Obviously you don't use AutoCAD! I'm constantly using F3, F8, F9.
Sent from my LG-G710 using Tapatalk
Interesting using Tapatalk on a keyboard forum. I guess the keyboard is finished.
I'm pretty sure there are multiple threads about Tapatalk on here. I think that touchscreens are only one tier above useless (barely) and only use them if there isn't a real computer within a reasonable walking distance.
1.- Probably unpopular: all MX design based switch at any price point sound bad or meh at best, with a very high pitch plasticky sound and keyboards won't sound great again until manufacturers move away from the MX design an develop a new switch with way more room inside the switch in contrast to Cherry's tight housing
Agreed. MX has run its course.
2.- There's no point of a two part cable if the keyboard already have a connector for a removable cable
Agreed.
3.- People spend too much time looking for switch wobble, why would it matter if there's no binding and no accidental 2 key presses. Stop complaining because something you notice when looking the keyboard at 5cm distance and pressing a key intentionally way too slow. Like stop looking for imperfections, if people would just type at full speed on the damn thing they wouldn't notice at least 70% of the things they complain about.
Agreed.
4.- The "mechanical" term is stupid, why don't we just differentiate keyboards by "good keyboards" and "bad keyboards"?.
Agreed, but that's what we have. What's good and bad is also subjective anyway though. I think Chyros has a Youtube video on the topic, but I forget its title. I think that mechanical does the job well enough for most applications given that the majority of keyboards available today are still cheap dome boards that feel like typing on wet cardboard.
5.- Most people that think they need full NKRO don't need it, keyboard manufacturers already know how consumers use their keyboard and design the matrix accordingly, and the left side of the matrix often support most of common gaming key combinations and yes, I mean even membrane boards.
Agreed.
6.- Rubber domes are fine and decent rubber domes have a way more pronounced tactility than many modern tactile switches
I agree that
some rubber domes are fine. I would even say that I like most rubber domes more than most MX tactiles I have tried. Some of those extremely thin Apple boards are literally worse in my mind than just using a laser-projected keyboard on a desk ... or one of those waterproof roll-up keyboards.
7.- A great portion of tactile switches you won't notice the tactility when typing at full speed
I don't know if it is a great portion, but this is certainly the case in the MX family.
8.- The is no such thing as "X switches are better for gaming", when gaming people usually bottom keys very firmly and don't notice the tactile event if they are focused on the actual game.
I find tactility when gaming to be a little distracting. You may be hitting the same key a lot of times repeatedly and I would rather have a linear that I can just forget about and become totally immersed in the game than to feel and/or hear every single press. Either way, it is all preference.
9.- ISO is better than ANSI, the only advantage of ANSI is the key mapping because it's more convenient for programmers, but the physical distribution of keys of ISO is superior, why would you need such a large Left Shift and woud take a slim Enter over a big Enter that is way easier to find with both diagonal and horizontal pinky movement. Anyone that says ANSI is better than ISO is just wrong.
I don't use left shift at all, so I would agree with you if my preference were all that mattered. It seems like I may be in the minority in using the right shift 100% of the time. I can't say I would like for left shift to be so tiny if I actually used it outside of gaming. I find ISO enter to be totally useless and similarly have never gotten accustomed to the XT layout and have not purchased a beamspring keyboard, in part, due to this. I tend to hit enter on the leftmost edge. Look at the way the keys are staggered on the right side of an ANSI board. Shift is longest, enter is a little shorter, | is a little shorter, and the original delete key was only one unit. I would argue that this setup is actually ideal (with or without the amazing big ass enter key). Maybe it is just my lanky fingers, but it seems more natural to me to stretch my pinky further to the right the further up the board I move. With ISO, I miss enter entirely ... but I don't mind a single unit delete key at all because of how far it is up the board.
Maybe this has more to do with muscle memory than natural ergonomics, maybe there's overlap of both, but I can't do those vertical enter keys.
10.- Justifying pointless "competitive" keyboard marketing features (short switch stem, 1000hz polling rate, etc) because "but professional gamers need every advantage" is stupid. Stop, just stop, don't throw money where there's no real value for you.
I agree, but I think these things mostly exist because of "gaming" keyboard manufacturers trying to hype up some new nonsense to convince people to buy their product. MX red does the job just fine (besides maybe a little too light of springs if you ask me), and brands like Corsair can't just sell the same old MX red boards forever.
Sorry for the long rant, needed to get that off me
There's a lot of nonsense to justifiably rant about in these regards.
Sadly I haven't tried Big Ass Enter in a mechanical keyboard, I bet it's epic and great to use
It is, especially with something particularly thunderous beneath it, like capacitive buckling spring, Alps SKCM, or box thick clicks.