hey what armor sets do you use?
I stopped at halo 2.. so none of that stuff is relevant..
I didn't make the switch to halo 3, because I joined PC-race soon after xbox 1..
and I stupidly bought a ps3 for fighting games.. cuz i was into them at the time... sigh.......
Really wish they'd port over halo 3 to PC... god I want that game more than anything else... Show Image
just buy a 360, they're piss cheap
but of course who wouldn't love halo on pc
If someone is a PC gamer, the solution to their problem is not to buy a console... :rolleyes: I have Halo on 360 and never play it because the controls are so goofy. Never understood why so many people like controllers for shooters.
You know what really grinds my gears? It's that after all this time, SHIFT is still the default run key for FPS games. As if I want to bend my pinky back in an inhuman way constantly.
Maybe I am crazy but I don't see that issue. However, as a fair note I am a strange one and never used the home row for typing so my fingers are used to being all over the place.
If I rest my left hand out flat I can have my pinky on shift and other fingers on A,W,D, and the spacebar. During actual gameplay my fingers are obviously inclined so I can press down on the keys with my fingertips but there is no crazy inhuman bending or anything going on. Also, some games are starting to adopt double-tapping forward to run.
My favorite design is having it be toggelable run/walk, so you never have to hold it. Same deal with CTRL being the default crouch button. If I weren't so lazy I'd probably switch caps lock and shift on the PCB.
I think that MMO mouse with a bunch of side buttons is ideal for gaming..
more buttons the better.
Or, ya know, just design a system that doesn't require ten thousand hotkeys and shortcuts. The need for versatility is understandable, but so many game devs have no sense of what makes an eloquent GUI and control schema. If you need that many shortcut keys, the devs have no sense of scope in interfaces.