Author Topic: [IC] SA Oblivion V2  (Read 30554 times)

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Offline Oblotzky

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[IC] SA Oblivion V2
« on: Sat, 28 March 2020, 16:44:23 »


Hello everyone,

I'd like to introduce the second version of SA Oblivion. I've been asked a lot through PM's and such when this set would return, after all it has soon been 2.5 years since the last time you could purchase this without having to scour extras and mechmarket, so it's long overdue. Originally, my plan was to run the set again in MT3 doubleshot when I saw matt3o doing MT3 Susuwatari. However that set has yet to ship, and also I would want to use a different font for this (and other) projects if I were to go the MT3 route. So at this point this would still have taken until next year to get into group buy. Therefor, I see no reason to hold back this set any longer to return in high profile.

Initially, I just wanted to trim a bit of fat off the old version, and rearrange some kits and call it a day. But once I finished drawing up 28 kits, I realized this was just too many these days. Firstly, I feel that SA sales have declined, SA Carbon R2 was the pinnacle with SA Pulse R3 following strongly after. Every SA set since then has been doing OK but not as well as you'd want them to do to support that many kits. Additionally, COVID-19 and its effects on the economy cannot be ignored, so I expect that to be another reason why sales won't be through the roof despite the current 7000+ requests sitting on the Drop page. Lastly, when you look at the extras still available at Drop (screenshot for archival purposes), a clear pattern emerges for what kits vendors end up sitting on after doing the favor of buying them out to MOQ.

For these reasons, I have removed some decorative kits (tenkeyless.asm, macros.asm, LED, OSX, communities), as well as Minila, Colevrak and ISO layout kits. Once we've weathered 2020 and MT3 Oblivion happens, I intend to bring back Typist and International support.

So onwards with the new stuff! Below you will find my first revision of the new kits. Some changes I've had in mind are adding a modifier colored F13 key to the Alternate Function Colors, as well as replacing the Assembly/40bit kits with a combined Git version similar to what GMK Monokai Material will be offering, but I'm not sure if that kit would end up being too expensive having to get new legends made again. Not sure where to put a second B, I guess in the Alphas kit would be the best place, despite looking like an error to most people.

Oh and also I've added ASCII alphas as seen on GMK ASCII. I've chosen not to have the keys with tertiary ASCII legends like they are present in GMK ASCII because those select few keys would need their primary and secondary legends shifted to the left which would look odd when everything else stays centered. And even when shifted, the ASCII sublegend would have to be smaller than all other ASCII sublegends to fit on the remaining space, which again would look very odd.

This group buy will be hosted by Drop this Summer.

Please voice your interest and offer feedback! Thank you,

- Oblotzky


Kits



































No2 Rev1 WK by Keycult




« Last Edit: Tue, 31 March 2020, 10:44:04 by Oblotzky »

Offline Zambumon

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Re: [IC] SA Oblivion V2
« Reply #1 on: Sat, 28 March 2020, 16:44:57 »
Oh no.

Offline cijanzen

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Re: [IC] SA Oblivion V2
« Reply #2 on: Sat, 28 March 2020, 16:47:49 »
Finally time to pickup that monochrome modifier kit!

Offline amuri99

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Re: [IC] SA Oblivion V2
« Reply #3 on: Sat, 28 March 2020, 16:49:09 »
great!! :D :D

Offline Abec13

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Re: [IC] SA Oblivion V2
« Reply #4 on: Sat, 28 March 2020, 16:50:48 »
Ayye been strugglin' to find 40 bit..here we go!
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[/url]

Offline elmo

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Re: [IC] SA Oblivion V2
« Reply #5 on: Sat, 28 March 2020, 16:51:45 »
oh boi

Offline Gondolindrim

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Re: [IC] SA Oblivion V2
« Reply #6 on: Sat, 28 March 2020, 16:52:12 »
Show Image


Hello everyone,

I'd like to introduce the second version of SA Oblivion. I've been asked a lot through PM's and such when this set would return, after all it has soon been 2.5 years since the last time you could purchase this without having to scour extras and mechmarket, so it's long overdue. Originally, my plan was to run the set again in MT3 doubleshot when I saw matt3o doing MT3 Susuwatari. However that set has yet to ship, and also I would want to use a different font for this (and other) projects if I were to go the MT3 route.

So there is a project to get MT3 Oblivion?
A pessimist will tell you the cup is half empty. An optimist will tell you the cup is half full. An engineer will tell you it's exactly twice the size it needs to be.

Online konstantin

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Re: [IC] SA Oblivion V2
« Reply #7 on: Sat, 28 March 2020, 16:53:48 »
I might finally pick up gray alphas and monochrome mods.
« Last Edit: Sat, 28 March 2020, 18:32:26 by konstantin »
thank you for coming to my ted talk


Offline Boy_314

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Re: [IC] SA Oblivion V2
« Reply #8 on: Sat, 28 March 2020, 16:54:29 »
Show Image


Hello everyone,

I'd like to introduce the second version of SA Oblivion. I've been asked a lot through PM's and such when this set would return, after all it has soon been 2.5 years since the last time you could purchase this without having to scour extras and mechmarket, so it's long overdue. Originally, my plan was to run the set again in MT3 doubleshot when I saw matt3o doing MT3 Susuwatari. However that set has yet to ship, and also I would want to use a different font for this (and other) projects if I were to go the MT3 route.

So there is a project to get MT3 Oblivion?

I am so down for MT3 oblivion

Offline Ultimatum

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Re: [IC] SA Oblivion V2
« Reply #9 on: Sat, 28 March 2020, 16:55:40 »
 :eek: :eek: :eek:

Online Rob27shred

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Re: [IC] SA Oblivion V2
« Reply #10 on: Sat, 28 March 2020, 16:57:32 »

Offline Oblotzky

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Re: [IC] SA Oblivion V2
« Reply #11 on: Sat, 28 March 2020, 16:59:08 »
Show Image


Hello everyone,

I'd like to introduce the second version of SA Oblivion. I've been asked a lot through PM's and such when this set would return, after all it has soon been 2.5 years since the last time you could purchase this without having to scour extras and mechmarket, so it's long overdue. Originally, my plan was to run the set again in MT3 doubleshot when I saw matt3o doing MT3 Susuwatari. However that set has yet to ship, and also I would want to use a different font for this (and other) projects if I were to go the MT3 route.

So there is a project to get MT3 Oblivion?

Yes, I wish to make MT3 Oblivion one day. It just wasn't time yet as MT3 Susuwatari has yet to ship (the first doubleshot MT3 set), and I wouldn't be doing Oblivion with the existing legends so a complete retool of the legends would also be required.

