Author Topic: [IC] GMK Infernal | Pricing Revealed | GB tomorrow  (Read 30415 times)

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Offline Blamby

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[IC] GMK Infernal | Pricing Revealed | GB tomorrow
« on: Mon, 05 April 2021, 15:03:54 »


Inspiration:
The underworld



Group Buy is delayed to 22 october



BASE KIT:

LATIN KIT:

SYMBOL KIT:

ACCENT KIT:


NORDEUK KIT:


ALT MODS:


NUMPAD:



IRON-165 BY SMITH+RUNE:


ISOMETRIA BY EBASTLER:


TGR Jane by yuktsi:


TGR 910 by yuktsi:



TGR Alice by yuktsi:


US-MECHS&CO.
EU-MYKEYBOARD
ASIA-zFRONTIER
CANADA-DESKHERO
AUSTRALIA-DAILY CLACK
WORLDWIDE-KBDFans
UK-Prototypist

Pricing



Group Buy will start on 16 october



-GMK Infernal x Entrkeys
-GMK Infernal x Sandun



-GMK Infernal x Namong
-GMK Infernal x Luxecables



-GMK Infernal x CyberMaker


-GMK Infernal x GOLDEN STAR KEYCAPS


-GMK Infernal x Asero Foundry


Deskmat by Input Universe





SOCIAL MEDIAS




Updates:
15.04: Changed the manufacture to GMK due to many reasons
Sublegends will be double shot
Novelties will be UV Printed + some new novelties
Changed the kitting and added new renders

21.06: Changed the demon-like sublegends, I was inspired by different symbols from different sources.
           Changed the kitting, most important added alt black mods

26.07: announced GB date
           novelties revamped
           new render on tgr alice

31.08: New Kitting renders
           Small changes in kitting
           New noveltie

17.09: New renders

22.09: Small changes in kitting

30.09: Again changes in kitting

15.10: small changes in novelties design; Took out ISO noveltie
« Last Edit: Thu, 21 October 2021, 00:15:54 by Blamby »

Offline Blamby

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Re: [IC] ePBT Infernal
« Reply #1 on: Mon, 05 April 2021, 15:05:20 »
Reserved

Offline sub0001

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Re: [IC] ePBT Infernal
« Reply #2 on: Mon, 05 April 2021, 15:06:05 »
interesting concept! what are those sublegends?

Offline Afresh

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Re: [IC] ePBT Infernal
« Reply #3 on: Mon, 05 April 2021, 15:07:47 »
inspiration: underworld

damn... to the point

Offline kuro0renji

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Re: [IC] ePBT Infernal
« Reply #4 on: Mon, 05 April 2021, 15:09:40 »
really nice colors combination

Offline Nukz

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Re: [IC] ePBT Infernal
« Reply #5 on: Mon, 05 April 2021, 15:12:19 »

Offline Blamby

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Re: [IC] ePBT Infernal
« Reply #6 on: Mon, 05 April 2021, 15:13:01 »
interesting concept! what are those sublegends?
I made them inspiring myself from different underworld themed fonts

Offline yoot

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Re: [IC] ePBT Infernal
« Reply #7 on: Mon, 05 April 2021, 15:16:33 »
I like this just wish it wasn't ePBT with reverse dyesub

Offline Kokaloo

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Re: [IC] ePBT Infernal
« Reply #8 on: Mon, 05 April 2021, 15:18:39 »
i've been to hell and can confirm this keyset is very reminiscent of it gl
please consider a 40s kit
« Last Edit: Mon, 05 April 2021, 15:22:07 by Kokaloo »

Offline Blamby

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Re: [IC] ePBT Infernal
« Reply #9 on: Mon, 05 April 2021, 15:19:25 »
I like this just wish it wasn't ePBT with reverse dyesub
Originally I thought going with other manufactures but due to custom sublegends, epbt seemed to be more reliable to that, price of the kits etc.

Offline Faceman76

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Re: [IC] ePBT Infernal
« Reply #10 on: Mon, 05 April 2021, 15:29:58 »
Show Image
Fart Infernal?

