Author Topic: [IC] GMK Ramona: Updated basekit: 40%+van compat, Hiragana Mono-Legend addon kit  (Read 12889 times)

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Offline Lil

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GMK RAMONA

238835-0
(please note there is no 1u r1 mod coloured pipe key)

INSPIRATION


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"Ramona Andra Xavier (AKA Vektroid) is an American electronic musician who played a prominent role in the popularization of the Vaporwave subgenre with the release of her only studio album under her Macintosh Plus alias, Floral Shoppe (2011)." - excerpt from Wikipedia.

The keyset is inspired by the Album Cover of Floral Shoppe by Vektroid.

BASEKIT
[with dark lighting]
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ALPHA ADD-ON KIT

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BOARD RENDERS

BOCC - Render by KingK22

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PREVIOUS COLOUR IDEAS
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237607-6

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COLOURS






Renders w/old alpha and legend colours by Kingk22
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En-Dash PC

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Alice-layout

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For those who prefer Latin legends

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The colours in this set are attempting to represent those of the album cover, Floral Shoppe by Macintosh Plus/Vektroid. Current planned timeline is to have additional board renders done, and a basekit render with different lighting. Then make an IC post for the set on reddit, keebtalk -> contact vendors



Thanks to KingK22













Change log:
Reformatted keys so they are positioned and formatted better within kle render 9th Oct 2019
Changed colour of mods away from dark grey to look less hyperfuse and better fit the theme of the set 11th October 2019
Changed Alpha Background colour to Pantone 190u 7th November 2019
Posted Pantone references for all but Green colours. Cleaned up the formatting of the IC. Removed kle renders in anticipation of renders. 22nd December 2019
Added further compatibility to the baseset; UK ISO, 75% pgup/down etc, HHKB specific keys, (what is meant to be) bumped F and J, alice 2nd b and split spacebars, alpha coloured F5 to F8. Split right and ISO left shift support 10th January 2020
Changed Green alphas from Hex 87fdbf to Hex 6bfeb8 10th January 2020
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Old Legend coloured alphas
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Added initial basekit renders 10th January 2020
Added alice and En-Dash board renders 12 January 2020
Settled on Alpha colour Pantone 1775c, have pantone colour guide in hand, cleaned up IC 10th March 2020

« Last Edit: Sun, 29 March 2020, 15:55:59 by Lil »
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Offline donutcat

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Re: [IC] GMK Ramona | Vaporwave Inspired
« Reply #1 on: Wed, 09 October 2019, 12:56:45 »
I recommend looking at the kits for GMK sets currently in IC and GB and seeing how they're setup, because right now that kit mockup is atrocious.

Offline Lil

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Re: [IC] GMK Ramona | Vaporwave Inspired
« Reply #2 on: Wed, 09 October 2019, 13:17:21 »
I recommend looking at the kits for GMK sets currently in IC and GB and seeing how they're setup, because right now that kit mockup is atrocious.

Okay I'll reformat it
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Offline Mcnos

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Re: [IC] GMK Ramona | Vaporwave Inspired
« Reply #3 on: Wed, 09 October 2019, 16:04:32 »
 :(

Offline Lil

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« Last Edit: Wed, 09 October 2019, 16:15:55 by Lil »
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Offline equalunique

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Re: [IC] GMK Ramona | Vaporwave Inspired
« Reply #5 on: Wed, 09 October 2019, 19:12:58 »
Good color scheme & inspiration.

I'd buy but only for an ortho board.

Sent from my Ono-Sendai Cyberspace 7 using Tapatalk


Offline h.parks

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Re: [IC] GMK Ramona | Vaporwave Inspired
« Reply #6 on: Wed, 09 October 2019, 19:45:06 »
this will look fantastic on a polycarbonate or clear acrylic board
Dactyl | Ergodox | Anne Pro 2 | Soyuz | SA Penumbra | DSA Blanks | MT3 Godspeed


Offline Lil

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Re: [IC] GMK Ramona | Vaporwave Inspired
« Reply #7 on: Wed, 09 October 2019, 20:18:25 »
Good color scheme & inspiration.

I'd buy but only for an ortho board.

