Author Topic: Project Scarlett (Xbox)  (Read 6589 times)

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Online tp4tissue

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Project Scarlett (Xbox)
« on: Mon, 10 June 2019, 18:53:15 »
They're saying 4x more powerful than Xbox-1X.

That's probably total flops. 

SO, we can reasonably assume, ~double the GPU performance.

Current X1X is ~RX480/580 (1050Ti) lvl.

Double that comes out to ~1070Ti / 1080  Which makes sense in the $400 envelope of the machine.

Certainly doooable now that Ati is using 7nm.



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Offline Sintpinty

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Re: Project Scarlett (Xbox)
« Reply #1 on: Mon, 10 June 2019, 20:03:14 »
They're saying 4x more powerful than Xbox-1X.

That's probably total flops. 

SO, we can reasonably assume, ~double the GPU performance.

Current X1X is ~RX480/580 (1050Ti) lvl.

Double that comes out to ~1070Ti / 1080  Which makes sense in the $400 envelope of the machine.

Certainly doooable now that Ati is using 7nm.



Someeewhat Xcited.. Not super xcited,  just somewhat.


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Offline noisyturtle

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Re: Project Scarlett (Xbox)
« Reply #2 on: Mon, 10 June 2019, 22:12:09 »
TBH I think MS "won" E3 this year. They killed it business-wise, smart moves all around.

Offline Shapey Fiend

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Re: Project Scarlett (Xbox)
« Reply #3 on: Tue, 11 June 2019, 15:48:12 »
Based on previous generations I don't expect the gap in performance between the Scarlett and PS5 will be as much as between PS4 Pro and Xbox One X. The fact is they aren't bringing out nearly as many AAA games that really push performance these days anyway (preferring to milk one or two titles with lootboxes) or at least they aren't terrifically appealing to me because they're generally the 7th installments in pretty moribund series.

Offline noisyturtle

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Re: Project Scarlett (Xbox)
« Reply #4 on: Tue, 11 June 2019, 23:30:56 »
Console tech will always be a gen or two behind current PC tech, unless they sell their hardware at a big loss which most companies don't really do anymore. Used to be the standard, Sony took a loss of like $200 per PS2 unit sold initially banking on people buying more software. I believe the only console manufacturer that consistently put out hardware at a black price point is Nintendo.

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Re: Project Scarlett (Xbox)
« Reply #5 on: Wed, 12 June 2019, 15:34:24 »
Console tech will always be a gen or two behind current PC tech, unless they sell their hardware at a big loss which most companies don't really do anymore. Used to be the standard, Sony took a loss of like $200 per PS2 unit sold initially banking on people buying more software. I believe the only console manufacturer that consistently put out hardware at a black price point is Nintendo.

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Offline noisyturtle

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Re: Project Scarlett (Xbox)
« Reply #6 on: Fri, 18 September 2020, 17:40:25 »
Pricing on PS5 games is $70-90. That's insane. Same pricing for digital versions no less. Simply insane.

Offline yui

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Re: Project Scarlett (Xbox)
« Reply #7 on: Sat, 19 September 2020, 01:38:03 »
They're saying 4x more powerful than Xbox-1X.
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Offline Shapey Fiend

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Re: Project Scarlett (Xbox)
« Reply #8 on: Sat, 19 September 2020, 15:55:44 »
They were trying to realign prices at $70 around launch last generation as well but it didn't really take. See this article from 2013.
https://www.extremetech.com/gaming/150425-why-we-should-be-thankful-for-70-ps4-and-xbox-720-games

I knew when they got rid of the disc drive this would be the end result. Taking a 30% cut for selling a digital items a bit outrageous but Apple, Sony and Microsoft can get away with it because they've a monopoly within their respective hardware systems.

I buy a lot of indie games on the PS Store but when it comes to the AAA games I often buy the disc online because it's cheaper. I got FF7 Remake before the online store launch for €52 delivered from a shop called 365games.co.uk which seems to be the cheapest around atm.


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Re: Project Scarlett (Xbox)
« Reply #9 on: Sat, 19 September 2020, 16:34:34 »
$70-90 games means I will NOT be getting a next gen console and sticking with PC only.

Offline Shapey Fiend

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Re: Project Scarlett (Xbox)
« Reply #10 on: Sat, 19 September 2020, 17:32:21 »
If that becomes standard for AAA console it may well for PC. I mostly buy games on PC already because Steam has a better selection of indies at lower prices.

It wouldn't be that mad for them to jump in price a bit keep up with inflation but I suspect Nintendo are the only ones with the balls to raise prices permanently. Sony and MS wobbled on the issue last gen I suspect it'll just be early adopter tax.

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Re: Project Scarlett (Xbox)
« Reply #11 on: Sat, 19 September 2020, 17:56:14 »
The only smart company right now imo is Nintendo. They are the only ones protecting their ip's and assets with a hardware barrier. MS and Sony are not only just running PC hardware and software now, but both companies are making strides to ensure full library xpat between their system and Windows. MS is already doing it, I own a few XBO titles I play on PC without owning an XBO, and Sony has recently announced their intentions of making similar changes including cross platform play with Xbox and PC players.

