Author Topic: [IC] GMK Blue Mod Set (Final Render & Pricing Received) Going Live April 3rd!  (Read 1837479 times)

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Offline jonathanyu

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Re: [IC] GMK Green Mod Set (Revised Mockup Received) (IT'S NOT GOING TO BE 3B)
« Reply #400 on: Thu, 22 January 2015, 22:53:26 »
Show Image

I'm asking for that legend. Hopefully it will be a part of the esc pack.

iirc, ivan said GMK only have that legend in A profile.
Yea that's what they told me as well. I'm still interested in doing it because I really like that legend ^-^

 :)) i want one in 3C

Offline renne

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Re: [IC] GMK Green Mod Set (Revised Mockup Received) (IT'S NOT GOING TO BE 3B)
« Reply #401 on: Fri, 23 January 2015, 00:18:56 »
the color in mockup is always different from the real one...

Offline korrelate

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Re: [IC] GMK Green Mod Set (Revised Mockup Received) (IT'S NOT GOING TO BE 3B)
« Reply #402 on: Fri, 23 January 2015, 03:04:34 »
3B was an awesome choice! What happened?

This is the same color green as EK's green GMKs, right?

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Offline CommonCurt

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Re: [IC] GMK Green Mod Set (Revised Mockup Received) (IT'S NOT GOING TO BE 3B)
« Reply #403 on: Fri, 23 January 2015, 03:21:28 »
3B was an awesome choice!

+1  :( 

I wanted 3B also, but gosta go with popular demand or it won't reach moq
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Offline nubbinator

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Re: [IC] GMK Green Mod Set (Revised Mockup Received) (IT'S NOT GOING TO BE 3B)
« Reply #404 on: Fri, 23 January 2015, 08:55:37 »
3B was an awesome choice! What happened?

This is the same color green as EK's green GMKs, right?

AE is the same as EK's GMK green.  I like it as an accent, but nothing I have will look good with a full set of it.

Offline billnye

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Re: [IC] GMK Green Mod Set (Revised Mockup Received) (IT'S NOT GOING TO BE 3B)
« Reply #405 on: Fri, 23 January 2015, 09:00:50 »
3B was an awesome choice! What happened?

This is the same color green as EK's green GMKs, right?
Popular demand :/ Not many people seemed to like it. I do think the lime could look quite good. From the picture Ivan posted, I think it is a little too drab. I'm also asking for a mockup with N7, so there is still a possibility for that :)

GMK says they will send me a new render next week with a price quote. I took out A profile, the extra 2.25 right shift and the fulltouch C profile control cap.

Also, the only code related cap available is "Code" R1-4. RIP CODE

EDIT: For anyone interested in price of pad printed vs doubleshot
Quote from: GMK
In general pad printed and laser marked keys are bit cheaper. This results in a higher quantity of the base keys. Because as long as the keys share the same size and profile it is actually the same base key. Nevertheless it also depends on the legends. If the printing plates for the legends are already existing only the costs for the printing itself will be added. If we are talking about new legends there will be some set-up costs for the new printing plate.
So it looks to be that if you do pad printed, you can get new legends.
« Last Edit: Fri, 23 January 2015, 09:05:10 by billnye »

Offline FrostyToast

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Re: [IC] GMK Green Mod Set (Revised Mockup Received) (IT'S NOT GOING TO BE 3B)
« Reply #406 on: Fri, 23 January 2015, 09:06:01 »
3B was an awesome choice! What happened?

This is the same color green as EK's green GMKs, right?

Ha. 3B was ****e.
It's going to haunt him for the rest of his career.
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Offline HoffmanMyster

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Re: [IC] GMK Green Mod Set (Revised Mockup Received) (IT'S NOT GOING TO BE 3B)
« Reply #407 on: Fri, 23 January 2015, 09:13:50 »
Also, the only code related cap available is "Code" R1-4. RIP CODE

When will they let us pay to have new legends cut?   :-*

Offline ideus

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Re: [IC] GMK Green Mod Set (Revised Mockup Received) (IT'S NOT GOING TO BE 3B)
« Reply #408 on: Fri, 23 January 2015, 09:26:51 »
Thanks to Zeal for this mockup :) AE is likely the color we will be going with, and this is what it will roughly look like ^-^
Show Image





Hum!, I know one single vote does not count, but I do not like it at all, I should decide if would join or not.  :(

Offline geniekid

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Re: [IC] GMK Green Mod Set (Revised Mockup Received) (IT'S NOT GOING TO BE 3B)
« Reply #409 on: Fri, 23 January 2015, 09:28:57 »
Popular demand :/ Not many people seemed to like it. I do think the lime could look quite good. From the picture Ivan posted, I think it is a little too drab. I'm also asking for a mockup with N7, so there is still a possibility for that :)

N7 is such a pretty color - it is the true nature of green :)  That said, I think AE will be the better compliment to a beige set.