Sent from my Ono-Sendai Cyberspace 7 using Tapatalk

I'm not anti-ortho, if enough people want it I can make a separate support kit for compatibility depending on how many keys would be required, but I wouldn't put it into the base kit. From what I've heard in general I do doubt whether it would be feasible in terms of moq or pricing though. What keys would you need for your keyboard that aren't in the base kit?
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Offline SoraNoTenshi

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Re: [IC] GMK Ramona | Vaporwave Inspired
« Reply #8 on: Thu, 10 October 2019, 05:51:45 »
Just wanted to add something to this:

I don't think that grey is a good fit in here; it is definetly not a common colour in vaporwave, since usually in vaporwave you use bright, neon colours.

You could try and play around with variations of purple, i think that might fit a bit better with the colour-scheme.

Other than that, i find that keyset itself to be too similar to several Miami sets...



Offline Lil

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Re: [IC] GMK Ramona | Vaporwave Inspired
« Reply #9 on: Thu, 10 October 2019, 08:18:56 »
Just wanted to add something to this:

I don't think that grey is a good fit in here; it is definetly not a common colour in vaporwave, since usually in vaporwave you use bright, neon colours.

You could try and play around with variations of purple, i think that might fit a bit better with the colour-scheme.

Other than that, i find that keyset itself to be too similar to several Miami sets...

I'll experiment with purple for the mods, but I'm not looking to add more neon colours since I don't want it to be too garish. Although the miami day blue and pink colours seem similar right now, it's mostly due to the KLE. The Miami blue is a cyan blue, whereas the accent here is definitely a shade of green, as for the pink with Miami it's a bubblegum pink but here it's more analogous to a shade of sunset I'd say. Also with the KLE it's difficult to see the alphas which should be easily distinguishable as green, so i'll be getting some initial renders done on the 28th of October, hopefully that will give a better idea of how the set looks.
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Offline h.parks

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Re: [IC] GMK Ramona | Vaporwave Inspired | Updated Mods
« Reply #10 on: Tue, 15 October 2019, 10:36:53 »
the pink in the background is on a gradient, so color matching isn't easy on this one. i think a lighter shade might be more well received even though i like how stark pink the alphas are
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Offline Lil

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Updates!

.Basekit Renders and 3 Mod colour options avail in the OP to help with choosing colours and the set direction! Thanks very much to KingK22 for the Renders.
.Added further compatibility to the basekits, such as F13, second B, along with HHKB and 75% keys and more. Let me know if something's missing that you want :cool:
.Updated Alpha and Accent colours, with colour matches and options for which coloured accents and spacebars will predominantly appear in the basekit, and choices as to what colour their legends should be.
.I have tried to format the renders in such a way that helps you decide your preferences by using visual examples as an aid.
.There's a feedback form, so please fill it in if you'd like to have input or see me make changes.
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Offline Funkzilla

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I personally would love pink on green for the mods for contrast to the alphas or a darker purple for more contrast, the beige-y mods dont really appeal to me for the alpha colorway.

Offline Lil

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Re: [IC] GMK Ramona: First Board Renders and Feedback Form avail(12th/Jan/20)
« Reply #13 on: Sun, 12 January 2020, 03:17:49 »
Small Update
.Alice-layout board Renders with Pantone 4240c as mod colour
.Removed required answering from most of the questions on the feedback form, so you don't have to answer questions you don't want to
.Mod colours aren't fixed and I haven't decided myself, I will experiment more in the future

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With Latin mono-legends

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Offline Lil

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Re: [IC] GMK Ramona: First Board Renders and Feedback Form avail(12th/Jan/20)
« Reply #14 on: Sun, 12 January 2020, 09:31:05 »
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Renders by Kingk22 of the PC En-Dash
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Offline nostr

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Re: [IC] GMK Ramona: More Board Renders and Feedback Form avail(12th/Jan/20)
« Reply #15 on: Sun, 12 January 2020, 10:23:19 »
Really digging the GMK U9 kit.

Offline Lil

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I personally would love pink on green for the mods for contrast to the alphas or a darker purple for more contrast, the beige-y mods dont really appeal to me for the alpha colorway.