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Offline Lenders

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Re: [IC] ePBT Infernal
« Reply #11 on: Mon, 05 April 2021, 15:38:00 »
Deep.

Offline sub0001

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Re: [IC] ePBT Infernal
« Reply #12 on: Mon, 05 April 2021, 15:42:27 »
interesting concept! what are those sublegends?
I made them inspiring myself from different underworld themed fonts

in that case, gj! seems very true to theme. GLWIC  :thumb:

Offline Zeelobby

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Re: [IC] ePBT Infernal
« Reply #13 on: Mon, 05 April 2021, 16:18:24 »
I like this just wish it wasn't ePBT with reverse dyesub
Originally I thought going with other manufactures but due to custom sublegends, epbt seemed to be more reliable to that, price of the kits etc.
Think it has more to do with the horrible shrinkage reverse dyesub caps have. Lots of warping, size issues, stem issues. Etc. There's a reason most ePBT sets tend to be light in color. Reverse dyesub is notorious for issues.

Offline Chippy

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Re: [IC] ePBT Infernal
« Reply #14 on: Mon, 05 April 2021, 19:21:15 »
wicked color combination, but I worry about this being reverse dyesub.
This and the swiss cheese keyboard is the next generation of keyboards

Offline C_L | Soup

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Re: [IC] ePBT Infernal
« Reply #15 on: Mon, 05 April 2021, 20:49:08 »
n e 40s kit avail
love the concept, love the colors! GLWIC

Offline Havattack

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Re: [IC] ePBT Infernal
« Reply #16 on: Mon, 05 April 2021, 21:06:08 »
The lack of skulls and demon novelties is kind of depressing.. and throw in a Cerberus, imp, succubus, etc
The colorway is dope.

Offline Faceman76

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Re: [IC] ePBT Infernal
« Reply #17 on: Mon, 05 April 2021, 21:13:06 »
The lack of skulls and demon novelties is kind of depressing.. and throw in a Cerberus, imp, succubus, etc
The colorway is dope.
I mentioned the same on the IC form.

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Offline vnflynn

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Re: [IC] ePBT Infernal
« Reply #18 on: Tue, 06 April 2021, 01:01:55 »
this is the real GMK Fallen

Offline mr_fro2000

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Re: [IC] ePBT Infernal
« Reply #19 on: Tue, 06 April 2021, 05:42:10 »
Nice concept and looks nice in renders but I imagine this is going to be very hard to execute... like a red version of Nautilus Nightmares.  That was GMK and it still came out a mess... if this is reverse dyesub it'll be very tough to get right.

Offline lush_bunny

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Re: [IC] ePBT Infernal
« Reply #20 on: Tue, 06 April 2021, 08:14:05 »
Tempting. Looks like what I wanted for GMK Red Dragon.
But reverse dyesub is... hard to execute to say the least.
If the colormatching is top notch and the manu can deliver, I can see myself copping this.

Offline Blamby

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Re: [IC] ePBT Infernal
« Reply #21 on: Tue, 06 April 2021, 12:59:26 »
Nice concept and looks nice in renders but I imagine this is going to be very hard to execute... like a red version of Nautilus Nightmares.  That was GMK and it still came out a mess... if this is reverse dyesub it'll be very tough to get right.
I don't know the details about what happened with Nautilus Nightmares, could you please inform me more about this?

Offline lush_bunny

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Re: [IC] ePBT Infernal
« Reply #22 on: Tue, 06 April 2021, 17:50:52 »
Nice concept and looks nice in renders but I imagine this is going to be very hard to execute... like a red version of Nautilus Nightmares.  That was GMK and it still came out a mess... if this is reverse dyesub it'll be very tough to get right.
I don't know the details about what happened with Nautilus Nightmares, could you please inform me more about this?

I'm not the guy you replied to, but the Nautilus mod colors turned to be bluer than the renders.

