Author Topic: The FighterZ Thread  (Read 3892 times)

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Offline noisyturtle

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The FighterZ Thread
« on: Tue, 23 January 2018, 11:55:40 »
For everything FighterZ


Offline noisyturtle

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Re: The FighterZ Thread
« Reply #1 on: Tue, 23 January 2018, 11:57:39 »
Super hyped for this on Friday, this entire week has been nothing but obsessing over it.

So far I'm thinking Android 16/ Gotenks/ Capt. Ginyu So 16 as the lead out and Ginyu as support + his weird synergy w/ Gotenks allowing to combo into Body Transfer.

Offline noisyturtle

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Re: The FighterZ Thread
« Reply #2 on: Tue, 23 January 2018, 12:22:04 »

Offline Halverson

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Re: The FighterZ Thread
« Reply #3 on: Tue, 23 January 2018, 12:25:17 »
Looks pretty dankkkkkk

Offline tp4tissue

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Re: The FighterZ Thread
« Reply #4 on: Tue, 23 January 2018, 12:42:29 »
Want Play. !!

Tp4 too p00r after buying all de's  Veggies..

can't fordzit.


Looks like PS4 PRO version has the best video out, / color balance.

And I'm assuming all the jap, kor players will be on ps4 pro ?

Unlikely PC though.. hrrrmm..


 



Offline tp4tissue

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Re: The FighterZ Thread
« Reply #5 on: Tue, 23 January 2018, 17:19:13 »
I wonder if the PC version supports HDR ?

Do the xbox one x and ps4 pro version support hdr ?

Offline noisyturtle

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Re: The FighterZ Thread
« Reply #6 on: Tue, 23 January 2018, 17:27:07 »
4K HDR it looks so freaking good, was playing over the weekend on my buddy's PS Pro.

Offline tp4tissue

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Re: The FighterZ Thread
« Reply #7 on: Tue, 23 January 2018, 17:51:25 »
4K HDR it looks so freaking good, was playing over the weekend on my buddy's PS Pro.

is it confirmed the game runs @ 4K  or is it upsampled..

PS4 Pro benches ~ gtx 1050,  so that's kind of very borderline for 4k..

ALTHOUGH,   a gtx 1050 can run marvelvs capcom @ 4k.. So..... it might work out ok..

Offline noisyturtle

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Re: The FighterZ Thread
« Reply #8 on: Fri, 26 January 2018, 12:11:13 »


Offline noisyturtle

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Re: The FighterZ Thread
« Reply #10 on: Fri, 26 January 2018, 13:13:28 »
« Last Edit: Fri, 26 January 2018, 13:15:32 by noisyturtle »

Offline noisyturtle

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Re: The FighterZ Thread
« Reply #11 on: Fri, 26 January 2018, 22:26:58 »
HOLY ****ING **** THIS GAME IS GREAT.


Offline tp4tissue

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Re: The FighterZ Thread
« Reply #13 on: Tue, 30 January 2018, 18:12:33 »
I'm looking at the numbers on steam chart..

started @ 44 thousand opening day,  peak today was 16000,   where did 28 thousand people go.. in 5 days..  Are steam chart numbers fake ? ??

Offline KetchyKech

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Re: The FighterZ Thread
« Reply #14 on: Tue, 30 January 2018, 18:15:06 »
ppl by the thousands realizing fighting games aint ez and rage quitting  :p

(this game is awesome btwwww)
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Offline tp4tissue

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Re: The FighterZ Thread
« Reply #15 on: Fri, 02 February 2018, 00:20:17 »
ppl by the thousands realizing fighting games aint ez and rage quitting  :p

(this game is awesome btwwww)

This weekend stat is going to be interesting..

we're at 14,579 right now..   of the original 44,234


Offline noisyturtle

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Re: The FighterZ Thread
« Reply #16 on: Fri, 02 February 2018, 00:24:56 »


Offline noisyturtle

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Re: The FighterZ Thread
« Reply #18 on: Fri, 02 February 2018, 23:26:15 »
Really enjoying how easily accessible the game is, but how deep you can go with it. A total newb to fighters can still pull off 30 hit combos and feel cool, meanwhile in ranked play you are seeing some true tinkerers creating insane multi-layered intricate combos that would take hours in training to memorize.

The presentation is bar none. Ark really went all out with the look, voices, and fanservice. Sometimes you'll be playing a match and think< "This moment could actually be in the show." It's a far more solid experience both in mechanic fundamentals and balance than any other Dragon Ball fighter out there for sure.

It's blazing fast, ridiculously flashy, and really really fun.

Offline tp4tissue

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Re: The FighterZ Thread
« Reply #19 on: Fri, 02 February 2018, 23:30:35 »
Really enjoying how easily accessible the game is, but how deep you can go with it. A total newb to fighters can still pull off 30 hit combos and feel cool, meanwhile in ranked play you are seeing some true tinkerers creating insane multi-layered intricate combos that would take hours in training to memorize.

The presentation is bar none. Ark really went all out with the look, voices, and fanservice. Sometimes you'll be playing a match and think< "This moment could actually be in the show." It's a far more solid experience both in mechanic fundamentals and balance than any other Dragon Ball fighter out there for sure.

It's blazing fast, ridiculously flashy, and really really fun.

// Tp4 Missing out



Offline digi

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Re: The FighterZ Thread
« Reply #20 on: Sat, 03 February 2018, 00:24:47 »
The game is for people who can't play SFV. Step your game up Noisey, you're better than this..

Offline noisyturtle

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Re: The FighterZ Thread
« Reply #21 on: Sat, 03 February 2018, 00:36:41 »
I'm sick of Capcom's bull****. **** SFV.

Offline tp4tissue

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Re: The FighterZ Thread
« Reply #22 on: Sat, 03 February 2018, 00:44:44 »
The game is for people who can't play SFV. Step your game up Noisey, you're better than this..


It all works out very similarly..

The difference comes down to how much _Visual_ distraction is on screen during gameplay,  where the SFV is less, and any Arc-System titles have more.

But in the end,  The game is played by cognitively seeing past the visuals and only reacting and planning the cues that actually influence state changes.

I think this concept is most upfront in Marv vs Cap 2-3,  because that game just has stuff on screen AND off,  and 90% of it doesn't matter..

Offline tp4tissue

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Re: The FighterZ Thread
« Reply #23 on: Sat, 03 February 2018, 13:02:43 »
Slope is looking good for today, 2000 more people on average.. 

But it's frightening that 30,000 people just disappeared..   Even if we adjust for time zones, at least 10,000-15,000 are just deciding to abandon the game..


I guess with steam refunds now, maybe that's normal.