Winding down on a weekend filled with overwatch and I have to say its pretty fun. Needs a reward system of some sort and it should probably get rid of hidden MMR (opting for a visible one). Those were my two largest complaints outside of UI tweaks that will come with time (easy way to see heroes abilities withing clicking on them, party issues, etc). The 3 maps got stale after awhile but they are pretty looking and fun.
Its definitely not fps intensive like csgo. Which is why I like it. I am not looking for something to replace csgo, just something to supplement it when taking breaks through the day. I like how short each game is, it's kind of refreshing to play a 10 minute or so game and be done. It is absolutely MOBA-esque in the sense that you need to know your abilities and utilize them correctly.
My opinion is that it is easily worth the $40. I would even pay that in its current state to have access. If the console experience can mimic the PC then it would even be worth the $60
As for the 3 map staleness, I have played over 100 hours (like my fourth most played game but all of it this summer) of Dirty bomb which had only 5 maps when I was playing, so as long as the gameplay is fun, I would be fine with it. Thanks for your review of it!
Ugh... Dirty Bomb...
Not a bad design but there's a huge gap between the cards available to lvl 5s and those available to 20s which was almost always the level gap.
While that is true, the cards are not balanced loadouts, they have clear better ones which is really annoying making a bad meta without balance striking the idea of P2W, and since you have to buy mercs, you are also at a disadvantage but I really liked the gameplay elements so I played it for a while, hopefully when I get my beta invite to overwatch, the same thing won't happen (obviously in the P2W, I feel blizzard is trying to avoid that point entirely, but the point of staleness because of weapons, but at least since there are so many more heroes available it will be more entertaining in that regard.
In my experience, Blizzard is less pay to win which is something I like of them.
Besides the Real Money Auction House in D3 (which they removed), there's no pay to win there. Same goes for SC2 IIRC.
However Hearthstone is all about buying those packs...
That was the problem with Dirty Bomb for me. By level 5 I only obtained one more merc and was running all crappy cards with 1 effect, 2 if I was lucky with a drop.
I liked the mechanics a lot but the barriers were far too high.
I spend a lot on cosmetics (you should see my smite account or CSGO inventory) and frankly with the money that I've put into cosmetics I could easily buyout the requirement to win in a few pay to win gmaes but I just don't want to support those models.
Nexon is producing the Ghost in the Shell game which I was a beta tester for in the first round of closed beta. The mechanics there are kind of promising.