It's worth a try but darker purple as a mod colour could mean a danger of looking too similar to GMK Taro mods, and as for green as the mods I'm a little worried about making an inverse Cherry Blossom. I'll happily continue to experiment with the mod colours until I'm sure I've got the best option down, but I want to be conscious to avoid emulating colourways where I can. That being said, lots of purple sets use a darker and lighter purple for the mods so that's probably just a knee jerk reaction. My initial intention was to use the colour of the bust of Helios in the album cover for the mods to balance the set but whilst it succeeds at that and I like it, it admittedly might also cause the set to be a half-baked colourful themed set. I'll consider it.
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Offline Lil

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Re: [IC] GMK Ramona: More Board Renders and IC Form avail (12th/Jan/20)
« Reply #17 on: Sat, 25 January 2020, 19:45:47 »
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An attempt to move towards a more pink dominated - mono colour set. Adding numpad etc. Thanks to KingK22 for the renders. I'm not sure how well the inspiration translates into a keyset, and so I will consider shelving this for now if I can't find a way to make it work in a way that satisfies me.
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Offline MeloDet

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Re: [IC] GMK Ramona: More Board Renders and IC Form avail (12th/Jan/20)
« Reply #18 on: Sat, 25 January 2020, 20:20:08 »
Don't want to distract from the interest check too much, but was anyone else hoping for Ramona from Scott Pilgrim?

Offline DrHigsby

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Re: [IC] GMK Ramona: More Board Renders and IC Form avail (12th/Jan/20)
« Reply #19 on: Sat, 25 January 2020, 22:12:54 »
I really dig the light pink alphas with green legends for the alpha block. That really captures what youíre going for here well. I think the light grey and dark pink mods donít work very well from the renders you have posted. Have you tried green mods with grey legends?

I also think GMK Ramona doesnít capture what youíre aiming for with the set. Perhaps GMK A E S T H E T I C S? Or GMK Floral?

Anyways, GL with the IC!
« Last Edit: Sat, 25 January 2020, 22:15:02 by DrHigsby »

Offline wil

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Re: [IC] GMK Ramona: More Board Renders and IC Form avail (12th/Jan/20)
« Reply #20 on: Sat, 25 January 2020, 23:05:17 »
i think the original base kit with the beige/grey mods actually capture floral shoppe quite well, and is more "vaporwave" than any other vaporwave keycap set that i've seen has been so far.

edit: the more i look at the beige/grey mods render the more i like it. part of vaporwave is embracing the kitsch, and it's a shame if folks don't get that. i'm out if it's all pink.

« Last Edit: Sat, 25 January 2020, 23:09:28 by wil »

Offline LXVRGS

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Re: [IC] GMK Ramona: More Board Renders and IC Form avail (12th/Jan/20)
« Reply #21 on: Sat, 25 January 2020, 23:29:09 »
I really dig the light pink alphas with green legends for the alpha block. That really captures what youíre going for here well. I think the light grey and dark pink mods donít work very well from the renders you have posted. Have you tried green mods with grey legends?

I also think GMK Ramona doesnít capture what youíre aiming for with the set. Perhaps GMK A E S T H E T I C S? Or GMK Floral?

Anyways, GL with the IC!

ramona aka vektroid made this album, so the name is pretty on point for the theme

Offline Lil

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Re: [IC] GMK Ramona: More Board Renders and IC Form avail (12th/Jan/20)
« Reply #22 on: Sun, 26 January 2020, 05:56:51 »
Thanks for the feedback guys. I think the iterations of the set so far have been a bit niche. Although I believe more people would want it if they saw the keyset in person, that doesn't help me get to that point. I've brainstormed a bit with the guys on the Topclack discord, made some big changes which will hopefully give the keyset more general appeal. I hope at the same time, those that liked what I was doing with colours before will like this too. Since the haphazard way I was doing updates before was off-putting, I'll hold off with an update until I've gotten some new board renders done; Maybe make a reddit post and consider renaming/relaunching once I have it all together.



« Last Edit: Sun, 26 January 2020, 06:05:28 by Lil »
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Offline DrHigsby

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Re: [IC] GMK Ramona: More Board Renders and IC Form avail (12th/Jan/20)
« Reply #23 on: Sun, 26 January 2020, 13:04:14 »
I really dig the light pink alphas with green legends for the alpha block. That really captures what youíre going for here well. I think the light grey and dark pink mods donít work very well from the renders you have posted. Have you tried green mods with grey legends?

I also think GMK Ramona doesnít capture what youíre aiming for with the set. Perhaps GMK A E S T H E T I C S? Or GMK Floral?

