Author Topic: VariableRefreshRate, Do you use it?  (Read 1138 times)

0 Members and 1 Guest are viewing this topic.


Offline tp4tissue

  • * Destiny Supporter
  • Thread Starter
  • Posts: 13743
  • Location: Official Geekhack Public Defender..
  • OmniExpert of: Rice, Top-Ramen, Ergodox, n Females
Re: VariableRefreshRate, Do you use it?
« Reply #1 on: Mon, 08 September 2025, 03:40:24 »
Testing the impact of 100% vs 80% gpu utilization on input lag. Based on the guide by the creator of Frog Pursuit.  He's confirmed that maintaining the 80-90% gpu utilization window is critical to input latency.

In Tp4's testing, even in a racing game that is doing 315fps.  One can feel the difference in input latency.

At 100% utilization, when counter steering, it feels like you've over compensated, and need to release, but then right after you release, you again feel like you're too loose.   So it's a weeble wobble effect.

Whereas, at 80% utilization, same 315fps (lower settings), the immediacy of input gives you alot of confidence in the Exit Line.