Offline renne

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #410 on: Fri, 23 January 2015, 16:33:23 »
No! No pad print! No.

Offline jdcarpe

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #411 on: Fri, 23 January 2015, 16:34:26 »
No! No pad print! No.

Pad print on the front is a good thing.
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Offline Photekq

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #412 on: Fri, 23 January 2015, 16:35:30 »
No! No pad print! No.
What does everyone have against GMK pad print? It's just as clear as doubleshot, check the below photo. Winkeys/menu key are pad printed :

https://kbdarchive.org/
github
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Offline renne

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #413 on: Fri, 23 January 2015, 16:40:30 »
No! No pad print! No.
What does everyone have against GMK pad print? It's just as clear as doubleshot, check the below photo. Winkeys/menu key are pad printed :

Show Image

The feeling of touching the doubleshot keys is awesome, pad print is not. And a mixture of doubleshot and pad print will make me crazy.
I'm not a native speaker, I'm not sure if you can get my point.

Offline Photekq

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #414 on: Fri, 23 January 2015, 16:48:47 »
The feeling of touching the doubleshot keys is awesome, pad print is not. And a mixture of doubleshot and pad print will make me crazy.
I'm not a native speaker, I'm not sure if you can get my point.
Pad print only feels a tiny bit different. The texture is just a bit different. If it's only the winkeys and menu key does it matter that much?
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Offline jonathanyu

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #415 on: Fri, 23 January 2015, 17:00:29 »
No! No pad print! No.
What does everyone have against GMK pad print? It's just as clear as doubleshot, check the below photo. Winkeys/menu key are pad printed :

Show Image

The feeling of touching the doubleshot keys is awesome, pad print is not. And a mixture of doubleshot and pad print will make me crazy.
I'm not a native speaker, I'm not sure if you can get my point.

actually i can't feel any difference between gmk doubleshot and pad print..

Offline IvanIvanovich

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #416 on: Fri, 23 January 2015, 18:21:17 »
GMK pad print is really good... but, I think it is best avoided for tops on any keys that get high usage. For some people depending on skin chemistry and texture they can wear off pretty fast.
I still think N7 on AE would be really nice. Would go fine with either black/beige or white/black or Dolch or... basically any set that has neutral tones instead of having legend color matching something in particular. Plus... a little selfishness here, but would be really lovely with those TA Alpha typewriter sets. I would love something to use to fill those out with so I could actually really use them.

Offline billnye

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #417 on: Fri, 23 January 2015, 18:22:52 »

GMK pad print is really good... but, I think it is best avoided for tops on any keys that get high usage. For some people depending on skin chemistry and texture they can wear off pretty fast.
I still think N7 on AE would be really nice. Would go fine with either black/beige or white/black or Dolch or... basically any set that has neutral tones instead of having legend color matching something in particular. Plus... a little selfishness here, but would be really lovely with those TA Alpha typewriter sets. I would love something to use to fill those out with so I could actually really use them.
I've actually been thinking about this combination because as you said, if I do black or white it will clash with some sets.

I'll ask for mockups :)

Offline quochung1989

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #418 on: Sat, 24 January 2015, 02:17:48 »
GMK pad print is really good... but, I think it is best avoided for tops on any keys that get high usage. For some people depending on skin chemistry and texture they can wear off pretty fast.
I still think N7 on AE would be really nice. Would go fine with either black/beige or white/black or Dolch or... basically any set that has neutral tones instead of having legend color matching something in particular. Plus... a little selfishness here, but would be really lovely with those TA Alpha typewriter sets. I would love something to use to fill those out with so I could actually really use them.

This is good idea which I have't thought :thumb: Everyone should think something similar.

Offline korrelate

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #419 on: Sat, 24 January 2015, 10:01:24 »
Argh. That'll do it for me - AE is too loud. This was such a tease - 3B is so much better (there's a reason you haven't seen packs in some of these colors before).

Good luck with the GB though.


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Offline ideus

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #420 on: Sat, 24 January 2015, 11:15:18 »
Argh. That'll do it for me - AE is too loud. This was such a tease - 3B is so much better (there's a reason you haven't seen packs in some of these colors before).

Good luck with the GB though.


+1 "AE is too loud", and thank you for the nice and short sentence to express it.

Offline billnye

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #421 on: Sat, 24 January 2015, 11:16:32 »
I'm not set on AE,  just exploring other options.