Offline LXVRGS

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Re: [IC] SA Oblivion V2
« Reply #12 on: Sat, 28 March 2020, 17:03:09 »
**** me

Offline bisoromi

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Re: [IC] SA Oblivion V2
« Reply #13 on: Sat, 28 March 2020, 17:12:16 »
Yes
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Offline Capsy

  • Posts: 253
Re: [IC] SA Oblivion V2
« Reply #14 on: Sat, 28 March 2020, 17:22:46 »
Yay new Oblivion Alphas.

Re: [IC] SA Oblivion V2
« Reply #15 on: Sat, 28 March 2020, 17:25:02 »
Fack

Offline Lyle88

  • Posts: 190
Re: [IC] SA Oblivion V2
« Reply #16 on: Sat, 28 March 2020, 17:31:07 »
I would really love to see this set done in HSA or DSS.
I've learned with Honeywell and Carbon that SA is just too aggressively angled for me.

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Offline Fredington

  • Posts: 165
Re: [IC] SA Oblivion V2
« Reply #17 on: Sat, 28 March 2020, 17:35:39 »
Will be adding Oblivion ASCII to my R1 set. Thanks for running it in SA.

Offline ReDsNoTDeAd

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Re: [IC] SA Oblivion V2
« Reply #18 on: Sat, 28 March 2020, 17:35:58 »
Are these gonna be in the same color codes (barring any variance on SP's part) as R1? Looking to pick up a 7U spacebar so I can finally use the set i grabbed off mechmarket with my TKLs.

Offline Oblotzky

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Re: [IC] SA Oblivion V2
« Reply #19 on: Sat, 28 March 2020, 17:44:08 »
Are these gonna be in the same color codes (barring any variance on SP's part) as R1? Looking to pick up a 7U spacebar so I can finally use the set i grabbed off mechmarket with my TKLs.

Yes. However I can't promise that the resin will match perfectly with the last round.

Offline Exemplar

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Re: [IC] SA Oblivion V2
« Reply #20 on: Sat, 28 March 2020, 17:48:31 »
yeah ill take your whole stock
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Offline FRANCO

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Re: [IC] SA Oblivion V2
« Reply #21 on: Sat, 28 March 2020, 19:00:15 »
Damnit...I genuinely thought I was done with my list...guess I'm adding this and MT3 Oblivion


Offline nasp

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Re: [IC] SA Oblivion V2
« Reply #22 on: Sat, 28 March 2020, 20:46:17 »
FWIW, at I don't see a poll/form, I'd like the assembly and 40 bit kit as-is. Please don't combine the kits into one and also add Git modifiers.


Thanks for considering

Offline krpsh

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Re: [IC] SA Oblivion V2
« Reply #23 on: Sat, 28 March 2020, 21:18:48 »
I Love U Oblotzky. Seriously.

Offline Raptor_N60

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Re: [IC] SA Oblivion V2
« Reply #24 on: Sat, 28 March 2020, 21:27:59 »
It's happening!!!!.gif

Dayum, I missed SA oblivion so this is early Chistmas for me, but I'd wait more if MT3 looks promising ;D ;D

Offline flying1911

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Re: [IC] SA Oblivion V2
« Reply #25 on: Sat, 28 March 2020, 22:15:13 »
fack yes
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Offline hineybush

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Re: [IC] SA Oblivion V2
« Reply #26 on: Sat, 28 March 2020, 22:57:59 »
might

Offline King4477

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Re: [IC] SA Oblivion V2
« Reply #27 on: Sat, 28 March 2020, 23:54:17 »
I have nearly everything from R1 and looking forward to completing my set, plus new alphas. Hope this sells somewhere other than Drop, I won’t buy there anymore.

Offline jmg123

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Re: [IC] SA Oblivion V2
« Reply #28 on: Sun, 29 March 2020, 02:12:39 »
, as well as replacing the Assembly/40bit kits with a combined Git version similar to what GMK Monokai Material will be offering,
Yes please, I always felt it odd that the other kits were assembly based and not git based.

My other suggestions:
  • Is there anyway you could at least support US ISO with 4 extra keys in one colour on one of the mod kits, as you are with GMK Monokai Material? That way at least ISO uses can physically fit keys on their keyboards even if the legends are wrong. If not, then it  does exclude a lot of people straight off.
  • ditch one of the ASCII sets, as it would make it easier to hit the numbers on the other.

« Last Edit: Sun, 29 March 2020, 02:37:02 by jmg123 »

Offline YMwoo

  • Posts: 66
Re: [IC] SA Oblivion V2
« Reply #29 on: Sun, 29 March 2020, 02:48:30 »
any possibility of Sol2 support for Ergo kit?
2x 1.5 R3
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Offline The_Royal

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Re: [IC] SA Oblivion V2
« Reply #30 on: Sun, 29 March 2020, 03:23:45 »
Is there a reason you intentionally dropped Minivan support but kept R3 1.75u?

Can’t think of any 40’s boards that use bottom row 1.75u besides Minivan.
« Last Edit: Sun, 29 March 2020, 03:51:43 by The_Royal »

Online Kawamashi

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Re: [IC] SA Oblivion V2
« Reply #31 on: Sun, 29 March 2020, 03:50:53 »
Ooof !

I'd love to see Oblivion in Kat profile, but anyway I'm in for Ergo.dox, both colors of ASCII alphas, and arrows.

Offline Escabrera

  • Posts: 4
Re: [IC] SA Oblivion V2
« Reply #32 on: Sun, 29 March 2020, 04:05:50 »
Just gonna echo what Royal said since half assing the 40s kit to spite minivan users is kinda... Besides the point, 1.75 lock key is currently obsolete since you chose to omit r2 1.75 backspace and the only real way to use it is to a) buy the set knowing you won't be supported(minivan and it's other layouts) or b) have a really jank layout with 1.25 and 1.5 on the top row(not happening) or to have a really dumb blocker.  And since you are doing 2343 you can't even use it as an extra shift key or whatever.

Also is the r3 push for split space or what because it seems like another incredibly weird addition and would like to know what the use case there is intended to be

Offline alper_maestro

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Re: [IC] SA Oblivion V2
« Reply #33 on: Sun, 29 March 2020, 05:14:36 »
Reserved. Looks very good  :cool:

Offline Mcnos

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Re: [IC] SA Oblivion V2
« Reply #34 on: Sun, 29 March 2020, 05:34:36 »
nice

Offline The_Boom_Boy

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Re: [IC] SA Oblivion V2
« Reply #35 on: Sun, 29 March 2020, 07:17:54 »
Kits look fantastic!  :thumb:

Offline KEYGEM

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Re: [IC] SA Oblivion V2
« Reply #36 on: Sun, 29 March 2020, 07:56:43 »
Very good as always :)

Offline zenico

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Re: [IC] SA Oblivion V2
« Reply #37 on: Sun, 29 March 2020, 08:46:42 »
Yes please! Been waiting for this since your comment a year ago on drop!!