Anyways, GL with the IC!

ramona aka vektroid made this album, so the name is pretty on point for the theme

Right, I saw that in the OP. I didnít mean to say it couldnít work! Just that when I see that album artwork, I donít immediately think ďRamona,Ē but perhaps I should. Either way, Iíve been searching for a primarily pink color way and am interested in seeing how this IC shapes up.

Offline Almost

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Re: [IC] GMK Ramona
« Reply #24 on: Sun, 26 January 2020, 15:23:47 »
Not sure how disgracefully expensive it would be... but is it possible to have a gradient of greys for the mods? i.e. starting from a light gray on R1, ending at a medium grey by R5.

Gradients are key to quality ms paint artworks.  :thumb: :thumb: :thumb: :thubm:

Interested in what you're trying to achieve here; imo the alpha's are perfect right now. Mods ehhhh I can see where ur going, might not be possible cause of small fonts. I think you're doing well to stay away from default waporwave, maybe try some windows XP or 98 vibes in there. Bootleg aesthetics are best aesthetics  :blank:
« Last Edit: Sun, 26 January 2020, 15:57:55 by Almost »
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Offline Lil

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Re: [IC] GMK Ramona: Light Alphas Render; More basekit compatibility
« Reply #25 on: Sun, 26 January 2020, 17:28:14 »
234400-0

A new basekit idea, with L9 alphas, Pantone 190c for the Mod colour. This has 190u for the alpha legends, but I will probably update it with 190c going forward.
« Last Edit: Sun, 26 January 2020, 17:30:14 by Lil »
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Offline DrHigsby

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Re: [IC] GMK Ramona: Light Alphas Render; More basekit compatibility
« Reply #26 on: Sun, 26 January 2020, 18:13:02 »
(Attachment Link)

A new basekit idea, with L9 alphas, Pantone 190c for the Mod colour. This has 190u for the alpha legends, but I will probably update it with 190c going forward.

If Iím being totally honest, the green on pink alphas is what got me interested in this kit to begin with. The pink on white alphas are not cutting it for me. I like that you still have that scheme in there with the mods, but the alphas are a bit bland now.

I do appreciate better renders though!

Offline Lil

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Re: [IC] GMK Ramona: Light Alphas Render; More basekit compatibility
« Reply #27 on: Sun, 26 January 2020, 18:37:11 »
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Offline wil

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Re: [IC] GMK Ramona: Alternative colours
« Reply #28 on: Thu, 30 January 2020, 20:07:30 »
i think the initial kit colors are spectacular and geekhack is missing out!

Offline DrHigsby

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Re: [IC] GMK Ramona: Alternative colours
« Reply #29 on: Thu, 30 January 2020, 21:58:28 »
Phew! The all green legends is super sick! I love the render!

Offline i luv chuletas

  • Posts: 81
Re: [IC] GMK Ramona: Alternative colours
« Reply #30 on: Thu, 30 January 2020, 23:33:36 »
Man the original renders with the green-ish hiragan had me genuinely exciting for my next build.

Seeing the last ones you posted above were a bit of a let down, to be honest.

What appeals about your original direction was the departure from normal color combinations that you usually see. In no way was it resembling miami nights, for example. The latest renders, though still stylish, don't really have anything that make them "Exciting."

Only my opinion, but you should keep playing with that original idea you had. Truly something different, and different is hella good. My suggestion? Try changing the legend color on the original Beige modifiers to match the green, rather than the pink, and it would bring the set much more balance.

I personally like the beige combination with the neon pink and green, it's what made the set so striking.


Offline Almost

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Re: [IC] GMK Ramona: Alternative colours
« Reply #31 on: Fri, 31 January 2020, 16:24:19 »
ai the more I look at those render the more I like it. Keep coming back to ths thread.

