Author Topic: RockMan/Megaman fans: Mighty No. 9 Kickstarter Project  (Read 2286 times)

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Offline bebuxe

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RockMan/Megaman fans: Mighty No. 9 Kickstarter Project
« on: Thu, 19 September 2013, 21:53:00 »
If you guys are RockMan/Megaman fans, see this Kickstarter Project by Keiji Inafune:
http://www.kickstarter.com/projects/mightyno9/mighty-no-9

* photo-full.jpg (100.99 kB. 560x420 - viewed 88 times.)

Just spreading the news. Please do so as well if you would like too.

@Mods
If you feels this belongs in the "other geeky stuff " thread, be sure to move this Thread. I was too exited, and placed it here.
« Last Edit: Thu, 19 September 2013, 22:08:06 by bebuxe »

Offline IPT

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Re: RockMan/Megaman fans: Mighty No. 9 Kickstarter Project
« Reply #1 on: Fri, 20 September 2013, 01:42:39 »
you don't say! lol

Offline Badwrench

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Re: RockMan/Megaman fans: Mighty No. 9 Kickstarter Project
« Reply #2 on: Fri, 20 September 2013, 02:28:13 »
Looks great.  Will def. keep my eye on this one.  Love me some retro style gaming. 
wut. i'd buy a ****ty IBM board for that green V2

Offline noisyturtle

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Re: RockMan/Megaman fans: Mighty No. 9 Kickstarter Project
« Reply #3 on: Fri, 20 September 2013, 03:55:27 »
I have a feeling this will reach it's kickstarter goal with or without my dollar.

Offline bebuxe

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Re: RockMan/Megaman fans: Mighty No. 9 Kickstarter Project
« Reply #4 on: Fri, 20 September 2013, 08:58:26 »
@projectD
LOL, then update your signature.

@noisyturtle
But I want Challenge mode. Hopefully Online Coop mode. Wouldn't that be swell, playing with your friends around people's challenges?


Offline bebuxe

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Re: RockMan/Megaman fans: Mighty No. 9 Kickstarter Project
« Reply #5 on: Tue, 01 October 2013, 20:43:07 »
We were funded, with all Goals reached! Thank you for Bęcking this project!
« Last Edit: Tue, 01 October 2013, 21:11:22 by bebuxe »


Offline tp4tissue

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Re: RockMan/Megaman fans: Mighty No. 9 Kickstarter Project
« Reply #7 on: Tue, 01 October 2013, 21:01:12 »
also hoping for 120fps...

that would make this game super smooooth.

Offline bebuxe

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Re: RockMan/Megaman fans: Mighty No. 9 Kickstarter Project
« Reply #8 on: Tue, 01 October 2013, 21:10:18 »
@tp4tissue
I'd doubt it, since they will port the games on all the major handhelds, and they'd want to make it compatible. But hey, I am glad it made it this far. 4 million, I am still shocked.
« Last Edit: Tue, 01 October 2013, 21:11:57 by bebuxe »

Offline tp4tissue

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Re: RockMan/Megaman fans: Mighty No. 9 Kickstarter Project
« Reply #9 on: Tue, 01 October 2013, 21:56:40 »
anyone in the kickstarter, could you send email asking about 120fps...

Offline bebuxe

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Re: RockMan/Megaman fans: Mighty No. 9 Kickstarter Project
« Reply #10 on: Wed, 02 October 2013, 06:22:21 »
@tp4tissue
You can ask in the comments: http://www.kickstarter.com/projects/mightyno9/mighty-no-9/comments

Or wait until the forums are made, and ask again. But I really doubt it. There was talk about doing two versions, but it is just a thought. I'd personally make it 30-60fps, just for the sake of performance. However, I disliked that the USB and CD addons were not DRM free ◕︵◕
« Last Edit: Wed, 02 October 2013, 06:23:53 by bebuxe »

Offline tp4tissue

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Re: RockMan/Megaman fans: Mighty No. 9 Kickstarter Project
« Reply #11 on: Wed, 02 October 2013, 06:59:27 »
@tp4tissue
You can ask in the comments: http://www.kickstarter.com/projects/mightyno9/mighty-no-9/comments

Or wait until the forums are made, and ask again. But I really doubt it. There was talk about doing two versions, but it is just a thought. I'd personally make it 30-60fps, just for the sake of performance. However, I disliked that the USB and CD addons were not DRM free ◕︵◕


I think drm's aight, as long as the game loads and doesn't crash..

Just looked into some stuff, if it's using the Unreal Engine, I'm pretty sure we can get 120fps through tweaks 

Offline bebuxe

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Re: RockMan/Megaman fans: Mighty No. 9 Kickstarter Project
« Reply #12 on: Wed, 02 October 2013, 20:24:28 »
@tp4tissue
I don't, especially on buggy/faulty software. In DRM-free, I can look and control it's execution. Thus, I can play it on a virtual machine, without it ever affecting my other programs. That's not saying that the digital copies will not be DRM-free, which you can choose on those. Just not on the physical media.

And the unreal engine was just a demo, not the final one they will use ◕ ◡ ◕
We have unofficial threads everywhere:
Reddit: http://www.reddit.com/r/MightyNo9/
Someone's unofficial phpBB: http://www.mightyno9universe.com/index.php
Fan Art: http://mightyno9.tumblr.com/

Official Future Webpage™: mightyno9.com
Company site: comcept.co.jp
« Last Edit: Wed, 02 October 2013, 20:27:13 by bebuxe »