Offline pears

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Re: [IC] SA Oblivion V2
« Reply #38 on: Sun, 29 March 2020, 09:05:05 »
Down for SA and MT3 please and thank you!

Offline Cloudnine25

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Re: [IC] SA Oblivion V2
« Reply #39 on: Sun, 29 March 2020, 10:04:29 »
nice ;D

Offline FRANCO

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Re: [IC] SA Oblivion V2
« Reply #40 on: Sun, 29 March 2020, 10:24:27 »
Even though I already have a full kit with monochrome mods, I will probably get Git mods, Regular mods, Oblivion and Hagaromo alphas, and the Hagaromo numpad lol


Online LightningXI

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Re: [IC] SA Oblivion V2
« Reply #41 on: Sun, 29 March 2020, 16:22:32 »
inb4 april fools

(i like the ASCII alphas)
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Offline kim-kim

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Re: [IC] SA Oblivion V2
« Reply #42 on: Sun, 29 March 2020, 20:12:24 »
OBLIVION_HAGOROMO_ASCII_ALPHAS
OBLIVION_ERGO_DOX
XD75+TriC - GMK Terminal R2  - Gatistotle 78g
UniGo66 - GMK BoW+GMK Oblivion Assembly Mod - Cherry MX Black lubed with GHv4

Offline LXVRGS

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Re: [IC] SA Oblivion V2
« Reply #43 on: Sun, 29 March 2020, 20:40:24 »
never forget

Offline Ultimatum

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Re: [IC] SA Oblivion V2
« Reply #44 on: Mon, 30 March 2020, 06:24:12 »


communities kit plz. :'(

Offline The_Royal

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Re: [IC] SA Oblivion V2
« Reply #45 on: Mon, 30 March 2020, 07:19:36 »
Show Image


communities kit plz. :'(

Lol Just Remaking the Old MassDrop Key would be hilarious.

Offline mimalik

  • Posts: 370
Re: [IC] SA Oblivion V2
« Reply #46 on: Mon, 30 March 2020, 07:25:14 »
Just when I thought I got away, you pull me back in......DAMN U....in for most of the kits......my last keyset purchase....ever.

Offline Nigolski

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Re: [IC] SA Oblivion V2
« Reply #47 on: Mon, 30 March 2020, 14:11:40 »
yes
HHKB Pro 1

Offline breakbeatzors

  • Posts: 100
Re: [IC] SA Oblivion V2
« Reply #48 on: Mon, 30 March 2020, 14:14:46 »
Hooray, the Extension Kits are dead!! Awesome.

Can't wait to match my SA R1 with these R2 ASCII alphas. Maybe monochrome mods too! Such a great idea.

Offline Parva Ovis

  • Posts: 178
Re: [IC] SA Oblivion V2
« Reply #49 on: Mon, 30 March 2020, 14:23:07 »
It's good to see this finally run again, but I'll be patiently waiting for MT3 Oblivion as I already have all the SA kits I want.

Offline javamirier

  • Posts: 1
Re: [IC] SA Oblivion V2
« Reply #50 on: Mon, 30 March 2020, 14:41:03 »
bought these first time around but misplaced my numpad set, gotta buy them now!

Offline t4n6

  • Posts: 16
Re: [IC] SA Oblivion V2
« Reply #51 on: Mon, 30 March 2020, 14:54:18 »
Any chance for an aluminium RAMA Git Artisan on this one as well? Or do they not do SA Aluminum anymore?

Offline annath

  • Posts: 1
Re: [IC] SA Oblivion V2
« Reply #52 on: Mon, 30 March 2020, 18:03:42 »
Oh boy, I am very in for this.

Offline breakbeatzors

  • Posts: 100
Re: [IC] SA Oblivion V2
« Reply #53 on: Mon, 30 March 2020, 19:21:53 »
Any chance for an aluminium RAMA Git Artisan on this one as well? Or do they not do SA Aluminum anymore?

Also curious about this, would be dope to pick up an SA profile Git artisan.

Offline nasp

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Re: [IC] SA Oblivion V2
« Reply #54 on: Mon, 30 March 2020, 22:11:47 »
Any chance for an aluminium RAMA Git Artisan on this one as well? Or do they not do SA Aluminum anymore?

Also curious about this, would be dope to pick up an SA profile Git artisan.

Has RAMA made an SA profile artisan or could this be the first?

Offline breakbeatzors

  • Posts: 100
Re: [IC] SA Oblivion V2
« Reply #55 on: Mon, 30 March 2020, 22:13:53 »
Any chance for an aluminium RAMA Git Artisan on this one as well? Or do they not do SA Aluminum anymore?

Also curious about this, would be dope to pick up an SA profile Git artisan.

Has RAMA made an SA profile artisan or could this be the first?

Fair point, I honestly have no idea. I vaguely recall something?

Offline KeebKollector

  • Posts: 10
Re: [IC] SA Oblivion V2
« Reply #56 on: Tue, 31 March 2020, 01:15:54 »
I am so in for this, I have had my eyes on oblivion but got into the hobby way after the first drop ended.

Cheers!

Offline Vigrith

  • Posts: 1741
Re: [IC] SA Oblivion V2
« Reply #57 on: Tue, 31 March 2020, 07:39:04 »
SA sucks decent set tho u know

Offline KeebKollector

  • Posts: 10
Re: [IC] SA Oblivion V2
« Reply #58 on: Tue, 31 March 2020, 10:17:59 »
SA sucks decent set tho u know

Great feedback lmao...

Offline Oblotzky

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Re: [IC] SA Oblivion V2
« Reply #59 on: Tue, 31 March 2020, 10:47:26 »
- Cleaned up 40bit kit, remembered 2.25u and 1.75u row 3 also being used in other layouts
- Added F13 to Alternate Function Colors
- No longer considering merging Assembly/40bit into a single kit with Git legends
- Still considering adding a 2nd B to each Alphas kit, just feels out of place and weird for most buyers. I don't mind a 2nd B in a addon kit covering those special layouts, but in this kit setup, it would fit with the Alphas the most.



