Announced changes for LotV
I am really looking forward to the changes to the economic system!
http://www.teamliquid.net/forum/starcraft-2/470781-legacy-of-the-void-announcedGeneral
Bases will now mine at maximum efficiency with 12 workers instead of 16 now
Starting workers: 12
Archon mode:
http://instagram.com/p/vG6dQ6OkCP/ essentially team melee from BW with only one race (2 players control 1 base)
Minerals per patch: It was like 1500 before now it's 1000
Vague details about LotV plot/gameplay revealed (i.e. being able to use an orbiting ship to cause massive damage, necessary to deal with XelNaga)
Automated tournaments run once per day at a specific time, open to all players
LotV Trailer:
Terran
Cyclone: "Very mobile and can lock on to deal more damage and move while shooting. Big range. Good early game"
Herc: can do splash damage with an upgrade
Tanks: Can pick up seige tanks in seige mode with medivacs
Battle cruisers: warp to anywhere you have vision
Banshees: now range increased. Cloak comes default. Upgrade to make it move faster than any detection possible
Protoss
No reaver
Disruptor: "moving land mine", "robo Bay unit high gas fat and bulky but goes invulnerable 4 seconds and explodes for mass aoe damage"
Tempest: new long range ability that has a dot (500dmg over 50sec)
Carrier: moves quicker. 90sec build time. Can release interceptors all instantly and keep fighting even if carrier dies.
Nexus: starts with 14 supply now. Basically have to build a pylon straight away by 10 sec in
Warping: takes 8 seconds now and warping units take 200% damage. Zerg has unit to break forcefields
Oracle: Oracle also now has one revelation spell for revealing and detecting. Also new stasis ability
Photon Overcharge: Shoots Ground Only
Zerg
LURKERS ARE BACK: "same lurker model as hots campaign. Outranges protoss cannons. Spines easily dogable. Not sure about stop micro"
Swarm Hosts: now manual mode and no longer burrows. Upgrade for flying locust
Ravager: morphs out of the roach, "the ravager has a siege fireball that takes 3 sec to launch and destroys them."
Nydus worm: now invisible while burrowing. Not even detectable by cannons
Corruptors: have an ability to channel damage like a void ray. A few of them can kill a nexus in seconds