Offline digid3ar

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Re: [IC] ePBT Infernal
« Reply #23 on: Wed, 07 April 2021, 16:25:44 »
Nice concept and looks nice in renders but I imagine this is going to be very hard to execute... like a red version of Nautilus Nightmares.  That was GMK and it still came out a mess... if this is reverse dyesub it'll be very tough to get right.
I don't know the details about what happened with Nautilus Nightmares, could you please inform me more about this?
he may be implying that your renders could be a little misleading of the final product, due to your alphas looking too bright on the renders, you could get a chip or irl sample of your colors to assure the final product? pantone actually sell color chips

Offline Skeil

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Re: [IC] ePBT Infernal
« Reply #24 on: Sat, 10 April 2021, 08:47:48 »
Love the colors! GLWIC

Offline lush_bunny

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Re: [IC] ePBT Infernal
« Reply #25 on: Sat, 10 April 2021, 09:41:40 »
I just noticed that these renders show the numbers close to the edge of the cap. Maybe it's because of the sublegends?
Either way, I think your demonic language is fine on the alphas alone.

Offline nvh2092

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Re: [IC] ePBT Infernal
« Reply #26 on: Sat, 10 April 2021, 10:25:12 »
Both of your base kits need R4 1u "<>" alpha key for full basic ISO support.

Offline Havattack

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Re: [IC] ePBT Infernal
« Reply #27 on: Sat, 10 April 2021, 13:50:54 »
Some accent keys that are the opposite of the regular keys would be dope. (Dark red legend on light red background instead of the opposite)

Offline xavierlh

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Re: [IC] ePBT Infernal
« Reply #28 on: Sat, 10 April 2021, 19:23:01 »
absolutely love the energy it gives! i'm putting this on a burgundy board for sure.
the discord server link isn't working? did you change it?

Offline Blamby

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Re: [IC] ePBT Infernal
« Reply #29 on: Sun, 11 April 2021, 03:58:19 »
Some accent keys that are the opposite of the regular keys would be dope. (Dark red legend on light red background instead of the opposite)
working on it

Offline Blamby

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Re: [IC] ePBT Infernal
« Reply #30 on: Sun, 11 April 2021, 03:58:35 »
absolutely love the energy it gives! i'm putting this on a burgundy board for sure.
the discord server link isn't working? did you change it?
should work now

Offline Joaquox

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Re: [IC] ePBT Infernal
« Reply #31 on: Mon, 12 April 2021, 04:41:41 »
Colors look great, and I like the theme!

The micro spacebars kit needs a rework. 1u needs to be 2x of each color and at least the 1.25u as well, but likely more. Unless the plan is that all ortho/split users should buy 2 kits each and end up with tons of unused caps.

I'd rather see you split it into alphas and modifier kits, instead of going with the huge base kits.

Offline L4ll1g470r

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Re: [IC] ePBT Infernal
« Reply #32 on: Mon, 12 April 2021, 05:46:51 »
Consider me interested, appreciate the Norde!

Offline Blamby

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Re: [IC] GMK Infernal | Changed the Manufacture
« Reply #33 on: Thu, 15 April 2021, 14:41:35 »
Updates:
15.04: Changed the manufacture to GMK due to many reasons
Sublegends will be double shot
Novelties will be UV Printed + some new novelties
Changed the kitting and added new renders

Offline Blamby

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Re: [IC] GMK Infernal | Collaborations announced
« Reply #34 on: Tue, 27 April 2021, 10:36:05 »
GMK Infernal will collaborate with:
Luxe cables
Namong
Sandun
Golden Star Keycaps

Offline Havattack

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Re: [IC] GMK Infernal | Changed the Manufacture
« Reply #35 on: Tue, 27 April 2021, 12:30:49 »
Updates:
15.04: Changed the manufacture to GMK due to many reasons
Sublegends will be double shot
Novelties will be UV Printed + some new novelties
Changed the kitting and added new renders
GMK does "uv printed"? is uv printed how you plan to get those tri-colored novelties?

Offline Blamby

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Re: [IC] GMK Infernal | Changed the Manufacture
« Reply #36 on: Tue, 27 April 2021, 12:44:12 »
Updates:
15.04: Changed the manufacture to GMK due to many reasons
Sublegends will be double shot
Novelties will be UV Printed + some new novelties
Changed the kitting and added new renders
GMK does "uv printed"? is uv printed how you plan to get those tri-colored novelties?
yes, I hope

Offline tacotemptations

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Re: [IC] GMK Infernal | Collaborations announced
« Reply #37 on: Tue, 27 April 2021, 13:29:18 »
im in!