« Last Edit: Tue, 31 March 2020, 10:56:30 by Oblotzky »

Offline LostGoatOnHill

  • Posts: 16
Re: [IC] SA Oblivion V2
« Reply #60 on: Tue, 31 March 2020, 12:57:25 »
Wish I got on the GMK drop, dammit, love the GIT base kit

Offline oldcat

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Re: [IC] SA Oblivion V2
« Reply #61 on: Tue, 31 March 2020, 13:02:46 »
Looks great!!!

Offline horchata771

  • Posts: 17
Re: [IC] SA Oblivion V2
« Reply #62 on: Tue, 31 March 2020, 22:04:04 »
Looking forward to the GB! I love those ASCII alphas and mods. :thumb:

Offline Robosculpts

  • Posts: 172
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Re: [IC] SA Oblivion V2
« Reply #63 on: Wed, 01 April 2020, 08:07:36 »
Looks so good! in for that ergo set and more. Thank you for the legends on the ergo kit.

Offline nasp

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Re: [IC] SA Oblivion V2
« Reply #64 on: Wed, 01 April 2020, 10:09:50 »
- Cleaned up 40bit kit, remembered 2.25u and 1.75u row 3 also being used in other layouts
- Added F13 to Alternate Function Colors
- No longer considering merging Assembly/40bit into a single kit with Git legends
- Still considering adding a 2nd B to each Alphas kit, just feels out of place and weird for most buyers. I don't mind a 2nd B in a addon kit covering those special layouts, but in this kit setup, it would fit with the Alphas the most.

Show Image


Show Image



Is it June yet?


About that extra B...just put it in a kit of its own with the other alt alpha B's. Who says you can't have a 4 key kit?! Checks date

Offline D3LTA

  • Posts: 59
Re: [IC] SA Oblivion V2
« Reply #65 on: Wed, 01 April 2020, 13:42:12 »
I understand your reasoning of not including a typist kit, it's just a bit disappointing as Oblivion is such an iconic set that I had hoped to get one day (personally use colemak dhm, which isn't covered by the previous colevrak kit).

Offline nasp

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Re: [IC] SA Oblivion V2
« Reply #66 on: Wed, 01 April 2020, 13:47:50 »
I understand your reasoning of not including a typist kit, it's just a bit disappointing as Oblivion is such an iconic set that I had hoped to get one day (personally use colemak dhm, which isn't covered by the previous colevrak kit).

Hurry and get the ones that are available on Drop's closet sale. They are priced reasonably and probably won't last too long now that r2 is happening

Offline radmedov

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Re: [IC] SA Oblivion V2
« Reply #67 on: Wed, 01 April 2020, 14:54:19 »
I'm def in. :thumb:

Offline thelaughingman

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Re: [IC] SA Oblivion V2
« Reply #68 on: Thu, 02 April 2020, 04:12:31 »
SA is a no for me but will be here in 2021 when MT3 Oblivion happens. best of luck!

Offline Dorothy Sweet

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Re: [IC] SA Oblivion V2
« Reply #69 on: Thu, 02 April 2020, 18:17:33 »
  • Is there anyway you could at least support US ISO with 4 extra keys in one colour on one of the mod kits, as you are with GMK Monokai Material? That way at least ISO uses can physically fit keys on their keyboards even if the legends are wrong. If not, then it  does exclude a lot of people straight off.

I'm seconding this, it was a massive bummer to see not even the most basic ISO support since the only board I use is ISO (and I massively prefer ISO in look and feel), I feel like most of the reason separate ISO kits fail is that they drive up the price too much when basic support of the layout can be added to existing kits for the price of a modest chocolate chip cookie
« Last Edit: Thu, 02 April 2020, 18:19:37 by Dorothy Sweet »

Offline nasp

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Re: [IC] SA Oblivion V2
« Reply #70 on: Thu, 02 April 2020, 21:21:01 »
  • Is there anyway you could at least support US ISO with 4 extra keys in one colour on one of the mod kits, as you are with GMK Monokai Material? That way at least ISO uses can physically fit keys on their keyboards even if the legends are wrong. If not, then it  does exclude a lot of people straight off.

I'm seconding this, it was a massive bummer to see not even the most basic ISO support since the only board I use is ISO (and I massively prefer ISO in look and feel), I feel like most of the reason separate ISO kits fail is that they drive up the price too much when basic support of the layout can be added to existing kits for the price of a modest chocolate chip cookie

May not be economical for you since shipping is from the US, but there a few ISO kits available from Drop here: https://mechkeys.drop.com/collections/everything-left/products/massdrop-x-oblotzky-sa-oblivion-custom-keycap-set-45404?variant=31412011565100

Offline CamRoslosn

  • Posts: 1
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Re: [IC] SA Oblivion V2
« Reply #71 on: Sun, 05 April 2020, 17:20:36 »
Me likely, can't wait for more updates

Offline harlekein

  • Posts: 277
Re: [IC] SA Oblivion V2
« Reply #72 on: Mon, 06 April 2020, 06:05:31 »
I understand your reasoning of not including a typist kit, it's just a bit disappointing as Oblivion is such an iconic set that I had hoped to get one day (personally use colemak dhm, which isn't covered by the previous colevrak kit).

Hurry and get the ones that are available on Drop's closet sale. They are priced reasonably and probably won't last too long now that r2 is happening

Problem is that one doesn't support DHm either. Neither did GMK Oblivion.

Offline mimalik

  • Posts: 370
Re: [IC] SA Oblivion V2
« Reply #73 on: Mon, 06 April 2020, 07:15:55 »
Will it be run via Drop in North America or a different vendor?

Offline breakbeatzors

  • Posts: 100
Re: [IC] SA Oblivion V2
« Reply #74 on: Mon, 06 April 2020, 09:56:43 »
Will it be run via Drop in North America or a different vendor?

From the original post:

Quote
This group buy will be hosted by Drop this Summer.

Offline kidpid

  • Posts: 66
Re: [IC] SA Oblivion V2
« Reply #75 on: Mon, 06 April 2020, 10:00:22 »
Could the assembly kit get 2 1.5u spacebars for the Corne/Lily58/Orbit-X/etc.?

Offline Oblotzky

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Re: [IC] SA Oblivion V2
« Reply #76 on: Mon, 06 April 2020, 11:17:28 »
Could the assembly kit get 2 1.5u spacebars for the Corne/Lily58/Orbit-X/etc.?

Unlikely, very rare layouts and it would be 4 1.5u keys (two for each color) that are not present elsewhere in the set, so they would add a noticeable amount to the price.

