I honestly think they should do away with MoQs in general. Have your quantity points where you drop the price by $X amount as you get into the higher quantities, but instead of saying you'll only produce it if 100 people buy it, charge the amount of money it would cost you to turn a profit if you were only producing 1, or 10, or 25. I'm an adult sized baby who shouldn't be trusted with money, because if spending $100 for the ~10 keys that I need for dvorak on what I consider to be my endgame set was an option, I'd bloody take it.