Offline WarlordGorguts

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Re: [IC] GMK Infernal | Collaborations announced
« Reply #38 on: Wed, 16 June 2021, 05:56:29 »
Great theme, filled the IC form.
As for me, some more black variation kits needed to have more versatility.
Other then that, I'm in)

Offline Blamby

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Re: [IC] GMK Infernal | Collaborations announced
« Reply #39 on: Mon, 21 June 2021, 14:39:33 »
21.06: Changed the demon-like sublegends, I was inspired by different symbols from different sources.
           Changed the kitting, most important added alt black mods

Offline WarlordGorguts

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Re: [IC] GMK Infernal | NEW SUBLEGENDS
« Reply #40 on: Tue, 22 June 2021, 13:05:03 »
Yay, alt black mods!
Waiting for symbols.

Offline yuutsu

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Re: [IC] GMK Infernal | NEW SUBLEGENDS
« Reply #41 on: Tue, 22 June 2021, 14:24:19 »
I feel like the mods kit and the current alphas should be switched, personally I think it looks better, but that's just me. Other than that, could you look into F13 in base kit? Thanks.

Offline Blamby

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Re: [IC] GMK Infernal | NEW SUBLEGENDS
« Reply #42 on: Wed, 23 June 2021, 01:30:02 »
I feel like the mods kit and the current alphas should be switched, personally I think it looks better, but that's just me. Other than that, could you look into F13 in base kit? Thanks.
okay, I'll try my best

Offline Havattack

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Re: [IC] GMK Infernal | NEW SUBLEGENDS
« Reply #43 on: Wed, 23 June 2021, 01:37:16 »
So sick! Perfect "base" set- mono colored and sub legend alphas included.  I love "mono" colored sets! They looks so much better then making the mods and alphas different/opposite colors, that's what accent keys are for.
I'm down for one.

Offline mr_foggy

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Re: [IC] GMK Infernal | NEW SUBLEGENDS
« Reply #44 on: Wed, 23 June 2021, 10:46:39 »
I feel like the mods kit and the current alphas should be switched, personally I think it looks better, but that's just me. Other than that, could you look into F13 in base kit? Thanks.
+1. base kit feels more inspired with the dark mods, full red is less... infernal? try switching them.

Offline ThomasLT

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Re: [IC] GMK Infernal | NEW SUBLEGENDS
« Reply #45 on: Wed, 23 June 2021, 11:14:54 »
that red is too sharp

Offline Faceman76

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Re: [IC] GMK Infernal | NEW SUBLEGENDS
« Reply #46 on: Wed, 23 June 2021, 12:38:11 »
that red is too sharp
Isn't that the intention?

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Offline WarlordGorguts

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Re: [IC] GMK Infernal | NEW SUBLEGENDS
« Reply #47 on: Wed, 23 June 2021, 15:08:40 »
Yeah, as for me, the colors are perfect.

Offline Blamby

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Re: [IC] GMK Infernal | GB month announced
« Reply #48 on: Mon, 26 July 2021, 14:47:29 »
Updates:
26.07: announced GB date
           novelties revamped
           new render on tgr alice

Offline nvh2092

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Re: [IC] GMK Infernal | GB month announced
« Reply #49 on: Tue, 27 July 2021, 06:46:51 »
Updates:
26.07: announced GB date
           novelties revamped
           new render on tgr alice
I think you should change one of the ansi novelties to left shift key, this way it won't be left out on neither iso or ansi. You have 4 ansi enter novelties right now and it's not only excessive but also expensive for the kit. This change can reduce from 4 ansi enters to 2 with a left shift.
« Last Edit: Wed, 28 July 2021, 01:02:54 by nvh2092 »

Offline Blamby

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Re: [IC] GMK Infernal | GB month announced
« Reply #50 on: Wed, 28 July 2021, 00:54:28 »
Updates:
26.07: announced GB date
           novelties revamped
           new render on tgr alice
I think you should turn on design of ansi novelties to left shift key, this way it won't be left out on neither iso or ansi. You have 4 ansi enter novelties right now and it's not only excessive but also expensive for the kit. This change can reduce from 4 ansi enters to 2 with a left shift.
I planned the cerberus to be on shifts and the wings on enters, but thank you I discovered that I need to change their postion a bit ro be how I planned