Offline veg4

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Re: [IC] SA Oblivion V2
« Reply #77 on: Mon, 06 April 2020, 13:20:46 »
Plz


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Offline HungerMechanic

  • Posts: 379
Re: [IC] SA Oblivion V2
« Reply #78 on: Mon, 06 April 2020, 14:07:59 »

Yes, I wish to make MT3 Oblivion one day. It just wasn't time yet as MT3 Susuwatari has yet to ship (the first doubleshot MT3 set), and I wouldn't be doing Oblivion with the existing legends so a complete retool of the legends would also be required.

I'd be all over that. I would suggest using the brighter white colour, as opposed to beige alphas for that set. But I guess the renders and prototyping will tell you what's best.

Offline Oblotzky

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Re: [IC] SA Oblivion V2
« Reply #79 on: Mon, 06 April 2020, 14:13:49 »

Yes, I wish to make MT3 Oblivion one day. It just wasn't time yet as MT3 Susuwatari has yet to ship (the first doubleshot MT3 set), and I wouldn't be doing Oblivion with the existing legends so a complete retool of the legends would also be required.

I'd be all over that. I would suggest using the brighter white colour, as opposed to beige alphas for that set. But I guess the renders and prototyping will tell you what's best.

Oblivion never had beige alphas, or am I misunderstanding something.

Offline HungerMechanic

  • Posts: 379
Re: [IC] SA Oblivion V2
« Reply #80 on: Mon, 06 April 2020, 14:36:54 »
I have GMK Oblivion V2 [Monochrome Base], and I bought it because it has low contrast thanks to the off-white legends.

It's my understanding that GMK Oblivion V1 used a brighter colour [CP?] for the alphas and legends.

I like the Oblivion V2 monochrome legends. But in an ABS MT3 set, it might be more fun to go all-out with the CP or WS1 legends/alphas.

EDIT: Yeah, I said it wrong earlier. I meant that I liked the beige-ish legends in Oblivion V2, but I think that a more pure/solid white legend colour would be better on an MT3 set. But you will have a much better sense of what to do.
« Last Edit: Mon, 06 April 2020, 14:42:43 by HungerMechanic »

Offline cypis666

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Re: [IC] SA Oblivion V2
« Reply #81 on: Wed, 08 April 2020, 07:34:20 »
Definitely interested!

Offline hineybush

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Re: [IC] SA Oblivion V2
« Reply #82 on: Wed, 08 April 2020, 12:36:20 »
would this ever be ran in XDA or MT3, both supperior layouts?

Offline Oblotzky

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Re: [IC] SA Oblivion V2
« Reply #83 on: Wed, 08 April 2020, 12:46:14 »
would this ever be ran in XDA or MT3, both supperior layouts?

> calls profiles layouts

Read OP regarding MT3. For XDA, I'd love to but to my knowledge XDA does not offer all-over-dyesub.

Offline Rök

  • Posts: 3
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Re: [IC] SA Oblivion V2
« Reply #84 on: Wed, 08 April 2020, 13:11:48 »
Finally :'(
If there was a "IC" button for this, I would have pressed it a thousand times.

Online konstantin

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Re: [IC] SA Oblivion V2
« Reply #85 on: Wed, 08 April 2020, 13:14:11 »
XDA is pretty bad anyway.
thank you for coming to my ted talk


Offline Zambumon

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Re: [IC] SA Oblivion V2
« Reply #86 on: Wed, 08 April 2020, 14:16:05 »
For XDA, I'd love to [...]

No, you wouldn't.

Offline nasp

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Re: [IC] SA Oblivion V2
« Reply #87 on: Wed, 08 April 2020, 14:17:17 »
For XDA, I'd love to [...]

No, you wouldn't.


Confirmed! Zambunny's next set will be in XDA layout profile.  :p

Offline Dorothy Sweet

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Re: [IC] SA Oblivion V2
« Reply #88 on: Fri, 10 April 2020, 08:45:44 »
May not be economical for you since shipping is from the US, but there a few ISO kits available from Drop here: https://mechkeys.drop.com/collections/everything-left/products/massdrop-x-oblotzky-sa-oblivion-custom-keycap-set-45404?variant=31412011565100

definitely not very economical but I was still thinking about it, only just a couple days later the non-monochrome UK kits disappeared, and me being me I'm irrationally anxious about any minor discrepancies between the rounds too

edit: I would be up as well for a small basic ISO compat kit (enter, 1.25U shift, hagoromo r4 and r3 backslash, regular r4 and r3 backslash, it'd probably start getting expensive including all the monochrome enters, though the accents are cool) and I think that'd be less troublesome than a more expansive expensive kit, but might also still somewhat suffer the same fate where if you start driving up the price past the base kit, ISO people start unhooking and lose interest in getting any kits at all because it seems like a poor deal for them. (and for the record I do like ISO-UK legends and would pay a small premium for that myself, but I don't see masses of people wanting to do so)
« Last Edit: Fri, 10 April 2020, 11:26:11 by Dorothy Sweet »

Offline Kaktus

  • Posts: 34
Re: [IC] SA Oblivion V2
« Reply #89 on: Fri, 10 April 2020, 15:46:33 »
I would be also definitely in for any ISO support no matter how small it'll be.

Re: [IC] SA Oblivion V2
« Reply #90 on: Tue, 14 April 2020, 13:06:44 »
That will be my first group buy for sure!

Offline Kirihuna

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Re: [IC] SA Oblivion V2
« Reply #91 on: Tue, 21 April 2020, 19:58:23 »
Kinda disappointed no OSX support :l

Offline harlekein

  • Posts: 277
Re: [IC] SA Oblivion V2
« Reply #92 on: Wed, 22 April 2020, 02:28:31 »
Could the assembly kit get 2 1.5u spacebars for the Corne/Lily58/Orbit-X/etc.?

Unlikely, very rare layouts and it would be 4 1.5u keys (two for each color) that are not present elsewhere in the set, so they would add a noticeable amount to the price.

Split ergo boards are really not as rare as you think. All you have to do is look at some of the recent ortho kits (SA or MT3) from MiTo if you want to do it well.

Your kit already gets away with fewer keys because of the non-descriptive legends. I find it difficult to believe a few blanks would drive up the price that much.

Offline utdconsq

  • Posts: 9
Re: [IC] SA Oblivion V2
« Reply #93 on: Wed, 22 April 2020, 03:07:44 »
would this ever be ran in XDA or MT3, both supperior layouts?

I dunno, man. I'm glad he's favoured MT3, my fave profile. I have canvas in XDA and it looks beautiful...but I hate typing on it. Unsure how many others share this opinion.

