Clair Obscur,
IDK, it's okk... The combat is fun, but very violent and human centric.
It appeals to the emotion in the plot, care about you, care about me, trying to say, oh look, these people have Empathy.... And yet, them knowing nothing of the new world around them, is tasked to kill everything in sight..
Like Monster hunter, the incentive structure is psychopathic. Kill these "animals", why because they look different, and you're invading them, kill them, take their body parts/ magic, so you can become more powerful, so you can KILL THEM FASTER, to take more of their body parts.
It's Normal to not see that gap for what it is. A murderous species prejudiced Genocidal game, like all the other Genocidal games. ( Our general human economy, what we kill and what we burn = Money )
The STORIES we tell have Consequences, they form our basic cognitive structure, and become the fabric of society.
The Stories are why we Genocide and why we War.
Glory is reserved for the KINGs, those who have Killed-the-Most.