Games that were "genre-changers", either creating them or (re)defining genres. These games were built with so much passion an originality that modern AAA-titles can difficult beat them for me. Including:
- command and conquer (before EA, the dos versions)
- wolf3d, doom, duke 3d
- simcity
- need for speed (1 and 2, and perhaps 3)
- starcraft, warcraft 1+2+3