Offline balance

  • Posts: 49
Re: [IC] GMK Infernal | GB month announced
« Reply #51 on: Sat, 31 July 2021, 16:32:02 »
The iso enter noveltie is just fire

Offline Blamby

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Re: [IC] GMK Infernal | GB month announced
« Reply #52 on: Wed, 11 August 2021, 03:31:44 »
Worldwide vendor collaboration

Offline udller

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Re: [IC] GMK Infernal | GB month announced
« Reply #53 on: Wed, 11 August 2021, 04:02:47 »
i thought there would at least be one pentagram :(

Offline Blamby

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Re: [IC] GMK Infernal | GB month announced
« Reply #54 on: Tue, 31 August 2021, 14:55:18 »
Update: New Kitting renders
            Small changes in kitting
            New noveltie

Offline Blamby

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Re: [IC] GMK Infernal | New Kitting renders
« Reply #55 on: Fri, 17 September 2021, 14:46:33 »
Update: New renders

Offline ctrl+shift+n

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Re: [IC] GMK Infernal | New Kitting renders
« Reply #56 on: Fri, 17 September 2021, 15:51:22 »
Nice renders

Offline Dinerenblanc

  • Posts: 51
Re: [IC] GMK Infernal | GB month announced
« Reply #57 on: Sun, 19 September 2021, 21:31:04 »
i thought there would at least be one pentagram :(

 Check out MW Heresy. No actual pentagram, but gets pretty close.

https://geekhack.org/index.php?topic=114631.0

Offline konstantin

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Re: [IC] GMK Infernal | GB month announced
« Reply #58 on: Sun, 19 September 2021, 21:41:53 »
No actual pentagram, but gets pretty close.

You sure about that?


Offline konstantin

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Re: [IC] GMK Infernal | New Kitting renders
« Reply #59 on: Sun, 19 September 2021, 21:54:52 »
BASE KIT:
Show Image

ALT MODS:
Show Image

The 1.75u Shift in both of these is mislabeled as 1.50u.

I don't think it's worth including the numpad mods in the Alt Mods kit. That's gonna be one hell of an expensive kit even without them.


BASE KIT:
Show Image

You might want to include a second 3c space in this kit, that way it will be possible to cover standard split 7u space (3–1–3).


NORDEUK KIT:
Show Image

The R4 1u <> key should be changed to \|. Angle brackets are already included in the base kit, and the pipe is necessary for ISO-UK.

The R4 1u ;: key has an incorrect legend, it should be changed to ,;.

Offline Dinerenblanc

  • Posts: 51
Re: [IC] GMK Infernal | GB month announced
« Reply #60 on: Sun, 19 September 2021, 22:06:44 »
No actual pentagram, but gets pretty close.


You sure about that?

Show Image


Yes, a pentagram in the traditional sense is simply a 5 pointed star. The modern idea of a pentagram has the star encased in a circle, yes, but it's not necessary.

edit*

Oops, just figured out what ya meant with your reply.
« Last Edit: Sun, 19 September 2021, 22:20:04 by Dinerenblanc »

Offline Blamby

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Re: [IC] GMK Infernal | New Kitting renders
« Reply #61 on: Mon, 20 September 2021, 01:51:33 »
BASE KIT:
Show Image

ALT MODS:
Show Image

The 1.75u Shift in both of these is mislabeled as 1.50u.

I don't think it's worth including the numpad mods in the Alt Mods kit. That's gonna be one hell of an expensive kit even without them.


BASE KIT:
Show Image

You might want to include a second 3c space in this kit, that way it will be possible to cover standard split 7u space (313).


NORDEUK KIT:
Show Image

The R4 1u <> key should be changed to \|. Angle brackets are already included in the base kit, and the pipe is necessary for ISO-UK.