Only Nintendo is keeping their games on only their systems, and largely in a proprietary physical format. MS and Sony have become too similar, they are essentially offering the same experience. And personally if I have a choice between playing the same game on a console or on my PC I will choose my rig every time.

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Re: Project Scarlett (Xbox)
« Reply #12 on: Sat, 19 September 2020, 19:09:32 »
Consoles never made sense after the proliferation of Personal PCs.

It will converge.  It has to.  it's simply inefficient and not economical to do otherwise.

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Re: Project Scarlett (Xbox)
« Reply #13 on: Sun, 20 September 2020, 12:59:02 »
Nintendo also did the smart thing and not dilute their brand with stupid microtransactions. The reason I gave my five year old a Switch was I didn't want to get nagged for ebucks or something on a daily basis. Once I've bought him a game that's it. Whole idea of buying outfits to customise your character and such is crack cocaine to kids at that age.

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Re: Project Scarlett (Xbox)
« Reply #14 on: Sun, 20 September 2020, 17:02:07 »
Nintendo also did the smart thing and not dilute their brand with stupid microtransactions. The reason I gave my five year old a Switch was I didn't want to get nagged for ebucks or something on a daily basis. Once I've bought him a game that's it. Whole idea of buying outfits to customise your character and such is crack cocaine to kids at that age.

If Tp4 had the Real Money Auction House from Diabro 3  during Diabro 2,  Would've went bankrupt.

Offline Darthbaggins

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Re: Project Scarlett (Xbox)
« Reply #15 on: Mon, 21 September 2020, 09:45:35 »
For the price of the new consoles I'll be using that towards an almighty 3080/3090  :cool:

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Re: Project Scarlett (Xbox)
« Reply #16 on: Tue, 22 September 2020, 07:49:16 »
MS buying Bethesda is huge for them! If they make the right moves I could see the Disney strategy working very well for them.

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Re: Project Scarlett (Xbox)
« Reply #17 on: Tue, 22 September 2020, 07:50:52 »
Wondering if this will cause them to fix the dumpster fire that is Fallout 76, lol. 

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Re: Project Scarlett (Xbox)
« Reply #18 on: Tue, 22 September 2020, 08:17:37 »
Wondering if this will cause them to fix the dumpster fire that is Fallout 76, lol.

lol no
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Re: Project Scarlett (Xbox)
« Reply #19 on: Tue, 22 September 2020, 17:06:30 »
Wondering if this will cause them to fix the dumpster fire that is Fallout 76, lol. 

Knowing MS they will likely keep them as a mostly autonomous studio, but use their resources to push compatibility and get **** out the door faster. Which means we will see Elder Scrolls games a lot faster (hopefully.) And probably a lot more testing done on the games, one of the things MS actually does well, which for Bethesda is a good thing.

Offline yui

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Re: Project Scarlett (Xbox)
« Reply #20 on: Wed, 23 September 2020, 00:38:23 »
Wondering if this will cause them to fix the dumpster fire that is Fallout 76, lol. 

Knowing MS they will likely keep them as a mostly autonomous studio, but use their resources to push compatibility and get **** out the door faster. Which means we will see Elder Scrolls games a lot faster (hopefully.) And probably a lot more testing done on the games, one of the things MS actually does well, which for Bethesda is a good thing.

MS are fully incapable of testing their windows and office products but test games well? to be honest Microsoft buying games studios like that somewhat scares me especially id softwares as past microsoft has been known for killing competitors with very shady techniques and id is making vulkan games, that run well on linux, so how long before MS decide to delete that vulkan support? it may be the start of one of those embrace and destroy campaign MS used a lot in the past.
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Offline Kavik

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Re: Project Scarlett (Xbox)
« Reply #21 on: Fri, 25 September 2020, 19:51:57 »
Nintendo also did the smart thing and not dilute their brand with stupid microtransactions. The reason I gave my five year old a Switch was I didn't want to get nagged for ebucks or something on a daily basis. Once I've bought him a game that's it. Whole idea of buying outfits to customise your character and such is crack cocaine to kids at that age.

If Tp4 had the Real Money Auction House from Diabro 3  during Diabro 2,  Would've went bankrupt.


Are Irregular Verbs' Past Participles Dying Out In English?

The only smart company right now imo is Nintendo. They are the only ones protecting their ip's and assets with a hardware barrier. MS and Sony are not only just running PC hardware and software now, but both companies are making strides to ensure full library xpat between their system and Windows. MS is already doing it, I own a few XBO titles I play on PC without owning an XBO, and Sony has recently announced their intentions of making similar changes including cross platform play with Xbox and PC players.

Only Nintendo is keeping their games on only their systems, and largely in a proprietary physical format. MS and Sony have become too similar, they are essentially offering the same experience. And personally if I have a choice between playing the same game on a console or on my PC I will choose my rig every time.

