a little late, but this is the setup I had in my lab that was awesome for everything
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a bit pricey and outdated monitors in the pic, but still works
Will that work for gaming though? seems like a weird resolution.
It worked for fps, rts, and basic racing games, haha. I used it mostly for work and editing.
oh and skyrim/other rpg type games
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I have a similar, more budget version of that setup with a 27" Korean IPS flanked by two portrait 17" monitors. The sides are natively 1024x1280, but scaled by Nvidia's driver to 1152x1440 to match the center's 2560x1440. In my experience, how well it works depends on the game. Eyefinity/Surround won't work due to the orientation mismatch, but for older stuff using DX8 or DX9 you can just throw SoftTH at it for the same effect in games. Skyrim in particular is amazing on this type of setup.
Anything newer, or OpenGL, and it becomes a bit of a hassle. When it does work, you won't have bezel correction because you'll have to run the game windowed. If you're lucky, you can run it windowed and at the right resolution with merely an argument tacked onto whatever script or program is launching the game. Then you use ShiftWindow to automate moving it to hide the window border. If you're unlucky, you'll have to dive through a bunch of config files for the game and give it trial and error. If you're really unlucky, the game will have its resolutions hardcoded or only accept valid fullscreen resolutions reported by the GPU in which case you're stuck with your center screen.
This sort of setup is amazing for work. And when it does work in games, it's great. If SoftTH ever does get updated to support DX10/11 or Eyefinity/Surround start supporting it, I would be able to recommend it. At the moment, though, I can't unless you don't mind only gaming on the center for newer stuff.
Somewhat outdated pic (the Model F has been ANSI-modded since)