WTF AM I WATCHING>>>> THIS IS PRETTY GOOD>
I was active in the
demo scene when I was a teenager in the early-mid '90s. I never did anything remotely noteworthy but it taught me how to code.
For many of us at the time the goal was to get into game development later on, and indeed many game development studios have been staffed by people with their roots in the demo scene of that time.
Those who are still in it now would be the hardcore who are still hanging on to old memories of their youth
... but some are also producing some awesome ****. Programming in machine language, direct to the hardware, sometimes doing self-modifying code or using known unofficial hardware features on very limited hardware. There is something very beautiful in that. That is why I like programming on AVR now.