It'll match the cool dolphin stickers on beige packard bell OEM boardz, and that's really the only thing that matters. Try some silver grey, like them cheap plastic fronts on e-machine's back in 2000's. Or.... don't :thumb:

Keep at it, this is going somewhere. GMK Analog Dreams was damn close, this could earn the next ⭐Well Done!⭐ sticker of the year.
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Offline Lil

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Re: [IC] GMK Ramona: Alternative colours
« Reply #32 on: Fri, 31 January 2020, 18:04:40 »
It seems like the general consensus is to move towards grey or beige mods. 
Before I get any more renders done or make any changes I'm going to order the pantone colour guide in mid to late February.
One reason being that the colours are different in person versus how pantone present them on their website which is tuned for computer use or web design; I also don't have a RAL or pantone colour reference decided for the green legends,
and of the ones that I have got references for, they are mostly uncoated which might be problematic for GMK to match, as uncoated pantones aren't inherently intended for plastics.
Once I have it in hand, I hope to find satisfactory coated alternatives and reach an end state for the colourway of the basekit.
That being said, I would expect the next update to be in around a month at the soonest

« Last Edit: Fri, 31 January 2020, 19:52:12 by Lil »
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Offline sojourntv

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Re: [IC] GMK Ramona: Alternative colours
« Reply #33 on: Fri, 31 January 2020, 18:28:19 »


I for one love this set, however not for the original inspiration. One of my wife's favorite color schemes is based off this character. He's currently the theme of her setup rn so I would definitely buy this.

Offline sohitone

  • Posts: 7
Re: [IC] GMK Ramona: Alternative colours
« Reply #34 on: Sat, 01 February 2020, 01:44:35 »
I gotta say, seeing this made me breathe a sigh a relief that I ended up passing on the last couple of vaporwave sets. I really hope this moves forward with the green on pink alphas. I am going to save my candybar premium for this (so I hope there's a 40s kit). Regardless of what happens, though, I hope you know that this is a standout design in a sea of subtle variations on a theme, and I hope you feel confident in it.

Offline i luv chuletas

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Re: [IC] GMK Ramona: Alternative colours
« Reply #35 on: Tue, 04 February 2020, 20:32:55 »
Don't know if you've already played around with it, but perhaps using the alphas' green legend color on the beige mods might give it the pop you are looking for, since the pink looks so muted on the beige mods. Definitely an advocate for how you have the hiragana sub legends in the green, and beige staying as the mods color.

Keeping a close eye on this one, definitely a must-grab for me as is.

Offline Lil

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Re: [IC] GMK Ramona: Alternative colours
« Reply #36 on: Sun, 08 March 2020, 18:21:23 »
I have the pantone guide in hand, I just don't have the neons and pastels colour guide so I haven't chosen anything from there. I may get that also at a later date if I decide the greens i'm considering aren't suitable/neon enough. I've also discovered that the pantone colour references in person often look completely different from on pantones website. I'm currently considering using 429c as the mod colour which is a windows95-grey colour. I am still considering 190c, but it looks different in person - I would describe it as salmon pink; whereas in the renders it resembles hot pink. 1775c and 1777c on pantones website look very close to the original colour inspiration; in person they are closer to shades of orange than pink. The issue is that different, more suitable colours that in person seem to match the inspiration for the set when put into renders look like shades of purple for some reason. This is also the case for how they look on the website. That is unless my monitor is very colour inaccurate, but I doubt that since I have recorded video of the pantone guides and it looks almost exactly the same on my screen as in my hands. I am worried about the renders not being representative.


This is the video of a range of pantone pinks vs pantone 190c



This is a video of pantone pinks vs 1777c and 1775c



This is a render of the basekit using 1775c as the alpha colour; it looks pink (irl it's a orange/pink 'skintone' colour)

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This is a render of the basekit using 1777c; it looks red/pink (irl it's an orange-pink colour)

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A render using 190c as the alpha colour and a different legend colour than the previous two renders

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The first two basekit renders are using 3375c and the 190c render is using 2253c. I like both so my choice will be one of these unless I use something from the neon colour guide. I am also going to get renders done of the basekit using pantone 2038c and 2037c for alphas as these look similar in real life to what is on pantones website and are also close to the original inspiration in colour in person.


« Last Edit: Sun, 08 March 2020, 18:41:56 by Lil »
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Offline outsider

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Re: [IC] GMK Ramona: Alternative colours
« Reply #37 on: Sun, 08 March 2020, 18:45:53 »
This set is going places.  Watching!

Offline synthtastic

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Re: [IC] GMK Ramona: Alternative colours
« Reply #38 on: Sun, 08 March 2020, 19:27:07 »
Oh snap this is gonna be sweet.