I'm not even sure it's going to be green :))

Right now I'm trying to get cost down and once that is done we can decide on colors :)

Offline radio_killah

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #422 on: Sat, 24 January 2015, 11:24:21 »
What about a grey or white on blue? Or do a CMY but as the text colors on a base color?

Offline LechnerDE

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #423 on: Sat, 24 January 2015, 11:26:37 »
Right now I'm trying to get cost down and once that is done we can decide on colors :)

Good approach  :thumb:

Colorwise the options are quite limited with GMK.

For "compability" with classic beige sets black legends are a must I guess.

What about Black on Orange like Bunnylake's Nostalgia set? People could also match it with their vintage Skidata keys.


Offline billnye

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #424 on: Sat, 24 January 2015, 12:37:04 »
I'm trying to find a scheme that will match as many sets as possible.

Once I get my color ring next week it will help me immensely.

Offline CommonCurt

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #425 on: Sat, 24 January 2015, 15:50:56 »
Right now I'm trying to get cost down and once that is done we can decide on colors :)

Good approach  :thumb:

Colorwise the options are quite limited with GMK.

For "compability" with classic beige sets black legends are a must I guess.

What about Black on Orange like Bunnylake's Nostalgia set? People could also match it with their vintage Skidata keys.

+1 black on orange.

I would definitely be down for that.
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Offline Sent

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #426 on: Sat, 24 January 2015, 16:04:39 »
What about a grey or white on blue? Or do a CMY but as the text colors on a base color?

This is what I've been saying for a while.  Would love to see this. :(

Offline Geroximo

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #427 on: Sat, 24 January 2015, 17:58:10 »
I would prefer black lettering, so it'll fit classic BoW Cherry sets.
Something like the already mentioned black on orange or even better:
black on teal / black on lime

Offline renne

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #428 on: Sat, 24 January 2015, 20:07:29 »
Right now I'm trying to get cost down and once that is done we can decide on colors :)

Good approach  :thumb:

Colorwise the options are quite limited with GMK.

For "compability" with classic beige sets black legends are a must I guess.

What about Black on Orange like Bunnylake's Nostalgia set? People could also match it with their vintage Skidata keys.

+1 black on orange.

I would definitely be down for that.
+2 black on orange.

Offline cooldiscretion

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #429 on: Sat, 24 January 2015, 20:44:01 »
No thanks to AE. :( Yay to 3B. :)

Offline jdcarpe

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #430 on: Sat, 24 January 2015, 20:45:29 »
White on black moogle+tsangan, and black on beige of the same. Instabuy.
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Offline FrostyToast

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #431 on: Sat, 24 January 2015, 20:48:19 »
White on black moogle+tsangan, and black on beige of the same. Instabuy.

Someone is boring...
BoW and Beige?
....
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Offline billnye

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #432 on: Sat, 24 January 2015, 20:48:52 »
White on black moogle+tsangan, and black on beige of the same. Instabuy.
I agree that this needs to be done, but I'm hoping to make a mod set to match a few others. I would definitely be interested in doing this in the future.

Offline jdcarpe

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #433 on: Sat, 24 January 2015, 20:49:15 »
White on black moogle+tsangan, and black on beige of the same. Instabuy.

Someone is boring...
BoW and Beige?
....

Yep, boring as hell. But you know what, you can find vintage sets to match all day on eBay.
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Offline jdcarpe

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #434 on: Sat, 24 January 2015, 20:52:38 »
White on black moogle+tsangan, and black on beige of the same. Instabuy.
I agree that this needs to be done, but I'm hoping to make a mod set to match a few others. I would definitely be interested in doing this in the future.

I hope so. I never understood why this wasn't the first thing we did as a community group buy with GMK, even before Ivan's purple mods or the Dolch buy. I have several moogle and tsangan sets from back when we did group buys for them with SP, but I just can't stand putting thin DCS caps on a keyboard with my vintage Cherry.
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Offline ideus

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #435 on: Sat, 24 January 2015, 20:55:11 »
White on black moogle+tsangan, and black on beige of the same. Instabuy.
I agree that this needs to be done, but I'm hoping to make a mod set to match a few others. I would definitely be interested in doing this in the future.

I hope so. I never understood why this wasn't the first thing we did as a community group buy with GMK, even before Ivan's purple mods or the Dolch buy. I have several moogle and tsangan sets from back when we did group buys for them with SP, but I just can't stand putting thin DCS caps on a keyboard with my vintage Cherry.