Offline harlekein

  • Posts: 277
Re: [IC] SA Oblivion V2
« Reply #94 on: Wed, 22 April 2020, 07:52:46 »
would this ever be ran in XDA or MT3, both supperior layouts?

I dunno, man. I'm glad he's favoured MT3, my fave profile. I have canvas in XDA and it looks beautiful...but I hate typing on it. Unsure how many others share this opinion.

XDA looks delicious, but I don't like typing on it either. Cherry profile is the other way around for me.

Offline LevelSteam

  • Posts: 254
Re: [IC] SA Oblivion V2
« Reply #95 on: Wed, 22 April 2020, 08:20:32 »
I have nearly everything from R1 and looking forward to completing my set, plus new alphas. Hope this sells somewhere other than Drop, I won’t buy there anymore.
Seconded.

Offline Ruboka

  • Posts: 1
Re: [IC] SA Oblivion V2
« Reply #96 on: Wed, 22 April 2020, 11:35:49 »
I would love to get this set. I really like those git style key caps :D
Only request I have is the option for an ISO - DE layout.
« Last Edit: Wed, 22 April 2020, 11:45:27 by Ruboka »

Offline d0nk

  • Posts: 3
Re: [IC] SA Oblivion V2
« Reply #97 on: Wed, 22 April 2020, 16:23:59 »
I'm interested in the full set, possibly.  For sure base + non-git modifiers + 7u spacebar, but I think I'd just want everything.

Offline Stanley.Bishop

  • Posts: 7
Re: [IC] SA Oblivion V2
« Reply #98 on: Thu, 23 April 2020, 05:21:05 »
Gonna be my first SA, wanna get both alphas

Offline Radium

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Re: [IC] SA Oblivion V2
« Reply #99 on: Thu, 23 April 2020, 18:25:37 »
Im waiting to GB of this set. It looks very good, and the quality of SP keycaps is always the best.

Offline owltro

  • Posts: 4
Re: [IC] SA Oblivion V2
« Reply #100 on: Mon, 27 April 2020, 03:24:12 »
Count me in, love me some clean hagoromo

Offline doctorserka

  • Posts: 2
Re: [IC] SA Oblivion V2
« Reply #101 on: Tue, 28 April 2020, 14:08:58 »
Im waiting to GB of this set. It looks very good, and the quality of SP keycaps is always the best.

Agree with every word! Luv every keycap here and wanna buy as many as I can))
Can't wait for GB!

Offline Rök

  • Posts: 3
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Re: [IC] SA Oblivion V2
« Reply #102 on: Tue, 28 April 2020, 14:16:21 »
Waiting for the GB as well!
I so badly want those git modifiers  ;D

Offline powahause

  • Posts: 12
Re: [IC] SA Oblivion V2
« Reply #103 on: Wed, 29 April 2020, 00:16:48 »
Count me in, love me some clean hagoromo
Always though the hagoromo kit looks better than stock oblivion too

Offline Howgii

  • Posts: 10
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Re: [IC] SA Oblivion V2
« Reply #104 on: Mon, 04 May 2020, 14:52:28 »
I would also like an ISO kit.

Offline Kaktus

  • Posts: 34
Re: [IC] SA Oblivion V2
« Reply #105 on: Fri, 08 May 2020, 09:55:38 »
Please include an Iso commit key.  :-*

Offline beekey

  • Posts: 351
Re: [IC] SA Oblivion V2
« Reply #106 on: Sat, 09 May 2020, 03:38:25 »
Would love to see a combination like GMK Monokai Material in SA. :)

Offline jammypiano

  • Posts: 1
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Re: [IC] SA Oblivion V2
« Reply #107 on: Sat, 09 May 2020, 10:12:39 »
registering further support for an ISO shift key!

Excellent work by the way! :)

Offline mvkoto

  • Posts: 32
Re: [IC] SA Oblivion V2
« Reply #108 on: Mon, 11 May 2020, 12:56:03 »
interested!

Offline b0bab0i

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Re: [IC] SA Oblivion V2
« Reply #109 on: Mon, 11 May 2020, 20:03:27 »
Interested

Offline duckadence

  • Posts: 11
Re: [IC] SA Oblivion V2
« Reply #110 on: Mon, 11 May 2020, 23:19:38 »
Dang. No more Hagoromo Colevrak. I was too slow for the extras. Maybe in the future I guess...

Re: [IC] SA Oblivion V2
« Reply #111 on: Tue, 12 May 2020, 10:10:17 »
Yes

Offline KeyCap75

  • Posts: 41
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Re: [IC] SA Oblivion V2
« Reply #112 on: Thu, 14 May 2020, 23:32:51 »
Vote for ISO...immediately ordered the ISO NorDe kit from Drop, just to notice afterwards, that there is no basic ISO support in none of the modifier kits 🤦‍♂️😖

Offline enjoidis

  • Posts: 25
Re: [IC] SA Oblivion V2
« Reply #113 on: Fri, 15 May 2020, 00:24:23 »
No ISO support?  :(

Offline mimalik

  • Posts: 370
Re: [IC] SA Oblivion V2
« Reply #114 on: Fri, 15 May 2020, 09:42:14 »
We are at mid way May, shall we expect this to drop soon? ETA? So that I'll lock that money for this drop only.

Offline Kaktus

  • Posts: 34
Re: [IC] SA Oblivion V2
« Reply #115 on: Fri, 15 May 2020, 12:57:15 »
No ISO support?  :(

You're not alone  :-\

Offline LightenS

  • Posts: 6
Re: [IC] SA Oblivion V2
« Reply #116 on: Fri, 15 May 2020, 15:05:22 »
To be honest, the way of Colevrak kit is made is completely wrong.  The set should include Alpha Set and Colevrak instead of split them up.

1. Colevark Users has to to purchase both alpha and colevrak if they are interested.  Otherwise, they can purchase only alpha.
2. Why will any person buy only a colevrak set if there is no alpha to go with it?  especially when most of the group buy only happens once or twice.
3. If a person is missing an alpha set, And the Alpha set is no longer able to find, they can pay the price of (alpha+colevrak) set instead.  I am pretty sure most will purchase anyway, knowing that the after market price will be much higher anyway. Items sitting in inventory because it is incomplete, not because there is no demand.
4. Let's say that the person already has alpha and only need Colevrak.  they can purchase and sell alpha without any problems.

It is not because Colevrak is a problem, but the design assembly problems.
The easy way out is to take out the set(s) completely instead of thinking of a way to solve.  Which, sadly, most of the designers have chosen.

