Author Topic: VariableRefreshRate, Do you use it?  (Read 4797 times)

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Offline tp4tissue

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Re: VariableRefreshRate, Do you use it?
« Reply #1 on: Mon, 08 September 2025, 03:40:24 »
Testing the impact of 100% vs 80% gpu utilization on input lag. Based on the guide by the creator of Frog Pursuit.  He's confirmed that maintaining the 80-90% gpu utilization window is critical to input latency.

In Tp4's testing, even in a racing game that is doing 315fps.  One can feel the difference in input latency.

At 100% utilization, when counter steering, it feels like you've over compensated, and need to release, but then right after you release, you again feel like you're too loose.   So it's a weeble wobble effect.

Whereas, at 80% utilization, same 315fps (lower settings), the immediacy of input gives you alot of confidence in the Exit Line.

Offline dilalbil6

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Re: VariableRefreshRate, Do you use it?
« Reply #2 on: Wed, 03 December 2025, 05:02:02 »
Yes, I was talking about the same option. In my case, in some games g-sync didn't work with vrr disabled. I always leave it enabled. And for me it always was enabled by default once I had g-sync turned on.