This is the sole reason I decided to switch to PC only in 2013. I did not want to worry about which system to buy every few years and whether I would still be able to play my games once the system was obsolete; case in point, I have both an Xbox 360 and Xbox 360 Slim and both of them stopped working, so I can't play any of my old games. Plus I'm tired of having a multitude of consoles and their cables all around the house.  I do miss the comfort of playing with a controller in a swivel rocker chair though.

Concerning the more expensive games, I do not buy new games. I always wait for a Steam sale or something to get them at half price.
Maybe they're waiting for gasmasks and latex to get sexy again.

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Re: Project Scarlett (Xbox)
« Reply #22 on: Wed, 14 October 2020, 10:38:36 »
The reason they're using Liquid metal on the PS5 is to catchup to Xbx's faster system.  They' running insane clocks on PS5.

What MSFT aught to do, is use Liquid Metal on Xbx, and be like, br0, what else you got.

Offline Darthbaggins

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Re: Project Scarlett (Xbox)
« Reply #23 on: Wed, 14 October 2020, 13:52:10 »
Better exclusives, lol

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Re: Project Scarlett (Xbox)
« Reply #24 on: Wed, 14 October 2020, 16:09:20 »
Better exclusives, lol

They also control all them anime game studios solidly retaining weeb-support.

Offline yui

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Re: Project Scarlett (Xbox)
« Reply #25 on: Thu, 15 October 2020, 02:02:02 »
The reason they're using Liquid metal on the PS5 is to catchup to Xbx's faster system.  They' running insane clocks on PS5.

What MSFT aught to do, is use Liquid Metal on Xbx, and be like, br0, what else you got.

they both use pretty much the same apu so if one is faster it is likely because of better frequencies and thermals, and do we know that the xbox does not also run liquid metal/soldered die?
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Re: Project Scarlett (Xbox)
« Reply #26 on: Thu, 15 October 2020, 07:54:20 »
The reason they're using Liquid metal on the PS5 is to catchup to Xbx's faster system.  They' running insane clocks on PS5.

What MSFT aught to do, is use Liquid Metal on Xbx, and be like, br0, what else you got.

they both use pretty much the same apu so if one is faster it is likely because of better frequencies and thermals, and do we know that the xbox does not also run liquid metal/soldered die?

There's alot of risk running a big production product with liquid metal.  They wouldn't use it unless they had to.

My guess is, they specced out everything ahead of time,  Microsoft 1 up-ed them, Sony found out mid-way,   and went, aw-poop,  Queue Liquid metal.

Offline Darthbaggins

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Re: Project Scarlett (Xbox)
« Reply #27 on: Thu, 15 October 2020, 08:41:17 »
Guess SONY had the good contact at Thermal Grizzly to ensure their Liquid Metal needs ;)

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Re: Project Scarlett (Xbox)
« Reply #28 on: Thu, 15 October 2020, 09:16:47 »
Guess SONY had the good contact at Thermal Grizzly to ensure their Liquid Metal needs ;)

Thermal grizzly just buys and flips liquid metal, formula's been known for a long time.

Given this process going in play though,  PS5  PRO  could be pretty crazy specced.  It will come out on the 5nm tsmc process, which alone means 15% improved performance 30% less power consumption. Add that to driver refinements, developer tweaks, maybe a further bump in clocks or ROPs,  they can likely deliver 50% improved performance in the same dissipation..

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Re: Project Scarlett (Xbox)
« Reply #29 on: Thu, 15 October 2020, 17:38:16 »
The new Xbox will heat your entire home though, save on energy this Winter

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Re: Project Scarlett (Xbox)
« Reply #30 on: Fri, 16 October 2020, 01:05:38 »
Guess SONY had the good contact at Thermal Grizzly to ensure their Liquid Metal needs ;)

Thermal grizzly just buys and flips liquid metal, formula's been known for a long time.

Given this process going in play though,  PS5  PRO  could be pretty crazy specced.  It will come out on the 5nm tsmc process, which alone means 15% improved performance 30% less power consumption. Add that to driver refinements, developer tweaks, maybe a further bump in clocks or ROPs,  they can likely deliver 50% improved performance in the same dissipation..

i am not sure that thermal grizzly just buys and flip, it is not because liquid metal formulations exists since the dawn of metal working (pure mercury and gallium are liquid at room or warm room temperature) that they just use those, there is space to innovate and try to find the best allow for thermal conduction, ease of use and safety for the end user, those 2 last one i do not think sony had as much interest in as the end user should not be applying it, so my guess is that sony just got their own formulation for what they needed, <speculation> they could even be using straight up gallium, it does have a much better thermal conductivity than galinstan (liquid metal) (at least from what Wikipedia says) but need slightly warmer temperature to be liquid (30°C) so will be harder to apply on your cpu at home but easy enough for a robot at the factory, and while the console runs the cpu will melt it quite quickly. </speculation>
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