Author Topic: Frame Gen  (Read 2421 times)

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Offline tp4tissue

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Frame Gen
« on: Sun, 15 December 2024, 23:04:23 »
You guys usn' the new fangled Frame Gen Interpolation implementations in games?

The input lag doesn't change, but it does look smoother. And arguably with less garbage frames vs the TV's implementation.

Offline tp4tissue

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Re: Frame Gen
« Reply #1 on: Mon, 16 December 2024, 23:57:42 »
Use case,

Frost punk and Civ. The framerate is CPU limited in many situations, it just ain't going any higher. Frame gen smooths it out, and since nothing in the game moves very fast, there's very little artifacting, and panning/scrolling looks smoother, and you don't care about the minor increase in input lag. 

Offline tp4tissue

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Re: Frame Gen
« Reply #2 on: Wed, 18 December 2024, 13:03:24 »
Oh snap. Modders have ported FSR3 to replace DLSS in games. This was done to stop Ngreedia's gatekeeping on DLSS + Framegen to their newer cards even when the old cards are fully capable.

The problem with Dragon Age Veilguard is, this disables the Ray Tracing option.  But the Framegen of FSR3 is prettttty awesome. This is miles better than TV led frame interpolation, they don't have access to vector paths and menu render step, so they create more artifacts in the HUD UI and more artifacts in general.

Sigh... To be a poor person in this world, locked out from access of dat Ngreedia Ray Rays.

Offline tp4tissue

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Re: Frame Gen
« Reply #3 on: Sat, 29 March 2025, 12:48:36 »
Been playing dat arm0red core, 120fps game engine lock, w' amd's updated framegen AFMF 2.1 doubler to 240fps, using vsync off (Tp4's outdated TV is only 144hz)

It adds a slight softness, but does increase fluidity.

Seems like a valid use case if your FPS is over 100, and it simply doubles that. Below 100, there's more artifacts.

Realistically,  only the extremely fast effects break up a bit, and you can't really tell because they're quick flashes.

For example, Does it matter if a lightning bolt has weird speculars in it? Can't really tell outside of freeze frame.

The rest of the screen, because it's 120fps, doesn't move enough to notice-ably cause artifacting.



As for Variable Refreshrate (freesync), when you double 120fps to 240fps, into 144hz display, the tear is very small, and not easily noticeable. VRR is nice, but if you're over 100, frame gen doubler looks ok.