Completed Dishonored: DotO non-lethally. On the whole wasn't as satisfying as the base game but not bad either. It's firmly in the 'expansion' category with what feel like progressively more linear map areas—especially the re-used level from the base game (albeit heavily restyled and at a different time of day) which sections off most of the original level.
Power-wise wasn't that fond of the more difficult to aim Blink-esque Displace, which manages to be more finicky than Emily's Far Reach (which I quite liked). It serves a unique purpose however, since you can mark a spot for later teleportation—provided you're in visual range.
I could imagine returning to replay the earlier missions in the Upper Cyria district since it feels like the largest map and offers more gameplay variety in one when combined with the optional bounty 'contracts'. Visually still pretty.