You will ask me, why not combine ISO and others like the colevrak set as well.  The answer lies in MOQ and the price of the items. 
Given that the Colevrak set price is basically another alpha set to begin with.  User already pay double. and We are fine with it since it is our hobby.
Let say ISO is $20.  Will people pay $60 more just to get a $20 values?  Maybe not.
« Last Edit: Fri, 15 May 2020, 15:07:06 by LightenS »

Offline Puddsy

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Re: [IC] SA Oblivion V2
« Reply #117 on: Fri, 15 May 2020, 16:01:44 »
To be honest, the way of Colevrak kit is made is completely wrong.  The set should include Alpha Set and Colevrak instead of split them up.

1. Colevark Users has to to purchase both alpha and colevrak if they are interested.  Otherwise, they can purchase only alpha.
2. Why will any person buy only a colevrak set if there is no alpha to go with it?  especially when most of the group buy only happens once or twice.
3. If a person is missing an alpha set, And the Alpha set is no longer able to find, they can pay the price of (alpha+colevrak) set instead.  I am pretty sure most will purchase anyway, knowing that the after market price will be much higher anyway. Items sitting in inventory because it is incomplete, not because there is no demand.
4. Let's say that the person already has alpha and only need Colevrak.  they can purchase and sell alpha without any problems.

It is not because Colevrak is a problem, but the design assembly problems.
The easy way out is to take out the set(s) completely instead of thinking of a way to solve.  Which, sadly, most of the designers have chosen.

You will ask me, why not combine ISO and others like the colevrak set as well.  The answer lies in MOQ and the price of the items. 
Given that the Colevrak set price is basically another alpha set to begin with.  User already pay double. and We are fine with it since it is our hobby.
Let say ISO is $20.  Will people pay $60 more just to get a $20 values?  Maybe not.

as a colemak user the last thing i want is to pay $20 for more **** i won't use

i'm always happy to pay the extra $40 or whatever for colevrak

i mostly just use blanks and then i don't even have to pay for a colevrak kit most of the time anyway
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Offline karlb

  • Posts: 7
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Re: [IC] SA Oblivion V2
« Reply #118 on: Sat, 16 May 2020, 01:50:12 »
I think ill be purchasing the entire set, or close to it!

Offline ban25

  • Posts: 3
Re: [IC] SA Oblivion V2
« Reply #119 on: Sat, 16 May 2020, 03:01:22 »
Can't say no to an SA set!

Offline Radium

  • Posts: 14
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Re: [IC] SA Oblivion V2
« Reply #120 on: Sat, 16 May 2020, 06:20:41 »
Can't wait to the day this GB begin :D

Offline mvkoto

  • Posts: 32
Re: [IC] SA Oblivion V2
« Reply #121 on: Sun, 17 May 2020, 11:35:46 »
Patiently waiting...

Offline Owl

  • Posts: 52
  • Location: United States
Re: [IC] SA Oblivion V2
« Reply #122 on: Sun, 17 May 2020, 11:52:33 »
Much appreciated. I had bought aftermarket and then traded it for another set that I wanted and have been missing SA Oblivion ever since. Will def be in for this.

Offline CorruptedJef

  • Posts: 2
Re: [IC] SA Oblivion V2
« Reply #123 on: Sun, 17 May 2020, 19:01:44 »
Been wanting a set of these since I saw Wildcat's set on Youtube, can't wait!

Offline CorruptedJef

  • Posts: 2
Re: [IC] SA Oblivion V2
« Reply #124 on: Mon, 18 May 2020, 01:36:11 »
How much will each set cost? Can't wait!

Offline Tunabelly

  • Posts: 2
Re: [IC] SA Oblivion V2
« Reply #125 on: Mon, 18 May 2020, 21:54:04 »
Def in.

missed the first GB so im not missing this one

Offline harlekein

  • Posts: 277
Re: [IC] SA Oblivion V2
« Reply #126 on: Tue, 19 May 2020, 02:22:46 »
To be honest, the way of Colevrak kit is made is completely wrong.  The set should include Alpha Set and Colevrak instead of split them up.

1. Colevark Users has to to purchase both alpha and colevrak if they are interested.  Otherwise, they can purchase only alpha.
2. Why will any person buy only a colevrak set if there is no alpha to go with it?  especially when most of the group buy only happens once or twice.
3. If a person is missing an alpha set, And the Alpha set is no longer able to find, they can pay the price of (alpha+colevrak) set instead.  I am pretty sure most will purchase anyway, knowing that the after market price will be much higher anyway. Items sitting in inventory because it is incomplete, not because there is no demand.
4. Let's say that the person already has alpha and only need Colevrak.  they can purchase and sell alpha without any problems.

It is not because Colevrak is a problem, but the design assembly problems.
The easy way out is to take out the set(s) completely instead of thinking of a way to solve.  Which, sadly, most of the designers have chosen.

I have had the same tought as you, but there are a couple of reasons Colevrak sets are set up this way. I believe to get full coverage for all layouts in one kit, the keys you could take out of a QWERTY alphas kit are minimal. Any advantage is negligible.

To avoid this you could in theory have a Colemak, a Dvorak and a QWERTY alphas kit, and while QWERTY is horrible by all means, most people stick to it. Dvorak/Colemak users are a minority and sales numbers prove that time and time again.

But there is hope for us. Look at KAT Space Cadet. The way KAT sets up MOQ it becomes feasible to have a dedicated Colemak and Dvorak alphas kit.

Personally I also like novelty legends a lot, so I tend to go for those. Look at upcoming KAT Iron which has Phoenician alphas for example. I prefer those over Latin legends any day. Of course not when it becomes overdone, like Hiragana.

Offline dvorcol

  • Posts: 1136
  • Location: Michigan
Re: [IC] SA Oblivion V2
« Reply #127 on: Tue, 19 May 2020, 17:59:26 »
To be honest, the way of Colevrak kit is made is completely wrong.  The set should include Alpha Set and Colevrak instead of split them up.

1. Colevark Users has to to purchase both alpha and colevrak if they are interested.  Otherwise, they can purchase only alpha.
2. Why will any person buy only a colevrak set if there is no alpha to go with it?  especially when most of the group buy only happens once or twice.
3. If a person is missing an alpha set, And the Alpha set is no longer able to find, they can pay the price of (alpha+colevrak) set instead.  I am pretty sure most will purchase anyway, knowing that the after market price will be much higher anyway. Items sitting in inventory because it is incomplete, not because there is no demand.
4. Let's say that the person already has alpha and only need Colevrak.  they can purchase and sell alpha without any problems.

It is not because Colevrak is a problem, but the design assembly problems.
The easy way out is to take out the set(s) completely instead of thinking of a way to solve.  Which, sadly, most of the designers have chosen.