The R4 1u ;: key has an incorrect legend, it should be changed to ,;.
Thank you for help, I'll try to change it asap

Offline hagiwaraDaisuke

  • Posts: 9
Re: [IC] GMK Infernal | New Kitting renders
« Reply #62 on: Mon, 20 September 2021, 03:36:53 »
Does the 6 1u R1 novelties right? I thought that there would be at least one R2,R3 1u novelties for something like a 65% or 75%


Offline Blamby

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Re: [IC] GMK Infernal | New Kitting renders
« Reply #63 on: Tue, 21 September 2021, 06:31:28 »

Offline Blamby

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Re: [IC] GMK Infernal | New Kitting renders
« Reply #64 on: Wed, 22 September 2021, 14:04:01 »
Update: Small changes in kitting

Offline Blamby

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Re: [IC] GMK Infernal | New Kitting renders
« Reply #65 on: Fri, 24 September 2021, 13:50:55 »
We got a UK Vendor

Offline Djengiss

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Re: [IC] GMK Infernal | New Kitting renders
« Reply #66 on: Sun, 26 September 2021, 03:25:24 »
Has the raffles for the Artisans for this set run yet, or are they running with the GB?

Offline wgsunrise

  • Posts: 26
Re: [IC] GMK Infernal | New Kitting renders
« Reply #67 on: Wed, 29 September 2021, 00:13:56 »
Does the 6 1u R1 novelties right? I thought that there would be at least one R2,R3 1u novelties for something like a 65% or 75%
Totally agree with this. Please take this change into consideration.

Offline Blamby

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Re: [IC] GMK Infernal | Small Changes in Kitting
« Reply #68 on: Thu, 30 September 2021, 12:35:19 »
Update: fixed some mistakes in latin kit and added r2 r3 noveltie

Offline STUDIOBLB

  • Posts: 33
Re: [IC] GMK Infernal | Small Changes in Kitting
« Reply #69 on: Thu, 30 September 2021, 16:52:39 »
Love the colours on this set! GLWGB!

Offline Blamby

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Re: [IC] GMK Infernal | Small Changes in Kitting
« Reply #70 on: Fri, 01 October 2021, 14:44:43 »
Love the colours on this set! GLWGB!
Thank you!

Offline Bubblegum

  • Posts: 174
Re: [IC] GMK Infernal | Small Changes in Kitting
« Reply #71 on: Sat, 02 October 2021, 04:59:42 »
Suggestion for the novelty kit to have different 1u novelties for r1-r4 so the right side rows of a 65%/75% is more varied. Just avoiding having the one and same icon across the column. Example: R1 you can use the hand, r2 can be the ribcage, r3 the skull and bones, while r4 stays the same. Or any other setup with the same goal in mind :)

Offline hark

  • Posts: 31
Re: [IC] GMK Infernal | Small Changes in Kitting
« Reply #72 on: Sat, 02 October 2021, 06:36:09 »
I'm not sure if my thinking is wrong but I feel like it might be beneficial to make the sublegends UV printed given that they're all custom and will require new moulds.
I do really like the look of the subs though.

Offline Blamby

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Re: [IC] GMK Infernal | Group Buy starting on 16 October
« Reply #73 on: Sun, 03 October 2021, 05:45:39 »
Update: Groupbuy starts on 16 october

Offline Blamby

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Re: [IC] GMK Infernal | Small Changes in Kitting
« Reply #74 on: Mon, 04 October 2021, 13:40:24 »
I'm not sure if my thinking is wrong but I feel like it might be beneficial to make the sublegends UV printed given that they're all custom and will require new moulds.
I do really like the look of the subs though.
thank you, the sublegends will be UV printed, I planned it from the beggining

Offline Blamby

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Update: revealed some collaborations

Offline Bubblegum

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Any news on pricing for this?

Offline Blamby

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Re: [IC] GMK Infernal | Group Buy delayed to 22 october | More collabs!!
« Reply #77 on: Fri, 15 October 2021, 13:36:59 »
Update: GB Delayed to 22 october
 small changes in novelties design; Took out ISO noveltie

Offline Blamby

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Re: [IC] GMK Infernal | Pricing Revealed | GB tomorrow
« Reply #78 on: Thu, 21 October 2021, 00:16:09 »
PRicing revealed