 17:59:26 »
To be honest, the way of Colevrak kit is made is completely wrong.  The set should include Alpha Set and Colevrak instead of split them up.

1. Colevark Users has to to purchase both alpha and colevrak if they are interested.  Otherwise, they can purchase only alpha.
2. Why will any person buy only a colevrak set if there is no alpha to go with it?  especially when most of the group buy only happens once or twice.
3. If a person is missing an alpha set, And the Alpha set is no longer able to find, they can pay the price of (alpha+colevrak) set instead.  I am pretty sure most will purchase anyway, knowing that the after market price will be much higher anyway. Items sitting in inventory because it is incomplete, not because there is no demand.
4. Let's say that the person already has alpha and only need Colevrak.  they can purchase and sell alpha without any problems.

It is not because Colevrak is a problem, but the design assembly problems.
The easy way out is to take out the set(s) completely instead of thinking of a way to solve.  Which, sadly, most of the designers have chosen.

I have had the same tought as you, but there are a couple of reasons Colevrak sets are set up this way. I believe to get full coverage for all layouts in one kit, the keys you could take out of a QWERTY alphas kit are minimal. Any advantage is negligible.

To avoid this you could in theory have a Colemak, a Dvorak and a QWERTY alphas kit, and while QWERTY is horrible by all means, most people stick to it. Dvorak/Colemak users are a minority and sales numbers prove that time and time again.

But there is hope for us. Look at KAT Space Cadet. The way KAT sets up MOQ it becomes feasible to have a dedicated Colemak and Dvorak alphas kit.

Personally I also like novelty legends a lot, so I tend to go for those. Look at upcoming KAT Iron which has Phoenician alphas for example. I prefer those over Latin legends any day. Of course not when it becomes overdone, like Hiragana.


Offline ♾Ḋḯṩⱥṩẗḝṟ

  • Posts: 10
  • Location: Germany
Re: [IC] SA Oblivion V2
« Reply #128 on: Wed, 20 May 2020, 02:32:08 »
Vote for ISO...immediately ordered the ISO NorDe kit from Drop, just to notice afterwards, that there is no basic ISO support in none of the modifier kits 🤦‍♂️😖

Yeah, thank you for pointing that out. I did exactly the same :mad:

Offline beigeandbrown

  • Posts: 51
  • Location: Dorsia
Re: [IC] SA Oblivion V2
« Reply #129 on: Fri, 22 May 2020, 04:21:00 »
Extremely Interested!!!!

Offline jmg123

  • Posts: 23
  • Location: UK
Re: [IC] SA Oblivion V2
« Reply #130 on: Fri, 22 May 2020, 12:56:52 »
Vote for ISO...immediately ordered the ISO NorDe kit from Drop, just to notice afterwards, that there is no basic ISO support in none of the modifier kits 🤦‍♂️😖

Which keys you after? I am only using some keys from my R1 UK Iso kits, I have spare monochrome returns, the git return , the shift, and the alt gr.

Offline Oblotzky

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Re: [IC] SA Oblivion V2
« Reply #131 on: Fri, 22 May 2020, 13:14:05 »
Currently waiting for pricing from SP. Will update with launch date soon.

Offline Boy_314

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Re: [IC] SA Oblivion V2
« Reply #132 on: Fri, 22 May 2020, 13:15:13 »
sweeeeet

Offline Kaktus

  • Posts: 34
Re: [IC] SA Oblivion V2
« Reply #133 on: Sat, 23 May 2020, 15:08:49 »
Vote for ISO...immediately ordered the ISO NorDe kit from Drop, just to notice afterwards, that there is no basic ISO support in none of the modifier kits 🤦‍♂️😖

Which keys you after? I am only using some keys from my R1 UK Iso kits, I have spare monochrome returns, the git return , the shift, and the alt gr.

I only need the GIT Iso key. The only key that I need to finish my SA Oblivion Build  :confused:


Offline ♾Ḋḯṩⱥṩẗḝṟ

  • Posts: 10
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Re: [IC] SA Oblivion V2
« Reply #134 on: Mon, 25 May 2020, 02:45:27 »
Currently waiting for pricing from SP. Will update with launch date soon.

Hey Oblotzky, thank you for doing another SA Oblivion run! Please consider adding the Oblivion and Git UK kit to the GB. I'm not the only one who bought a left over NorDe kit from Drop, just to realize that there is no iso enter in the upcoming GB.

Offline hottrout

  • Posts: 720
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  • I'd Hit Dat Key
Re: [IC] SA Oblivion V2
« Reply #135 on: Mon, 25 May 2020, 03:44:44 »
Foe me this is not a novelty kit, it is an every day kit and one that should be very high quality.  With no proper UK ISO I can't use it every day and this makes me sad.  Please reconsider adding the UK ISO, shift, 2, @, Return, \ keys to what is a superb set.
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Offline Turnstiled

  • Posts: 7
Re: [IC] SA Oblivion V2
« Reply #136 on: Thu, 28 May 2020, 08:21:40 »
As a lurker that really wants to build his first keyboard, this is a set I will most certainly purchase!  Let me know what needs to be done on my end to get this Git kit!