+1, mix SP DCS with GMK is like calling a meeting for peasants with the royalty  :))

Offline IvanIvanovich

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #436 on: Sun, 25 January 2015, 10:02:30 »
CMYK v2 (color legends on black keys) and a white/black SIMPLE SMALL adapter pack are 2 of the things I was planning on offering in my next GMK buy.

And just to reinforce why I didn't make the bare minimum adapter pack on beige...

my attempt at once trying to piece together a white/beige set from multiple sources. Note all the differences in tones, it looks like ass really.

Offline ideus

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #437 on: Sun, 25 January 2015, 10:06:32 »
CMYK v2 (color legends on black keys) and a white/black SIMPLE SMALL adapter pack are 2 of the things I was planning on offering in my next GMK buy.

And just to reinforce why I didn't make the bare minimum adapter pack on beige...
Show Image

my attempt at once trying to piece together a white/beige set from multiple sources. Note all the differences in tones, it looks like ass really.

Is there a Cherry board that has been made with stock modifiers with color legends ever? It should be a rarity if it has been made.

Offline bueller

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #438 on: Sun, 25 January 2015, 10:08:30 »
CMYK v2 (color legends on black keys)

Awwwwww yeah.
It's a good width!  If it's half-width it's too narrow, and full-width is too wide. 

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Offline Sent

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #439 on: Sun, 25 January 2015, 14:27:43 »
CMYK v2 (color legends on black keys) and a white/black SIMPLE SMALL adapter pack are 2 of the things I was planning on offering in my next GMK buy.

Great success.

Offline korrelate

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #440 on: Mon, 26 January 2015, 08:57:03 »
CMYK v2 (color legends on black keys) and a white/black SIMPLE SMALL adapter pack are 2 of the things I was planning on offering in my next GMK buy.

And just to reinforce why I didn't make the bare minimum adapter pack on beige...
Show Image

my attempt at once trying to piece together a white/beige set from multiple sources. Note all the differences in tones, it looks like ass really.

Nice! I'll be in both of these! Just thinking out loud: for full sets of WOB the 2u tall "+" key and the 2u zero are pretty difficult to get a hold of as well.

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Offline cooldiscretion

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #441 on: Mon, 26 January 2015, 09:36:00 »
CMYK v2 (color legends on black keys) and a white/black SIMPLE SMALL adapter pack are 2 of the things I was planning on offering in my next GMK buy.

And just to reinforce why I didn't make the bare minimum adapter pack on beige...
Show Image

my attempt at once trying to piece together a white/beige set from multiple sources. Note all the differences in tones, it looks like ass really.

It kind of looks like some keys were white keys that got stained from cigarette smoke or something.

Offline IvanIvanovich

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #442 on: Mon, 26 January 2015, 10:04:04 »
Nope, those were all pristine keys, just from different sets. Cherry used a LOT of different tones of white/beige which is why I kept saying a tiny 'moogle' kit would not be ideal. You need whole sections so it would look nice.

I was thinking to make the white/black patch kit to take care of the most common issues from the most common sets from 7000/8000 series. Full touch caps lock, 1.25 and 1.5 modifiers, 6.25 and 7 spacebar, 2.75 shift, 2.25 ANSI enter, 1.5 \| , row D delete  end  pg dn, 2u numpad 0 and 2u numpad +.

Offline ideus

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #443 on: Mon, 26 January 2015, 10:24:05 »
Nope, those were all pristine keys, just from different sets. Cherry used a LOT of different tones of white/beige which is why I kept saying a tiny 'moogle' kit would not be ideal. You need whole sections so it would look nice.

I was thinking to make the white/black patch kit to take care of the most common issues from the most common sets from 7000/8000 series. Full touch caps lock, 1.25 and 1.5 modifiers, 6.25 and 7 spacebar, 2.75 shift, 2.25 ANSI enter, 1.5 \| , row D delete  end  pg dn, 2u numpad 0 and 2u numpad +.

Please do not forget to include HHKB layout support, which means no more than 8 additional keys.

Offline jdcarpe

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #444 on: Mon, 26 January 2015, 10:27:12 »
Nope, those were all pristine keys, just from different sets. Cherry used a LOT of different tones of white/beige which is why I kept saying a tiny 'moogle' kit would not be ideal. You need whole sections so it would look nice.

I was thinking to make the white/black patch kit to take care of the most common issues from the most common sets from 7000/8000 series. Full touch caps lock, 1.25 and 1.5 modifiers, 6.25 and 7 spacebar, 2.75 shift, 2.25 ANSI enter, 1.5 \| , row D delete  end  pg dn, 2u numpad 0 and 2u numpad +.

Please do not forget to include HHKB layout support, which means no more than 8 additional keys.