I have had the same tought as you, but there are a couple of reasons Colevrak sets are set up this way. I believe to get full coverage for all layouts in one kit, the keys you could take out of a QWERTY alphas kit are minimal. Any advantage is negligible.

To avoid this you could in theory have a Colemak, a Dvorak and a QWERTY alphas kit, and while QWERTY is horrible by all means, most people stick to it. Dvorak/Colemak users are a minority and sales numbers prove that time and time again.

But there is hope for us. Look at KAT Space Cadet. The way KAT sets up MOQ it becomes feasible to have a dedicated Colemak and Dvorak alphas kit.

Personally I also like novelty legends a lot, so I tend to go for those. Look at upcoming KAT Iron which has Phoenician alphas for example. I prefer those over Latin legends any day. Of course not when it becomes overdone, like Hiragana.


Offline ♾Ḋḯṩⱥṩẗḝṟ

  • Posts: 7
  • Location: Germany
Re: [IC] SA Oblivion V2
« Reply #128 on: Wed, 20 May 2020, 02:32:08 »
Vote for ISO...immediately ordered the ISO NorDe kit from Drop, just to notice afterwards, that there is no basic ISO support in none of the modifier kits 🤦‍♂️😖

Yeah, thank you for pointing that out. I did exactly the same :mad:

Offline beigeandbrown

  • Posts: 3
Re: [IC] SA Oblivion V2
« Reply #129 on: Fri, 22 May 2020, 04:21:00 »
Extremely Interested!!!!

Offline jmg123

  • Posts: 21
  • Location: UK
Re: [IC] SA Oblivion V2
« Reply #130 on: Fri, 22 May 2020, 12:56:52 »
Vote for ISO...immediately ordered the ISO NorDe kit from Drop, just to notice afterwards, that there is no basic ISO support in none of the modifier kits 🤦‍♂️😖

Which keys you after? I am only using some keys from my R1 UK Iso kits, I have spare monochrome returns, the git return , the shift, and the alt gr.

Offline Oblotzky

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Re: [IC] SA Oblivion V2
« Reply #131 on: Fri, 22 May 2020, 13:14:05 »
Currently waiting for pricing from SP. Will update with launch date soon.

Offline Boy_314

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Re: [IC] SA Oblivion V2
« Reply #132 on: Fri, 22 May 2020, 13:15:13 »
sweeeeet

Offline Kaktus

  • Posts: 34
Re: [IC] SA Oblivion V2
« Reply #133 on: Sat, 23 May 2020, 15:08:49 »
Vote for ISO...immediately ordered the ISO NorDe kit from Drop, just to notice afterwards, that there is no basic ISO support in none of the modifier kits 🤦‍♂️😖

Which keys you after? I am only using some keys from my R1 UK Iso kits, I have spare monochrome returns, the git return , the shift, and the alt gr.

I only need the GIT Iso key. The only key that I need to finish my SA Oblivion Build  :confused:


Offline ♾Ḋḯṩⱥṩẗḝṟ

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Re: [IC] SA Oblivion V2
« Reply #134 on: Mon, 25 May 2020, 02:45:27 »
Currently waiting for pricing from SP. Will update with launch date soon.

Hey Oblotzky, thank you for doing another SA Oblivion run! Please consider adding the Oblivion and Git UK kit to the GB. I'm not the only one who bought a left over NorDe kit from Drop, just to realize that there is no iso enter in the upcoming GB.

Offline hottrout

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Re: [IC] SA Oblivion V2
« Reply #135 on: Mon, 25 May 2020, 03:44:44 »
Foe me this is not a novelty kit, it is an every day kit and one that should be very high quality.  With no proper UK ISO I can't use it every day and this makes me sad.  Please reconsider adding the UK ISO, shift, 2, @, Return, \ keys to what is a superb set.
I started with a Sinclair human flesh keyboard in 1980 and it has never stopped.

Rig1 |i9-7940x@4.8ghz|32GB(3600)|RTX 2080Ti|Bespoke Water, 360m Rad|X299 Prime Deluxe|EK x299 Monoblock|Optane 900p|2x1TB 960 Pro|2x10TB Helium|Dell U3415W + Dell UP2116Q
Rig2 |i9-9900k@5GHz|16GB(3200)|STRIX1080Ti|EK Closed Water Loop|Z390-F|1TB 960 Pro|Dell AW3418DW
Rig3 |i5-7500|16GB(2400)|H110 Pro BTC+|8x1080Ti|2x1200Watt PSU

Offline Turnstiled

  • Posts: 3
Re: [IC] SA Oblivion V2
« Reply #136 on: Thu, 28 May 2020, 08:21:40 »
As a lurker that really wants to build his first keyboard, this is a set I will most certainly purchase!  Let me know what needs to be done on my end to get this Git kit!

Offline danielpi

  • Posts: 1
Re: [IC] SA Oblivion V2
« Reply #137 on: Thu, 28 May 2020, 21:46:45 »
Please don't cut Mac OS X extras. There are not an insignificant number of us Mac users who'd really appreciate having that option. Please!

Offline Gimbal

  • Posts: 1
  • Location: Sweden
Re: [IC] SA Oblivion V2
« Reply #138 on: Fri, 29 May 2020, 12:53:47 »
Another vote for iso support. As a shot in the dark I ordered the NorDe kit from last run hoping I can put something together. 

Offline Puddsy

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Re: [IC] SA Oblivion V2
« Reply #139 on: Fri, 29 May 2020, 12:57:44 »
Please don't cut Mac OS X extras. There are not an insignificant number of us Mac users who'd really appreciate having that option. Please!

based on previous GB numbers, that "not-insignificant" number is about the same as ISO users
QFR | MJ2 TKL | "Bulgogiboard" (Keycon 104) | TGR Alice | Qlavier Ti/Acryl Alice

if you're actually reading other people's posts on geekhack in 2020 you're doing something wrong

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Offline SaraZera

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Re: [IC] SA Oblivion V2
« Reply #140 on: Sun, 31 May 2020, 18:36:39 »
+1 interest

Offline beigeandbrown

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Re: [IC] SA Oblivion V2
« Reply #141 on: Mon, 01 June 2020, 20:27:20 »
I swear I check back on this thread hourly. Those mods make me salivate.

Offline Turnstiled

  • Posts: 3
Re: [IC] SA Oblivion V2
« Reply #142 on: Mon, 01 June 2020, 23:00:09 »
I swear I check back on this thread hourly. Those mods make me salivate.

I check it daily.  I don't check anything daily.  Not even my email.