Offline danielpi

  • Posts: 1
Re: [IC] SA Oblivion V2
« Reply #137 on: Thu, 28 May 2020, 21:46:45 »
Please don't cut Mac OS X extras. There are not an insignificant number of us Mac users who'd really appreciate having that option. Please!

Offline Gimbal

  • Posts: 15
  • Location: Sweden
Re: [IC] SA Oblivion V2
« Reply #138 on: Fri, 29 May 2020, 12:53:47 »
Another vote for iso support. As a shot in the dark I ordered the NorDe kit from last run hoping I can put something together. 

Offline Puddsy

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Re: [IC] SA Oblivion V2
« Reply #139 on: Fri, 29 May 2020, 12:57:44 »
Please don't cut Mac OS X extras. There are not an insignificant number of us Mac users who'd really appreciate having that option. Please!

based on previous GB numbers, that "not-insignificant" number is about the same as ISO users
QFR | MJ2 TKL | "Bulgogiboard" (Keycon 104) | TGR Alice | Qlavier Ti/Acryl Alice (lost in mail T_T) | Revo One | z | Keycult No. 1

if you're actually reading other people's posts on geekhack in 2020 you're doing something wrong

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Offline SaraZera

  • Posts: 4
Re: [IC] SA Oblivion V2
« Reply #140 on: Sun, 31 May 2020, 18:36:39 »
+1 interest

Offline beigeandbrown

  • Posts: 51
  • Location: Dorsia
Re: [IC] SA Oblivion V2
« Reply #141 on: Mon, 01 June 2020, 20:27:20 »
I swear I check back on this thread hourly. Those mods make me salivate.

Offline Turnstiled

  • Posts: 7
Re: [IC] SA Oblivion V2
« Reply #142 on: Mon, 01 June 2020, 23:00:09 »
I swear I check back on this thread hourly. Those mods make me salivate.

I check it daily.  I don't check anything daily.  Not even my email. 

Offline sfcgeorge

  • Posts: 2
    • sfcgeorge
Re: [IC] SA Oblivion V2
« Reply #143 on: Wed, 03 June 2020, 08:13:52 »
I realise it's probably too late but another vote for bringing back the Colevrak kit please. Specifically in Hagoromo color way (otherwise I'd buy the overstock now). Makes sense to ditch some of the novelty sets as they're optional, but for non-qwerty users the Colevrak set is essential. I definitely regret not buying the first time round, it's such a beautiful set! 💙

Offline Oblotzky

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Re: [IC] SA Oblivion V2
« Reply #144 on: Wed, 03 June 2020, 08:58:38 »
I realise it's probably too late but another vote for bringing back the Colevrak kit please. Specifically in Hagoromo color way (otherwise I'd buy the overstock now). Makes sense to ditch some of the novelty sets as they're optional, but for non-qwerty users the Colevrak set is essential. I definitely regret not buying the first time round, it's such a beautiful set! 💙

I will certainly not be ditching Git modifiers (the only real novelties in this set) in favor of an alternate layout that sells 20 units.
« Last Edit: Wed, 03 June 2020, 09:00:13 by Oblotzky »

Offline sfcgeorge

  • Posts: 2
    • sfcgeorge
Re: [IC] SA Oblivion V2
« Reply #145 on: Thu, 04 June 2020, 12:24:01 »
I will certainly not be ditching Git modifiers (the only real novelties in this set) in favor of an alternate layout that sells 20 units.

Nuuu I wouldn't want you to ditch Git mods, they're awesome; the punchy colors and unique labels are what makes this set so beautiful. I meant ditching the "novelties" that you've already ditched like Communities and LEDs makes sense, sorry if that was the wrong terminology.

Looking at the quantities, yeah only like 80 Colevrak sets combined sold. So you lose maybe 5% of overall purchases from not having them, but that's probably not enough to offset whatever the cost of buying out to MOQ is. The "Drop 1" quantity was listed as 25, but I assume that's less than the MOQ otherwise there wouldn't be any left over?

Offline FriendlyNerd

  • Posts: 3
Re: [IC] SA Oblivion V2
« Reply #146 on: Fri, 05 June 2020, 10:54:10 »
Approximate date for GB yet?

Offline Macabe

  • Posts: 1
Re: [IC] SA Oblivion V2
« Reply #147 on: Fri, 05 June 2020, 19:00:51 »
Interested!

Offline heliar_mk

  • Posts: 77
Re: [IC] SA Oblivion V2
« Reply #148 on: Sat, 06 June 2020, 09:01:01 »
Any update of the GB time?

Offline tommyonsn

  • Posts: 30
Re: [IC] SA Oblivion V2
« Reply #149 on: Sun, 07 June 2020, 12:39:53 »
I LOVE OBLIVION! :-*