Offline Almost

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Re: [IC] GMK Ramona: Alternative colours
« Reply #39 on: Tue, 10 March 2020, 13:07:55 »
Ouff the gray yaesss

1775 C gets my vote when paired with the gray. On my monitor it looks less samlony and more cute flowery blossom, either way really nice.

If your monitor has a "SRGB" mode that should be standardised, but the panel itself might colour it different, and the camera recording too especially if you have warm room lights and sunlight.
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Offline i luv chuletas

  • Posts: 81
Re: [IC] GMK Ramona: Alternative colours
« Reply #40 on: Tue, 10 March 2020, 13:09:51 »
1775c looks the freshest. Miss the beige on the mods though :(

Offline Lil

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Re: [IC] GMK Ramona: Alternative colours
« Reply #41 on: Tue, 10 March 2020, 13:49:32 »
you have warm room lights
Mistakes were made. I have realised my lights are very warm. There's a big difference in how the colours look under them. I am going to re-record it under neutral sunlight and cold-artificial light and then re-form my opinions. I'll try and post the video a bit later.
Miss the beige on the mods

I will also get a render done of a base-set using beige mods with the new legend colours, they're not ruled out yet
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Offline Lil

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Re: [IC] GMK Ramona: Alternative colours
« Reply #42 on: Tue, 10 March 2020, 18:53:12 »
Okay I've re-calibrated my monitor and I have compared the album cover to the pantones again under neutral lighting and the 1775c seems to be the closest match, just a bit lighter than the original inspiration. I am sticking with this alpha colour going forward.

Will update later with more renders featuring alternative mods and also trying to find a better matching green, as i'm not sure the current one suits the alpha colour

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Offline Lil

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Updated basekits up for consideration, please let me know what your preference is
For clarity: the importance of changing the colours hasn't just been to make the set look as good as it can be and match the original inspiration, but to also simultaneously use colour references that can be matched by GMK

4240c as the mods, 7478c as the legend colour

237613-0

3375c legends

237615-1

7478c as the legend colour, 429c mods

237617-2
« Last Edit: Tue, 10 March 2020, 20:07:27 by Lil »
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Online steezkeez

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7478c as the legend colour, 429c mods

(Attachment Link)

I prefer this (429c mods) over the beige mods :)

Offline i luv chuletas

  • Posts: 81
Updated basekits up for consideration, please let me know what your preference is
For clarity: the importance of changing the colours hasn't just been to make the set look as good as it can be and match the original inspiration, but to also simultaneously use colour references that can be matched by GMK

4240c as the mods, 7478c as the legend colour

(Attachment Link)

3375c legends

(Attachment Link)

7478c as the legend colour, 429c mods

(Attachment Link)

Man that first render looks bomb AF. Not really loving the grey mods to be honest, feels like it dulls the set out a little bit. Keeping a close eye on this man, you're on to something.

Offline sohitone

  • Posts: 7
+1 for beige mods. I'm leaning towards 3375c legends just because i think it's better to err on the side of brightness. Edit: I take it back, greener legend = better
« Last Edit: Wed, 11 March 2020, 13:34:06 by sohitone »

Offline wil

  • Posts: 26
3375c legends with beige mods is perfection for me. end game set. i want it!

Offline Lil

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It's under warm lighting but here's the comparison between the different green legends with the colour references. They do look brighter and more 'neon' under direct sunlight or cold light, but probably not to the degree of the renders - there might be a difference between the web and real-life colours.


I will probably order plastic chips of these colours before I make a final decision. Right now I am intending on adding 40% and van compatibility along with some other stuff to the basekit. The idea being that the overall cost of the basekit still being reasonable, it would be more economical for you vs if it was segmented and you were intending to buy spacebars, or additional kits. I am also intending to add an alphas kit for hiragana mono-legends and I am commissioning more renders for the kits and the keyset on boards.

Here's a work in progress image of the basekit with darker lighting, though i'll use 7478c in the follow up renders

238554-0
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Offline Lil

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Updated renders for the basekit and additional hiragana alphas add-on kit in the OP (w/dark lighting). Basekit now has support for 40% and van, etc. Board renders also in the works!
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OTW: UTD 360c, Jubi, GSKT-00, Nebula, LZ PhysiX, Key65, Equinox, Thermal HHKB, etc