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What's the big deal with MGS? Never played it. Sell it to me.
The last time I tried it (PS or PS2 days) was with Sons of Liberty. I absolutely hated it. The fixed camera angles made it almost impossible for me to play in spite of having a great story. Who came up with the idea to have awkward angles that don't adjust as you move in a game that relies on fine controls in order to slip past people or accurately shoot people. The new ones look better and I want to try some, but I also have a hard time shelling out that kind of money after remembering how terrible my first experience was.
If I was a mod, I'd perma ban you for such insolence.
Not my fault that the camera angles were **** and made the game almost unplayable in the original. There are many others who have said the same thing.
You can have the best story in the world, but if the controls are awful, the game will suck.
I mean, all of what you said is bollocks. The camera angles in that game are totally fine and your never left with bad views of the environment, on top of that your able to have access to nodes, or if you want can have the radar on at all times.
The controls are of its time, it's not really fair to have a crack at them because it came out while 3rd person action games where stil being worked out. It would be like having a go at Doom for not controlling like Quake 2 or something.
Also if you had a free look camera it would be even worse, the Tanker and Bog Shell consist largely of tight corridors and narrow passageways, the camera would either get stuck against walls, in corners etc or have to clip through the whole environment. Kojima has said that for the HD collection be considered having a free camera but it simply wouldn't work.
MGS2 is more than playable with its fixed camera angles and is one of the best games ever made. I feel like if your struggling it's probably more to do with you 'not doing it right' or wanting to sprint around the map.
Also, the reduced vision/map access for the Shell, is intentional.