I never know whether to post on this thread or the other computer games one.
Anywho, I've been playing through all the original Doom games lately since I never actually played through them entirely, except for Doom 1 on GBA with god mode on (which doesn't count because of cheating and also because all console ports are missing levels and such). I'm using save files and not starting over with a pistol when I die, so the games aren't terribly difficult.
So far, I've beaten Ultimate Doom, Sigil, Romero's E1M4b and E1M8b (holy crap this was hard), Doom II, Master Levels for Doom II, and most of TNT Evilution. Next, I'll play The Plutonia Experiment and then maybe some community mega wads if I'm not entirely sick of the games by then. So far the only one I really haven't enjoyed is the Master Levels. Doom II's base levels were a little annoying at times and not visually appealing as well, but not terrible.
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I started "Hypnospace Outlaw" recently. At first, it was a little boring partly because I had to wrap my head around what exactly the objective of the game is, and all the mechanics have to be explained because it's not entirely intuitive. On my second play session tonight, I started to enjoy it. It really does capture the 90s-era Internet of AOL and Geocities pages, but the desktop experience is more like Amiga Workbench. All the music and art that went into it is also rather funny and creative. The premise of the game is a little weak though because it feels as though the developer just made a whole bunch of silly webpages and had to come up with a reason to make the player look through all of them. The way I've started thinking about it is I would be browsing the web late at night anyway, so why not browse the fictional web in this game? It would be interesting if there were some kind of multiplayer aspect where you could encounter other people in Hypnospace. Part of the odd feeling is knowing everything is fictional and no real people are there since it's supposed to be the Internet.