I love the HHKB layout, too, but it's kind of a hard sell with MX caps. People who love the HHKB own an HHKB, and have no use for MX keycaps to fit the layout. There are only a handful of us who have Vipers in the layout, so it's pretty much pointless to include them for everyone.
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Offline billnye

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #445 on: Mon, 26 January 2015, 10:43:09 »
Nope, those were all pristine keys, just from different sets. Cherry used a LOT of different tones of white/beige which is why I kept saying a tiny 'moogle' kit would not be ideal. You need whole sections so it would look nice.

I was thinking to make the white/black patch kit to take care of the most common issues from the most common sets from 7000/8000 series. Full touch caps lock, 1.25 and 1.5 modifiers, 6.25 and 7 spacebar, 2.75 shift, 2.25 ANSI enter, 1.5 \| , row D delete  end  pg dn, 2u numpad 0 and 2u numpad +.

Please do not forget to include HHKB layout support, which means no more than 8 additional keys.

I love the HHKB layout, too, but it's kind of a hard sell with MX caps. People who love the HHKB own an HHKB, and have no use for MX keycaps to fit the layout. There are only a handful of us who have Vipers in the layout, so it's pretty much pointless to include them for everyone.
I love HHKB layout, but I'm not that big of a fan of Topre anymore.

I really want this set to include HHKB support because most group buys won't do it because of the small amount of us that use HHKB layout in MX.

I hope this set can appeal to as wide of an audience as possible, but it is hard to do that and at the same time create an affordable set.

Offline radio_killah

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #446 on: Mon, 26 January 2015, 11:23:57 »
Nope, those were all pristine keys, just from different sets. Cherry used a LOT of different tones of white/beige which is why I kept saying a tiny 'moogle' kit would not be ideal. You need whole sections so it would look nice.

I was thinking to make the white/black patch kit to take care of the most common issues from the most common sets from 7000/8000 series. Full touch caps lock, 1.25 and 1.5 modifiers, 6.25 and 7 spacebar, 2.75 shift, 2.25 ANSI enter, 1.5 \| , row D delete  end  pg dn, 2u numpad 0 and 2u numpad +.

Please do not forget to include HHKB layout support, which means no more than 8 additional keys.

I love the HHKB layout, too, but it's kind of a hard sell with MX caps. People who love the HHKB own an HHKB, and have no use for MX keycaps to fit the layout. There are only a handful of us who have Vipers in the layout, so it's pretty much pointless to include them for everyone.
I love HHKB layout, but I'm not that big of a fan of Topre anymore.

I really want this set to include HHKB support because most group buys won't do it because of the small amount of us that use HHKB layout in MX.

I hope this set can appeal to as wide of an audience as possible, but it is hard to do that and at the same time create an affordable set.

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Offline IvanIvanovich

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #447 on: Mon, 26 January 2015, 11:30:41 »
Sure, it's nice to have this and that and... but then it gets more expensive and people ***** and don't want to join in. I think it's best to just keep to the essentials so it's cheap and will take care of the broadest needs. While that also makes me sad, because I like to have different things just to have them... I have to accept to take the simple and cheap approach from now on since most people don't seem to appreciate otherwise.

Offline geniekid

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #448 on: Mon, 26 January 2015, 11:31:41 »
billnye, what you consider to be HHKB support?  I think there is some ambiguity when we talk about adding/omitting HHKB support and I'm not quite sure what keys are in question.  For example, the main differences from a standard layout are

  • R1 Pipe/Backslash
  • R2 Del/Bksp
  • R3 Control
  • R4 Split Shift + Fn
  • R4/5 1u Alts and 1.5u Diamonds

While the bottom row is very much specific to the HHKB, I think we could still claim "HHKB support" without providing 1u Alts or 1.5u diamond/blanks/etc.  I might even argue R3 control and R4 split-shift aren't specific to the HHKB in which case "HHKB support" consists of adding 2 extra keys...

Offline ideus

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Re: [IC] GMK Green Mod Set (Revised Mockup Received)
« Reply #449 on: Mon, 26 January 2015, 12:08:16 »
There are like 500 MX based keyboards that may use full or partial HHKB keys considering the recent viper and infinity boards sold. Thus, even with halft of them the set may reach MoQ.


Main difference between viper and infinity is the bottom row that are only 4 keys and the 7u spacebar, that in any case are also needed by winkey less Cherry and Korean models that in most GB are already included. So we are talking basically of the control key, 1u \|, 1.5u backspace and splitted right shift plus FN, that is 5 keys only. It is not that hard to consider, and even those with no current need for them may be prepared in case they want to explore that layout in the future.