Author Topic: MX cherry for fighting games..  (Read 2429 times)

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Offline tp4tissue

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MX cherry for fighting games..
« on: Tue, 10 June 2014, 22:28:36 »
On  2-frame moves (must time keystrike within 1/30 th of 1 second window) ..   Guilty Gear Sol FRC

Success Rate:

MX red..  6/10   
Sanwa..  9/10


On  1-frame moves (must time keystrike within 1/60th of 1 second window).. Guilty Gear Slayer 6k-2k

Mx red.. 9/10
Sanwa.. 9/10


compared using a quickfire, and a cthulhu board joystick..  both patched to 1000hz via software



I believe this to be enlightening.. as you see.. the FRC in the first test requires pressing 3 buttons down simultaneously within that 2 frame window..

So because the Sanwa buttons has HALF the actuation @ 1mm vs cherry.. it is much easier to time them together.


Whereas

With Cherry  multiple buttons are harder to time together perfectly due to longer actuation travel..


But as far as single button moves... it doesn't seem to be affected.. even in 1 frame situations.

Offline Jagriff

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Re: MX cherry for fighting games..
« Reply #1 on: Tue, 10 June 2014, 23:31:56 »
Why didn't you test Topre? jk

On a serious note, that is interesting. Fortunately for everything I do on the keyboard, perfectly timed simultaneous hits are not necessary.

Offline tp4tissue

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Re: MX cherry for fighting games..
« Reply #2 on: Tue, 10 June 2014, 23:41:07 »
Why didn't you test Topre? jk

On a serious note, that is interesting. Fortunately for everything I do on the keyboard, perfectly timed simultaneous hits are not necessary.

haha..   this is just a casual test  using the simplest motions committed to muscle memory.


I don't think however, that the multi-stroke issue is  impossible to overcome..

I  Think if I practiced hitting 3 keys faster, harder, and with more follow through..  they should all go down with closer proximity, and thus  closing the success rate distance between cherry's 2mm disadvantage.

HOWEVER..   if you could buy a tool where you don't have to use as much force... especially when it's a tool that requires repetitive motion ...   probably most likely stick with the arcade sanwa buttons....

Offline chuckster

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Re: MX cherry for fighting games..
« Reply #3 on: Wed, 11 June 2014, 22:37:40 »
What about ML switches? I don't see much on them but I've always thought their shorter travel (half MX I think, correct me if I'm wrong here) would make for good arcade switches. I've actually been thinking about springing for a cherry board to try them out on games in general.

Offline tp4tissue

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Re: MX cherry for fighting games..
« Reply #4 on: Thu, 12 June 2014, 00:31:27 »
What about ML switches? I don't see much on them but I've always thought their shorter travel (half MX I think, correct me if I'm wrong here) would make for good arcade switches. I've actually been thinking about springing for a cherry board to try them out on games in general.


well the test I did would really only apply to fighting games that require tight timing on simultaneous button presses..

Cherry ml operates at 1.5mm actuation distance.. .that is similar to the newer Sanwa RG buttons, which are supposed to be (more durable).

That aside.. I think the Regular Sanwa OBSF @ 0.8mm actuation can not be beat when it comes to tight timing..